Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Plus some additional changes to the names and yields of terrain, and a new wonder. See change notes for full details.
I'm working on a Rising Tide version of this mod now, will swing back and update the non-dlc version when I'm done.
I don't think it's a conflict with Visually Distinctive, but it's probably due to the same underlying cause (whatever that is) that prevents the glacier version of the texture being loaded to replace the visually distinctive version.
Try going through your mods menu and turning off all other mods except this one, and see if it works then. After that you can turn your other mods back on one by one to see which one is causing the conflict.
Anyway just think it would be cool to have the Wind Traps, ice mining for water and the like.
Aside from that it should work fine.
If selected it will transform whatever map you play that game, regardless of the type of planet or biome you choose in game-setup.
Oh many thanks !!!!!!!!!!!!!!!
I try it !
My subscribe sometimes has a problem.
Please can download it with external link.
Thanks a lot !!