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just asking?
Not that I can think of unfortunately. Would probably require specifically writing an AI that doesn't use god powers.
I can't seem to reproduce this. What's your game version, what game mode were you playing (random map etc.) and what does your mod list look like?
If you want a version of this mod without certain god powers affected, you can go into the mod folder and delete all instances of plenty.xml and son of osiris.xml in all the version folders. Copy the entire SV - Infinite God Powers folder and rename it to have it count as a new mod and not be overwritten by my patches.
Allowing infinite dryads seems like a pretty cool idea and I might put something together like that. I would involve editing the proto__.xml files though, which would break compatibility with basically every mod ever so I figure I would probably put it in a separate mod to use in conjunction with this one.
The files for my mod should be located in Steam/steamapps/common/Age of Mythology/mods/SV - Infinite God Powers. The files are all xml files so they should be relatively easy to edit with notepad. Just look for the stuff about recharges near the bottom.
Unfortunately it seems that for versions 1.0 to 2.5 I had a nasty habit of copying all the other god powers forwards to the next version folder even if the patch didn't change them, so you may need to compare to vanilla's folder, Age of Mythology/god powers to figure out which file is used by the latest patch for the god power you want to edit.
If you want to keep your changes even when I upload a patch you can copy and rename the entire mod folder, and it will probably count as a new mod.
I reckon I might come back to this at some point and make a patch deleting all the redundant xml files for people who want to poke around the files and not have it be a complete nightmare.
Also thanks for the kind words everyone. I don't play AoM much nowadays but was thinking of coming back to it, so I might think about changing the cooldown on Gaia's forest and making a quick patch.
Thanks lots!
For now I have only tried it 3 times and just enjoyed playing with it. It is the most fantastic mod ever for this game. But for now I can't give you my opinion about what could be changed, in order for making it more balanced. But I will write to you later, when i have played a little longer.
Please keep up, the good work ;)
The Gia tree for the atlanteans should beable to have more then 8 ents or Nymphs lol sorry don't know how to spell that.
-Unsubscribe from the mod.
-Right-click AoM in your library and select properties .
-Under the Local files tab select Browse local files... To get to AoM's folder.
-Open the mods folder.
-If there is still a folder entitled SV - Infinite God Powers , delete it.
-You may as well launch the game at this point to make sure your mod list configures itself to default.
-Subscribe to the mod again
-Relaunch the game
-Make absolutely sure that SV - Infinite God Powers is active in the mod manager.
-Once any god power is cast (Atlantean or not) it will turn blue
-Extra pips may or may not display. For those powers which can display pips, they'll probably display four as this is the maximum amount that can be displayed.
-Once the power has recharged, you can cast it again
-You will be able to cast god powers over 1,000 times before they run out, making them effectively infinite.
-The mod does not work with powers given by triggers - such as certain scenario GPs - or GPs given by the PANDORAS BOX or XENOS PARADOX cheats.
Also, having said that, Godlier God Powers hasn't even been updated to ToTD, but that will require completely restructuring the mod so it'll take a bit longer than anticipated.
<recharges>1000 </recharges>
<rechargetime>Any cooldown time</rechargetime>
to the end of it all.
It would be a massive help, though, if you could just look in your god powers folder and tell me what it actually looks like for a vanilla player. If I have that, I may be able to fix it.