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I had hoped to have an artist friend of mine create a custom model for the weapon, which would have made up for the rather lackluster stats to at least give you something that looked really cool, but with all of us busy working on our thesis papers at the time, it was a hard sell. Thanks for playing either way!
I do hope that you take the time to subscribe and play the quest because I think you'll enjoy it. If you do, please feel free to leave a comment regarding what you liked or disliked about my project.
but anyway, the real story is Hello! I am Derek Holson, a Level Designer currently working in the gaming industry. I am an experienced video gamer with over 15 years of gaming under my belt. My favorite genres are role-playing games and shooters.
Once you have finished the quest, the house just sits there with no other use so if you wanted to use it for your own then I don't see any problems with that.
and can i use Grohiiks house as mine?
and i thougth the wault of knowledge ment old septimus
whit the four fires and wault of knowledges
is that refrencing vanilla locations
or does this modd ad more?
Since it would be a discussion thread (and currently would be the ONLY one), and not a comments post, spoilers would not be much of an issue.
Minor spoilers ahead....
Since this is really 2 quests that run side-by-side, it's easy to break the College quest by continuing on with the main Broken Blade portion w/o doing everything you can at the College first. The College part of the quest will eventually send you to collect something that you cannot collect, because Grohiik is no longer available.
In the final battle with Grohiik, I broke the main quest somehow by killing Grohiik via stealth poisoning him. He blabbed his lines to start the fight, but then since he couldn't see me right away (I was both sneaking and invis when he went into his speech) he wandered over to the side of the room and just stood there while I reverse-pickpocketed some really strong poison into his inventory. The goal to 'defeat Grohiik' never updated.
Lol, just poking a bit of fun at you're age - I actually am thurously enjoying you're quest. Definitely no bugs I've noticed so far, and the voice acting isn't nearly as bad as it could have been. I wish it wasn't so short though :( - but I guess at the same time, that comment alone is a big completement to your mod. Exellent work.
The immersive exploration you mentioned was done at one point as my thesis project, but after going through a lot of testing I realized that a lot of players got frustrated even though they felt immersed. I did a lot of work to that end, and I wanted to find a middle ground so I tried to make a compromise.
Locations seemed to be well-constructed. I had no issues with them at all--well, except a follower getting stuck, which can happen in the vanilla game as well.
Voices weren't what I would call immersive--different echo, and of course, no Nord accents, but all that is understandable.
What quest markers were used were a little buggy for me -- they didn't go away when I progressed to the next quest phase.
Wish you had either stuck with your guns (immersive exploration) or stuck with vanilla markers. The third option used at one point just didn't fit either the game or your goal, I felt. Same yellow brick road, different bricks.
So what i done was after getting the goal to solve riddle i randomly shot my bow at Master Chief and then got goal to go elsewhere
At certain points during the quest, I did not include quest markers to try and immerse the player into the game a bit more. When you talked with Thorolf he gave you a map that you can use to find Nightgate Inn.