Garry's Mod

Garry's Mod

Rorsch Mk-1 (BF4 Railgun) SWEP
172 Comments
Officer Diggler Jun 9, 2024 @ 8:09pm 
What files would I edit if I wanted to edit the bullets in the magazine. I am trying to set it from 1 to 10. But my edits don't seem to be showing up.
swag Oct 26, 2023 @ 4:28am 
@Isaac that did happen to me once, didnt do anything tho
Isaac May 5, 2022 @ 5:27am 
Addon 'Rorsch Mk-1 (BF4 Railgun) SWEP' probably conflicts with addon 'FGM-148 Javelin (BF4 Launcher)' due to both having the following files:

lua/weapons/weapon_neurowep_base.lua
Isaac May 5, 2022 @ 5:16am 
For some reason, Rorsch started to conflict with Javelin because of Neurobase
who has the same problems?
Amneiya Aug 27, 2021 @ 3:35pm 
could we get an updated version for TFA?
-_D.K.D_- Aug 23, 2021 @ 6:44pm 
someone needs to make a remake of this
Tom Jan 13, 2021 @ 4:18am 
is perfect but why is the in scope sense so high?
Bisoso Oct 7, 2020 @ 5:07pm 
Please, make a version for NPC
Lalo Salamanca Oct 5, 2020 @ 1:13pm 
cool:steamsalty:
straikar1023 Aug 25, 2020 @ 3:22pm 
You should make a better animation
Hungry Woof Aug 15, 2020 @ 8:45am 
Very high sensitivity on scope
But the model and animation is so cool:winter2019happyyul:
Vroooooom Jun 30, 2020 @ 8:00am 
It doesnt throw enemies and it also doesnt explode
Nightkiller300 Jun 28, 2020 @ 2:31pm 
After all these years, i finally found it.
Darth Femscout May 9, 2020 @ 3:26am 
Can it spawn as a model?
Arctic, taker of trinkets Mar 21, 2020 @ 12:34pm 
Krul Tepes in the console type "givecurrentammo" and it gives you inf ammo in your reserve :)
Mardröm Mar 22, 2019 @ 11:39am 
sensitivity is a ♥♥♥♥♥♥♥ travesty
goodva Sep 22, 2018 @ 2:06am 
sensitivity on scope is too high

like on any other sniper swep ever
Artic Aug 24, 2018 @ 5:48pm 
N I C E
Krul_Tepes72 Aug 11, 2018 @ 3:39am 
How do i get more ammo for it?
BlackNBoom Jun 9, 2018 @ 2:40pm 
Here's my review.
With a damage of 800 this futuristic Rail Rifle with destroy any living thing! Not even an elephant NPC can survive a shot to the head with these hypersonic sabot rounds! Even better! Line up 10 NPC combines soldiers in a row and watch all of their heads go! Brilliant!

Except one thing, it can't destroy or make a dent in vehicles like Hunter Choppers, APCs, Striders or even Tanks. Bummer for a weapon that's suppose to pierce armor yet at 20 shots flying at 3 kilometers a second won't do it. An update for armor piercing rounds would be nice.

But over all, this is a awesome balanced single shot scoped weapon with a cool sci-fi look and reasonable reload time. 8/10.
Emerald Jun 3, 2018 @ 7:00am 
Please disable the ear-peircing screech it makes when you look at someone through the scope.
SIgnificantly Overweight Scout May 24, 2018 @ 1:39pm 
Your sweps are really cool, but this one and the javelin have too mych sencibility while scoped
bryankam0411 Mar 16, 2018 @ 11:51pm 
This is my favourite BF4 Final Stand railgun for Recon. It is unlock via Battlepack.
Rakyel Jan 3, 2018 @ 2:49am 
[Rorsch Mk-1 (BF4 Railgun) SWEP] lua/weapons/weapon_neurowep_rorsch.lua:85: attempt to call field 'Arc' (a nil value)
1. PreDraw - lua/weapons/weapon_neurowep_rorsch.lua:85
2. unknown - lua/weapons/weapon_neurowep_base.lua:945

How do I solve this?
IKEA Dec 21, 2017 @ 11:11pm 
Why I have after a shot from a railgun no red beam?
76561198184395530 Dec 4, 2017 @ 2:56am 
Thanks mate! I had a need for a heavy sniper rifle in my concept piece and this fits the bill perfectly. By concept piece I mean exactly that, I take concepts I find and completely change them into something else. For example, Rorsch Mk-1 to a Machina/T-Gewehr M1918.
Czarchanka Tinman Sep 23, 2017 @ 6:59pm 
how much damage does it do?
John LeGran May 27, 2017 @ 2:03pm 
Sorry for a very late response,when do you think the update for the charge will come out?
nathandim May 18, 2017 @ 6:24am 
Reload is so slow
smithy285  [author] Apr 21, 2017 @ 4:46pm 
@Victini, thanks again, I will consider pushing an update when I have time
John LeGran Apr 18, 2017 @ 4:19pm 
https://www.youtube.com/watch?v=OuCEAWT4j2U
Here is a better quality video.
John LeGran Apr 18, 2017 @ 4:16pm 
Also, the charge is one second, not two.
John LeGran Apr 18, 2017 @ 4:15pm 
@HS Crusch too weeb, yeah no problem, i got this mod and i knew it was supposed to charge, so when i did, it didnt charge and i was questoning it like "What?"
Also, that beeping when you are on target is the charging sequence, there is 3 arrows on a diagonal axis, when you hit the trigger, it begins a charge. there is three stages, each beep for one stage. the first 2 are blue, the last one is red. Here is an image if you dont understand.
https://i.ytimg.com/vi/tb6M34GdwRI/maxresdefault.jpg
Here is a video of it in action.
https://youtu.be/rnNy7l65748
smithy285  [author] Apr 17, 2017 @ 12:52pm 
@Victini, might consider adding that then, thanks for correcting me!
John LeGran Apr 14, 2017 @ 9:06am 
@HS Crusch too weeb it does, when you pull the trigger its somewhere around a 2 second charge before fireing.Other than that, it works great
smithy285  [author] Apr 3, 2017 @ 10:28am 
@λriaofsorrow, iirc it doesn't in BF4
Aether Apr 3, 2017 @ 9:28am 
._. Isnt the weapon supposed to charge up before firing?
Arynn Jan 28, 2017 @ 9:08pm 
@Smith, That was really interesting to read. I can't tell you how happy I am to see that more developers and players alike are really starting to take notice and have interest in gauss technology, as it literally exceeds a 50 calibre rifle in every category when used in a sniper situation.
smithy285  [author] Jan 28, 2017 @ 5:02pm 
@Cheesus Crust, I suggest looking at the wiki page for it! http://battlefield.wikia.com/wiki/Rorsch_Mk-1
Arynn Jan 28, 2017 @ 3:00pm 
@Smithy, I knew that, I just thought it was odd how it ejects a cartridge. I'm curious what the designers of BF4 were thinking when they created this gun.
smithy285  [author] Jan 28, 2017 @ 8:05am 
@Cheesus Crust, the model is from Battlefield 4, including the 'cartridge'
Arynn Jan 27, 2017 @ 8:20pm 
As a major advocate for electromagnetic technology over gunpowder, both in games and real life, I applaud you for making (arguably) the highest quality railgun addon there currently is. I do think it's very odd how you have to reload after each shot, and how a tiny cartridge is ejected during reload, however.
smithy285  [author] Sep 17, 2016 @ 5:00am 
@Dr.Siats It was ripped from the game and then custom rigged & animated by us
Siats Sep 16, 2016 @ 4:36pm 
Was this Model Ripped straight from the game or custom made?
Looks pretty damn good.
Cynical Aspie Aug 8, 2016 @ 9:43pm 
@Smithy Before I post what came up on console, I just wish to note that a similar problem arises with both the Crysis Gauss Rifle (both single and multiplayer) and the M9K weapons. As for what came up on console for this thing in singleplayer, here it is:

SV_StartSound: weapons/fx/rics/ric4.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_01.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_03.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_03.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_03.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_05.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_03.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_05.wav not precached (0)
smithy285  [author] Aug 7, 2016 @ 5:04pm 
@[BLN] Nine-Ball Seraph, Please can you check your console for any errors. Also, are you playing singleplayer or multiplayer?
Cynical Aspie Aug 7, 2016 @ 1:43pm 
Might be an obscenely idiotic question, but what's the sound used for this? I'm getting nothing when I fire the thing.
smithy285  [author] Jul 17, 2016 @ 1:45pm 
@★Asriel★, It uses "xbowbolt" ammo
母亲的好儿子 Jul 17, 2016 @ 8:54am 
I have a question. What kind of ammo Rorsch use?
glencoe2004 Jul 15, 2016 @ 10:23pm 
@smithy nvm, fixed it.