Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

XCOM Sponsor in beyond earth(ver 2)
84 Comments
Foxstar2k12 Feb 15, 2023 @ 8:03am 
what do I need to make xcom accessable?
Kendov Aug 12, 2021 @ 5:26pm 
Game crashes if I try to start with the warship spacecraft. I get the map visibility, but can't place the settlement.
NobleMilkMan Dec 4, 2019 @ 12:52pm 
Does it support RT?
LockeEdwards Jul 1, 2019 @ 11:40pm 
The english in this description needs serious work.
Lord Bubba May 30, 2019 @ 12:08am 
Any units from the XCOM game?
Kerovanka Feb 22, 2019 @ 4:06pm 
please update mod for RT
Fanged King Harpenwulf Mar 3, 2018 @ 10:52pm 
Its all good, Thanks for updating!
Alterd-Rushnano  [author] Mar 3, 2018 @ 8:43pm 
@Overlord Of Infinite Twilight
http://steamcommunity.com/sharedfiles/filedetails/?id=1242106059

Sorry to update too late.
Fanged King Harpenwulf Mar 2, 2018 @ 6:11pm 
its 2018, wheres my support?
Alterd-Rushnano  [author] Nov 19, 2017 @ 10:00pm 
@All MOD subscribers

I was hoping for a long time that the CIV: BE expansion pack would come out.
But such a miracle did not happen.


.... This mod was originally released in the CIV: BE original and RT transitions.
In fact, I was frustrated with the sudden change of the system for a while, eating too much of a shock. But now I feel it is time to keep my promise.

I will release the RT version before 2018.
I will not let you wait any longer.
jonosilcock62 Nov 5, 2017 @ 5:20am 
Keep getting an exception violation message everytime I try to use your mod, is there going to be an update coming out soon as I doubt I am the only one having a problem.
Michael Aug 19, 2017 @ 4:34pm 
does not work...FU
OverlordMGC Aug 19, 2017 @ 5:34am 
Please make a RT version.
Akamia Jul 28, 2017 @ 5:00pm 
Can a RT version be made?
Lone Blackfang May 9, 2017 @ 2:46pm 
FYI I tried and disabled the RT DLC to see if the mod would work and the mod did work for me. There for this mod will not work with RT and RT will need to be disabled for this mod
Gridranger Nov 21, 2016 @ 11:03am 
I also can not pick the sponsor though I see special forces and warp ship. What shall I do so I can pick the sponsor? I have the RT DLC.
EeveeSilvara Oct 12, 2016 @ 6:48pm 
will there be a version of the civ for the rising tide DLC?
Geronimo98 May 30, 2016 @ 2:25pm 
same thing for me as gooserider and dread argonaut
G00SERIDER May 22, 2016 @ 10:21pm 
I've been getting the same issue as dread argonaut, when i load the mod, the xcom sponsor does not appear.
El May 3, 2016 @ 8:49pm 
Looks promising, but the writing could use some improvement here and there. I'm guessing English isn't your first language?
Dread Argonaut Apr 18, 2016 @ 12:24am 
I've run into an interesting issue where all of the extra settings appear when setting up a game except for the actual xcom sponsor. I can get special forces and a warp ship but I have to take one of the original sponsors. Anyone else run into something like this?
Kroscov Feb 15, 2016 @ 2:41pm 
kind of sad that you didn't make bradford the leader.
guessing that's one of your own soldiers?
Gumpy Feb 6, 2016 @ 5:36am 
Hey! Haven't seen any new comments recently, but I like this mods lots!
Hope the rising tide one is just as awesome. :steamhappy:
Alterd-Rushnano  [author] Jan 22, 2016 @ 10:19pm 
Perhaps this seems to be the prologue of XCOM 2.- XCOM tried thay best in EW, but it all made the Uber Ethereal who seriously enraged. Soon They answer - more Temple ships and extremely powerful alien 'main force'. :steamsad:

Speaking again to the conclusion- Forgive me for being late. OMG!
Alterd-Rushnano  [author] Jan 22, 2016 @ 10:19pm 
But it was my terrible fatal mistake. It was a very painful experience. They slaughtered my first round-elite soldiers(including Temple Ship Assault member!), destroy the most of Firestorm(Unlike the past, they were Powerlessness...) Until we lose almost everything, I was able to knock down the Elder again.

...but More than half the country withdrew from the council. The remaining half is scheduled to leave next month, remaining half is scheduled to leave next month. Because of the Extremely high panic level.
Alterd-Rushnano  [author] Jan 22, 2016 @ 10:19pm 
I brought the good news. To celebrate the release XCOM 2, I will create a XCOM Foundation rising tide mod.

Truth: I suffered from the [XCOM:Long war mod] for a few months. (Using the jumpstarter MOD, I started from when Temple Ship Assault finished) At first, I thought it was the end of it quickly.
Helix Jan 14, 2016 @ 7:24am 
Does it work for RT?:steamfacepalm:
Phayntom Dec 24, 2015 @ 12:18am 
will you update this for Rising Tide?
Madfry Oct 25, 2015 @ 1:18am 
So the sponsor doesn't show but the abilities and such do. Then once you get through the load screen it freezes and I have to close the game. It does this with the stock game and Rising Tide with no otrher mods active,:steamfacepalm:
DiSPLAY Oct 24, 2015 @ 7:42pm 
Ok Game Freezes when using the restored Warpship Perk. If nt used works well
1020853 Oct 22, 2015 @ 9:42am 
The game frezzes when I try using this mod, I'm not sure if the problem is with the mod or my pc.
=7th=Jedifreak Oct 20, 2015 @ 10:44pm 
When you do update the mod, will it be for vanilla or require Rising Tide?
Alterd-Rushnano  [author] Oct 9, 2015 @ 7:17pm 
JBCubbs/// I ended the Modify Plan. (Agreement - the gray market, Council mission)
...but It seems that require more trial and error. Please wait for a week
JJOtterBear Oct 9, 2015 @ 10:35am 
not working as of Rising Tide update
vee Oct 7, 2015 @ 4:21pm 
I think we now need an U.N.S.C sponsor. Plenty of lives would be complete.
rockhounddiva Oct 7, 2015 @ 12:00pm 
make it so that you don't lose food when healthy, make it so your units are more powerful while healthy
Onisun Oct 1, 2015 @ 4:05pm 
how do you make one of these?
[place holder] Sep 30, 2015 @ 12:22pm 
We need Bradford's Sweater...also glad someone made this a thing and for that i thank you.
Slend Sep 19, 2015 @ 5:11pm 
Now we need Advent.
Beltalowda Aug 24, 2015 @ 5:23pm 
I like the concept, but this is just brokenly over powered.
ArcticWulfenite Aug 17, 2015 @ 5:27pm 
Apparently every time that i play this mod the screen freeze which kind of bugs me. so please fix it i would love to play this mod
Fishyman336 Aug 15, 2015 @ 11:23pm 
@Spiritward: KNOWN ISSUES (these are my fault, not Firaxis's)
-If you want to Korean languages, Replace file of 'XML/test' to 'XML/test/Language_KO_KR'
-Because the author is not familiar with English, this mode is often a typo.....I apologize!
Do you fucking read?
Taylor Allen Aug 15, 2015 @ 8:03pm 
damn this guy has some horrible grammar.
Stoolz Aug 14, 2015 @ 8:44pm 
@Riothegod: After 600 years, I doubt that Bradford would still be alive
Fury Road Warrior Aug 14, 2015 @ 4:55pm 
*Council voice.*

Good luck Commander. We, will be watching.
Caesar846 Aug 11, 2015 @ 1:53pm 
i agree with raven691313 the UNSC would be awsome
raven691313 Aug 3, 2015 @ 4:54am 
sepearate note could you create the UNSC from the halo franchise led by a group of outcast spartans?
raven691313 Aug 3, 2015 @ 4:47am 
can you have a seperate mod that is the alien invasion force that is super op in some ways? this is from an xcom fan who loved mind controling the aliens.
none Jul 30, 2015 @ 4:36am 
XCOM integration is AWESOME ! Great Idea, Good Mod.
Riothegod Jul 29, 2015 @ 10:20pm 
Assuming a convincing voice actor could be found, wouldn't it be more logical to have Bradford as the leader since he seems to do things around the base on behalf of the commander such as reviewing vahlen's research and commands soldiers on missions (and going by the tutorial mission, he sucks at that.)