Cities: Skylines

Cities: Skylines

[Obsolete] Multi-Track Station Enabler
85 Comments
yao_zhou Mar 25, 2023 @ 3:14am 
BloodyPenguin May 25, 2018 @ 1:11pm 
This mod is updated, now it's called Advanced Stop Selection .
IAM_Allen Jun 7, 2017 @ 8:42pm 
its said error for me how to fix it
Orchid  [author] Mar 21, 2017 @ 7:23am 
Thank you community for embracing this mod. From now on, please consider BloodyPenguin's Spawn Points Fix mod, which has the ingenuous solution of automatically adding spawn points. This mod is not going to be updated in any time.
きつね Dec 13, 2016 @ 11:35pm 
MultiFrαpsεr ツ 13 Jun @ 2:59am

Thanks for that dude!, you are like click saver guy in FB
MultiFrαpsεr ツ Jun 12, 2016 @ 7:59am 
@jitsuin - there is a newer improved version of this modification available in this link; Multi-Track Station Enabler 1.2.0
SonicTheWarthog Jun 7, 2016 @ 3:18pm 
it appears this mod is outdated
SonicTheWarthog Jun 7, 2016 @ 3:17pm 
missing method exception NetSegment.GetClosestLane()
makor May 19, 2016 @ 7:36am 
The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\442957897 [MultiTrackStationEnabler.dll] has caused an error [ModException]

Details:
System.MissingMethodException: Method not found: 'NetSegment.GetClosestLanePosition'.
at (wrapper managed-to-native) System.RuntimeMethodHandle:GetFunctionPointer (intptr)
at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <filename unknown>:0
at MultiTrackStationEnabler.RedirectionHelper.RedirectCalls (System.Reflection.MethodInfo from, System.Reflection.MethodInfo to) [0x00000] in <filename unknown>:0
at MultiTrackStationEnabler.RedirectionHelper.RedirectCalls (System.Type from, System.Type to, System.String methodName, Boolean privateVar) [0x00000] in <filename unknown>:0
at MultiTrackStationEnabler.LoadingExtension.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0 :steamsad:
a_a May 3, 2016 @ 8:28am 
I'm getting an error also:

The Mod d:\Program Files (x86)\Steam\steamapps\workshop\content\255710\442957897 [MultiTrackStationEnabler.dll] has caused an error [ModException]

Details:
System.MissingMethodException: Method not found: 'NetSegment.GetClosestLanePosition'.
at (wrapper managed-to-native) System.RuntimeMethodHandle:GetFunctionPointer (intptr)
at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <filename unknown>:0
at MultiTrackStationEnabler.RedirectionHelper.RedirectCalls (System.Reflection.MethodInfo from, System.Reflection.MethodInfo to) [0x00000] in <filename unknown>:0
at MultiTrackStationEnabler.RedirectionHelper.RedirectCalls (System.Type from, System.Type to, System.String methodName, Boolean privateVar) [0x00000] in <filename unknown>:0
at MultiTrackStationEnabler.LoadingExtension.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
BUZ Apr 8, 2016 @ 4:10pm 
is sims firehouse dead?
City312 Mar 9, 2016 @ 12:45am 
@kakaze This is the updated mod http://steamcommunity.com/sharedfiles/filedetails/?id=532863263 Unsubscribe from this one first.
Josquius Feb 28, 2016 @ 4:25am 
I'm getting an error

A Mod caused an error [ModException]

Details:
System.MissingMethodException: Method not found: 'NetSegment.GetClosestLanePosition'.
at (wrapper managed-to-native) System.RuntimeMethodHandle:GetFunctionPointer (intptr)
at System.RuntimeMethodHandle.GetFunctionPointer () [0x00000] in <filename unknown>:0
at MultiTrackStationEnabler.RedirectionHelper.RedirectCalls (System.Reflection.MethodInfo from, System.Reflection.MethodInfo to) [0x00000] in <filename unknown>:0
at MultiTrackStationEnabler.RedirectionHelper.RedirectCalls (System.Type from, System.Type to, System.String methodName, Boolean privateVar) [0x00000] in <filename unknown>:0
at MultiTrackStationEnabler.LoadingExtension.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
ModException: A Mod caused an error
temiller63 Feb 25, 2016 @ 12:32am 
Thanks so much
Samy Fay Feb 22, 2016 @ 10:27am 
Just confirming. The mod stoped working since last update.
Le Fils a JUL Feb 20, 2016 @ 4:48am 
Since last update, the mod doesn't work...
MikeMyBike Feb 19, 2016 @ 10:12am 
Does it work with Snowfall?
N v K Feb 18, 2016 @ 8:24am 
There is an updated version 1.1.0 from DontCryJustDie. Search it! (compatibility with Snowfall)
Tyokyo Walesa Feb 18, 2016 @ 8:15am 
plz update
gktmdals23 Feb 18, 2016 @ 7:06am 
please update for snowfall
Gfurst Jan 27, 2016 @ 9:54am 
I could swear there was similar multi-track for cargo stations as well, though it seems its not the case right?
I AM BORG Jan 6, 2016 @ 10:05am 
GreatWester I have the same problem, however someone posted somewhere that's it's got something to do with the left hand drive option causing the overhead gantries to misalign. However if you're right, then since Traffic++ also has a multitrack station enabler in built then I won't be able to confirm if it fixes the problem because if I unsubscribe to Traffic++ it will ruin my saved game. If you are right, it would be nice if someone would fix Traffic++ and also this mod to fix the gantries problem. In my case though as I've stated before, the multi-track station enabler doesn't work for me, when I press the shift button the train route line just disappears instead of shifting to the other track, so for me this function is broken anyway, with this mod as well as the Traffic++ version. The gantries problem has been annoying for a long time, people are aware of it but nothing's been figured out yet, I just wish I could unsubscribe from both mods so that I could confirm it for you.
Silver Gear Jan 4, 2016 @ 2:42pm 
I have an issue regarding over-head cantries as when this mod is enabled the cantries hang over one side of the line where one is placed in the centre of the track and the other is lapping into the platform.

I have reason to believe that this issue is related to this mod as when disabled the problem dissappears and the cantries move back to their rightful place. If you wouldn't mind looking into this it would be much appreciated.

Thanks.

GreatWester
I AM BORG Dec 22, 2015 @ 7:15am 
"Traffic++ users:
The MTSE functionality in Traffic++ hasn't been patched. It remains buggy."

I totally didn't notice that before lol .... however in any case I can't unsubscribe Traffic++ beause I use various aspects of it.
Lord RedArrow Dec 21, 2015 @ 3:34pm 
"Updated for 1.1.1b."
I AM BORG Dec 11, 2015 @ 8:52pm 
Holding shift doesn't work for me .... don't know why its not working .... the line just disappears when I hold shift and reappears on the default track when I let go of shift.
MaxDoomSWE Oct 24, 2015 @ 1:49am 
Traffic ++ has its own multi-track enabler....that is broken. My tip is to not use traffic ++ and use this one instead, since traffic++ also messes up your other public transports.
1993kevin1993 Oct 16, 2015 @ 6:35am 
I have Traffic++ installed and I also have this mod installed. It seems to work, but my trains and routes are invisible. I only see the train when it stops in the station. Anybody who knows what's the problem?
Uber-n00bie Oct 13, 2015 @ 2:26pm 
https://steamcommunity.com/workshop/filedetails/?id=532863263

^ Link to the updated version of this for After Dark. Somebody's gotta do it. :P
DontCryJustDie Oct 10, 2015 @ 9:04am 
@秋风影 Yes, this mod mostly works with After Dark but it breaks when you try to create stops at the new bus station. You have to push Shift in order to place a stop at the new bus station but with the vanilla tool that isn't necessary. So yeah it is a minor issue but it is still an issue.
@GordonDry I'll will release a fixed version of this mod soon.
无人区 Oct 10, 2015 @ 6:43am 
@GordonDry: it does work! as the same way : hold the Shift key to select individual tracks
GordonDry Oct 10, 2015 @ 4:49am 
I suggest if a creator of a popular mod is afk for some time he/she should announce that.
Especially for essential mods the people got used to.
Thor|GER Oct 7, 2015 @ 1:22pm 
Are there alternatives?
IncognitoSin Oct 4, 2015 @ 11:49am 
Well it looks like Sim Firehouse isn't around (9 days offline) anytime soon. Took a look into the source code, and l'm not sure what the issue is. But after almost giving up on it, l decided to test it with other train stations. Still worked with metro stations, so didn't bother to test anything related too it. Open train stations work flawlessly. Close stations like Ramen said, doesn't work. Hope this info helps someone.
GordonDry Oct 4, 2015 @ 1:12am 
@cHabu: it just did, but I guess it's based on the same unfixed code so actually doesn't work
sag032 Oct 3, 2015 @ 12:27pm 
It would be cool if Traffic ++ would implement something like this.
Axo to the Maxo Oct 3, 2015 @ 12:31am 
I hope this gets fixed for the new update, pretty much killed my central station
sschoener Sep 29, 2015 @ 1:37pm 
Dear Sims firehouse,
thank you for your work for the Cities: Skylines modding community. I am the author of the detours code that your mod is using. It is great that it made many awesome mods such as yours possible and I am very happy that the days I spent working on that method of detouring has brought so many fruits. My code is released under the very liberal MIT license, and it is very important to me to keep it that way -- allowing all people in the community to use it. I'd appreciate if you could edit your mod description to link to my repository (https://github.com/sschoener/cities-skylines-detour) and mention me (a link to my steam profile or my real name would do). Thank you very much and please continue modding Cities: Skylines!

Kindest Regards,
cope
TexTHKM Sep 27, 2015 @ 4:18am 
Please fix this mod for After Dark :(
krazzyboy123 Sep 26, 2015 @ 11:22am 
does it work whit the new after dark dlc??
Stambo Sep 25, 2015 @ 1:18am 
Since After Dark, trains are getting stuck boarding at stations. Even after deleting the station, the train sits there without rails or a station and can't be removed.
Popsicle Penguin Sep 24, 2015 @ 12:01pm 
It seems that there is some compatibility issues with After Dark. Any idea when this might be fixed?
Captain-No Sep 19, 2015 @ 6:50am 
@Sims: i have a big wish....jens has done a wonderful station.
Unfortunately it does not work correctly. Would you please help him:
http://steamcommunity.com/sharedfiles/filedetails/?id=512697107
hehehemann Sep 13, 2015 @ 12:33pm 
Is this mod still working?
poke_ravi Sep 7, 2015 @ 2:07pm 
Do you need traffic ++ to use this?
sjiraff Sep 6, 2015 @ 8:32am 
What's a "regional" track and train?

Also trafic++ doesn't even enable multi platform use for me :(
Mr Jay Sep 2, 2015 @ 1:10pm 
This hasn't worked for me since the most recent patch. Such a shame as I really need it too.
Minister Kosh Aug 23, 2015 @ 11:30am 
I wanted to get rid of traffic++ bc of performance issues, only feature missing is mutli track stations.

Unfortunately this mod doesn't seem to work for me. I can create lines on these stations just fine (with shift key) and the passengers are queuing up but the game doesnt add any trains on the tracks.

Any idea whats wrong? It did work with traffic++.
KevinGonzalez1992 Aug 22, 2015 @ 7:20pm 
The mod does not work for me, when i press the shit key button, it doesnt let me select the other train tracks or being being able to place a stop on the train line