Door Kickers

Door Kickers

H&K G11
16 Comments
Roof Koreans Apr 15, 2019 @ 2:13pm 
Shouldn't it have maxed out fire rate?
bardosy[HUN]  [author] Jul 10, 2018 @ 1:07am 
@Mooseman: You made my day. You summarized the whole weapon in three words.
Mooseman Jul 5, 2018 @ 12:41pm 
Kraut space magic!
burns Oct 13, 2017 @ 4:57pm 
*casual arma-high-five* :csgohelmet:/ \:csdsmile:
Carbon Enjoyer Oct 12, 2017 @ 9:09am 
aaah okay
bardosy[HUN]  [author] Oct 12, 2017 @ 8:47am 
Yeah. But Im not an expert of modding and for this game it's pretty difficult to set these values. At least for me. I'm a mission maker guy, not the modder. Made this mod just for fun.
Carbon Enjoyer Oct 12, 2017 @ 6:18am 
Reload speed max?
Don't you have to reload this gun from the front?
Capitalist Janitor Dec 4, 2016 @ 2:35pm 
@Bardosy

the G-11 is A Tank Of Rifle... I Should Have a Good Bit Of Manuverabillity But Not A lot.
bardosy[HUN]  [author] Dec 10, 2015 @ 10:42am 
I checked the semi-auto, but it's not a enum value, but only a string. So I could write anything to this xml tag "operationInfoText", it will be shown, but no effact on use.
123 Dec 10, 2015 @ 5:31am 
now it did work but i noticed that you listed it as Semi Auto maybe thats the reason the high rate wont work?
123 Dec 10, 2015 @ 5:26am 
well i cant download anything from the workshop regardless of game and yeah maybe its overflow value because it fires too fast for the game too represent correctly
bardosy[HUN]  [author] Dec 10, 2015 @ 5:25am 
Oh and manovarablity also very high (the G11 is a short weapon, so it's easy to move with), but this screen shows a very low manuverability... I don't know why
bardosy[HUN]  [author] Dec 10, 2015 @ 5:23am 
:( I test it with the last patch (of Doorkickers) and it works, but not the download, just the play. But I will try to delete and download again.
What the screen shows it's not completly connected to the real setting (in the weapon's xml file). If I remember correctly there is nno such xml section "rate of fire". So this value in the screen is calculated from other data. I create this mod a lot of month ago, but if I remember correctly I get the real rate of fire (from wiki) and multiply it with 4 (because 4 projectil left the barrel in one time). And I thought it's the max (or even it's more than max). But probably game calculate this "half" value as RoF, but I don't know why. Maybe the value is overflow?
123 Dec 10, 2015 @ 5:15am 
in your screens it shows 4 of 8 bars i didnt test it myself so far cause my steam crashes when downloading workshop stuff
bardosy[HUN]  [author] Dec 9, 2015 @ 10:18pm 
The fire rate (in the xml) is on the max. I really don't know what that bar shows in the game screen statistics.
123 Dec 9, 2015 @ 5:25pm 
maybe put the fire rate to the max (G11 had a very high rate in burst fire) and stopping power down cause the ammo is good for piercing armor but small bullet + high velocity = subpar stopping power