Cities: Skylines

Cities: Skylines

Resource Replacer (Alpha)
32 Comments
Emiricol4Rl May 3, 2021 @ 2:54am 
You know, something like this that helped players like me, who can't mod, to replace all the in-game textures somehow -- so that Loading Screen Mod could save huge storage space on workshop assets for us addicts -- would be a godsend.
Cylun Nov 26, 2020 @ 8:05am 
One more question: What happens if a workshop asset contains multiple CRPs? How to select a single one?
Cylun Nov 24, 2020 @ 9:38am 
I verified it. The replaced textures are skipped and no blank space is left out. So there is no duplication and the LOD space is used efficiently.
Cylun Nov 20, 2020 @ 6:47am 
@boformer I'm trying to use this mod to downscale large LOD textures of existing workshop buildings. The texture is getting replaced correctly. I verified that. However, I still get a warning from LSM that the replaced LOD texture is too large. Maybe you can clarify this. Are replaced LOD textures skipped or are they still added to the atlas, additionally to the new texture?
boformer  [author] Jan 3, 2019 @ 4:56am 
updated, working with industries. also added live texture replacement (CTRL + J)
Brat Kaptur Jan 7, 2018 @ 2:46pm 
Is this mod dead? I would like to have all roofs in one color like in italy, spain or germany.
The Baetles Jan 21, 2017 @ 4:26am 
good thing. keep updating?
Shark# Dec 14, 2016 @ 11:17am 
Error :(

The Mod C:\Steam\steamapps\workshop\content\255710\530816521 [TextureReplacer.dll] has caused an error [ModException]

Details:
System.TypeLoadException: Could not load type 'ColossalFramework.Steamworks.PublishedFileId' from assembly 'ColossalManaged, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null'.
at ResourceReplacer.ResourceReplacerMod.OnCreated (ILoading loading) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsCreated () [0x00000] in <filename unknown>:0
Ronyx69 Dec 1, 2016 @ 4:59am 
Will this ever be continued?
Prosper Dec 1, 2016 @ 3:57am 
Prosper Jul 24, 2016 @ 7:24pm 
OMG it works! Thanks Boformer!
Darth_Squirrel Mar 19, 2016 @ 11:13am 
Yes, sir.

Those are the names ModTools exported as. Though, I'm using BloodyPenguin's ModTools for C:S 1.1+, which doesn't create the the "rt_dump_" prefix.
boformer  [author] Mar 19, 2016 @ 10:44am 
I think the texture names are wrong. You have to use the filename outputted by ModTools minus the "rt_dump_".
Darth_Squirrel Mar 19, 2016 @ 10:16am 
Thanks for the quick reply, boformer.

Well then I am definitely at a loss. I used the example mod you provided (didn't even change the name) and moved it to:

\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\ResourcePackRealisticEuropean

I have PrefabHook, Resource Replacer, and the custom Resource Pack enabled. No other mods enabled. I exported using mods tools. Verified that the file names were correct (in this case, "city_hall_MainTex.png" and "Oppression Office_MainTex.png"). But I simply cannot get the game to recognize these new textures.

Any suggestions?
boformer  [author] Mar 19, 2016 @ 12:19am 
Also make sure that PrefabHook is enabled.
boformer  [author] Mar 19, 2016 @ 12:19am 
it definitely works. Make sure that the textures are in the "YourPack/textures/buildings/" folder.
Darth_Squirrel Mar 18, 2016 @ 10:55pm 
Is this no longer working? I find I am able to change the color variations, but am unable to modify the textures.
boformer  [author] Jan 3, 2016 @ 5:57am 
no.
Killface Jan 3, 2016 @ 5:37am 
Nice work. Can this mod also be used to replace the vanilla road textures?
boformer  [author] Dec 24, 2015 @ 8:38pm 
It works, so it is kinda finished. I just added some documentation in the description.
boformer  [author] Nov 10, 2015 @ 4:13pm 
I actually updated this mod so that it supports custom buildings a few days ago.

Here is a tutorial how to use the mod: http://community.simtropolis.com/forums/topic/68595-what-is-more-important-a-texture-replacer-mod-or-a-custom-bridges-mod/?do=findComment&comment=1593882

I can write down a tutorial how to pack a resource pack that can be published in the workshop when you are done with the textures.
snoe Nov 10, 2015 @ 1:07pm 
Are updates still planned for this mod? I'd really like to make a resource pack using it.
boformer  [author] Oct 22, 2015 @ 1:19am 
Right now this mod can retexture buildings and change their color variations. More features are planned.
boformer  [author] Oct 22, 2015 @ 1:18am 
It would only be possible to retexture all concrete faces. Right now that is not implemented, but you can also do that with the terrain texture replacer.
leftbehind Oct 21, 2015 @ 8:52pm 
Is it possible to retexture the concrete driveways in front of buildings using this technique? (eg. to make them match style of road the building is adjacent to)
Daniel Oct 20, 2015 @ 7:22am 
That's amazing, please finish this mod soon. :D
boformer  [author] Oct 20, 2015 @ 7:17am 
You have to dump textures with modtools, then edit them with PhotoShop.
Shpongl3 Oct 20, 2015 @ 2:07am 
How you do that? In-game*... Is there a keybind for it?
boformer  [author] Oct 20, 2015 @ 12:41am 
Yes, but right now there are no texture packs.
Daniel Oct 19, 2015 @ 5:38pm 
I can recolor buildings to look Parisian or more Germanic with this mod?
boformer  [author] Oct 9, 2015 @ 8:35am 
I will add more infos soon.
Meltedping Oct 8, 2015 @ 7:20pm 
nice idea!