The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

New Enemies: Empty Knight, Empty Monk, Helmhaunt, Skullahan
55 Comments
TexanChiss Apr 13, 2024 @ 1:47pm 
Will this work with mods that replace steel plate armor?
dh_878845 Feb 14, 2021 @ 3:01am 
Where are those spell books? I just looked all magic vendors, no one got it in the vendor list....
Gamblebreaker Jun 15, 2019 @ 7:18am 
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Carrier of Echoes  [author] Nov 14, 2018 @ 8:03am 
No prob, glad it's sorted B-)
Beast of Stone Nov 13, 2018 @ 1:49pm 
Prior to my comment I installed a mod organising tool, LOOT, and reinstalled all of my current mods including this one, seems to have fixed it. Sorry I should’ve said something
Carrier of Echoes  [author] Nov 13, 2018 @ 11:41am 
@Beast of Stone Do you have any other mods running which modify the Orcish Armor?

IIRC I didn't make new armor forms for the armor worn by these guys, so if you have another mod which modifies the orcish armor, it may cause that.

You could try moving this mod up or down your load order.
Beast of Stone Oct 17, 2018 @ 5:29am 
my Skullahans have no torso armor, any suggestions?
whaledriver May 2, 2018 @ 12:07pm 
Great mod! Thanks for all your time and effort putting it all together. These powerful guys are like life guards and they don't count as followers. People without them are really missing out. Kudos :):steamhappy:
Sir Sterling Swift Apr 13, 2017 @ 10:19am 
This shit looks utterly badass. Immediate sub.
Mini_Martini Jan 13, 2017 @ 8:48am 
looks really fucking nice
Odo The Hero Sep 19, 2016 @ 11:41am 
Doth mode makes thine a playable race?
(≡◉‿‿◉≡) Jul 2, 2015 @ 11:19am 
Does this compatible with More Monster Mod?
Shoobedoowah Jun 12, 2015 @ 10:59am 
I love this mod! you should make this into a playable race aswell! i would definitely play it.
Paddy the Daddy Jun 3, 2015 @ 3:53pm 
Someone should make a mod that makes you have to fight cabbages and 'tatoes to harvest them.
:sfsmug:
Carrier of Echoes  [author] May 31, 2015 @ 3:34pm 
@joshdavies0000 Sounds like you are using another mod which changes the steel armour or the Invisible race... Try moving this mod to the bottom of your load order and see if that helps.
The Telliest Tubby May 31, 2015 @ 12:55pm 
for some reason the armour does not show up but the weapon does
Keros May 30, 2015 @ 6:14pm 
I just wanted to know before i downloaded this mod, i think its great. Thanks
Carrier of Echoes  [author] May 30, 2015 @ 7:02am 
@AppleHole109 They should only replace the thralls that show up as enemies, not the "cattle" in Castle Volkihar. Anyway, you ought to know if you're trying to feed on one, unless you do it blindfolded.
Keros May 30, 2015 @ 12:08am 
When it says "Replaces some Vampire Thralls". Does that mean other vampires will use this rather then the normal thralls that look like bandits? I'm just worried i might be feeding off of these things in Castle Volkihar.
Crestfall May 29, 2015 @ 10:29pm 
Nexus pls.
GunnarGuyVA May 29, 2015 @ 4:06pm 
hm maybe ill try it simple as 1 2 3 take the model and convert the ai and code into a conjuratiuon spell
Carrier of Echoes  [author] May 29, 2015 @ 1:01pm 
It's a cool idea, but beyond my skill I'm afraid.
GunnarGuyVA May 29, 2015 @ 12:19pm 
Hey carrier here's an idea add a headless horseman summon it might be a cool idea at least i think
Carrier of Echoes  [author] May 29, 2015 @ 11:42am 
@Daglez There's already a headless horseman in the game :)

http://www.uesp.net/wiki/Skyrim:Headless_Horseman

I think it would be difficult (and beyond my skill) to do a mounted NPC who actually holds a head while riding, though. Mounted NPCs are extremely rare in the game, which suggests that it's very difficult to make them work. Mounted enemies are almost non-existent - apart from the Riekling Chargers in Dragonborn, I haven't seen anyone do mounted enemies in Skyrim. Which is a shame, as that would be awesome.
Lord Branch May 29, 2015 @ 11:09am 
Good mod, one of my favorites.
nestorlemonade May 29, 2015 @ 10:29am 
interesante
GunnarGuyVA May 29, 2015 @ 7:01am 
Cool
im gonna mod the helmnaught to be just a helm but with a really powerful bare handed attack maybe if i get the time
Daglez May 29, 2015 @ 4:52am 
can you add Dullahan?
Carrier of Echoes  [author] May 28, 2015 @ 4:44pm 
No summons for the monk and helmhaunts yet... I'll add them soon.

They do spawn in Dimhollow Crypt ;)
GunnarGuyVA May 28, 2015 @ 2:53pm 
Wait you should have them spawn in heh dimHOLLOW crypt XD
GunnarGuyVA May 28, 2015 @ 2:51pm 
Can you summon the empty monk and helmhaunts?
Carrier of Echoes  [author] May 28, 2015 @ 1:46pm 
@Nomad It was a coin toss between "Empty Knight" and "Hollow Knight". "Empty" won!
Nomad May 28, 2015 @ 1:12pm 
This seems really awesome, though I would prefer the name as "Hollow Knight" or something like that.
rex May 28, 2015 @ 11:59am 
love the weapon
GunnarGuyVA May 27, 2015 @ 6:29pm 
Cool perma murder knight!
Carrier of Echoes  [author] May 27, 2015 @ 6:28pm 
The 60 sec summon is Adept, the Thrall version is Master (but I put it in Expert vendor lists, because all the Master ones force you to do quests first)
GunnarGuyVA May 27, 2015 @ 5:02pm 
12 things ur doing:
1. Your reading my comment
2. Now your saying/thinking thats a stupid fact.
4. You didnt notice that i skipped 3.
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12. You didnt notice there are only 10 facts
Copy and paste to 1 Profile, tomorrow will be your best day ever!
GunnarGuyVA May 27, 2015 @ 5:02pm 
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GunnarGuyVA May 27, 2015 @ 5:01pm 
Sorry but again what level of magic are they adept, novice?
GunnarGuyVA May 27, 2015 @ 4:49pm 
Cool thanks man!
Carrier of Echoes  [author] May 27, 2015 @ 9:27am 
Yep, they are conjuration, and you ought to be able to buy them from any of the major spell vendors (if they happen to have one in stock).
GunnarGuyVA May 27, 2015 @ 7:31am 
Can i buy them from the collage in winterhold? Also what school are they from conjuration?
Mr_Girr May 26, 2015 @ 8:01pm 
suggestion:
do you remember the corrupted shades you encounter during the merida's light mission? if you could add a dark shadowey fog to them similar to the frost effect on frozen enemies (but black) it would give them a dark malignant look to them!!!!

of course this is just a suggestion and i dont kno the difficulty of giving a fog effect on scripting but i guarantee it'l make this mod even COOler!!!! (pun pun pun)
Carrier of Echoes  [author] May 26, 2015 @ 1:30pm 
@brown in my pants IIRC they should at least be found at Bloodlet Throne, Haemar's Shame and Moldering Ruins (DG). Probably also in some DG vampire attack events too. When I have time I'll check where they actually spawn, and maybe make them a bit more common and increase their variety a bit...
GunnarGuyVA May 26, 2015 @ 12:39pm 
Probably one of the best conjuration mods ever!
christos170 May 26, 2015 @ 11:28am 
The hood can have the steel plate helmets defence but obviously less weight.
christos170 May 26, 2015 @ 11:26am 
You could make them wear a unique hood with the steel plate armours colour so they look hollow from a distance. The steel plate is a very nice armour, it is better to not change it but put a new hood in the game instead so they are obviously hollow, even from a distance. You will still see it only from the front but that makes sense and looks better than random gaps.
adum May 26, 2015 @ 10:13am 
Where is it
slimey_frog May 26, 2015 @ 3:16am 
wow...just wow, these are amazing, do you have any intention on expanded on the weapons an armor they use? becuase my only issue is they dont really seem "hollow" until they get right up in your face. but still, nice job :)

Maybe get them some armor with more open spaces in it, so you can immediately tell from a distance "thats a set of f**king haunted armor!".
Crouton May 24, 2015 @ 9:15am 
This is a really good mod with a bit work on the armor and the weapon it could be a really interesting enemy.