Don't Starve Together

Don't Starve Together

Resurrection Tuner
57 Comments
Ultroman the Tacoman  [author] Aug 4, 2021 @ 9:32am 
@-Maicross_Uvu-: It is a mod which allows you to change the penalty of being resurrected after you have died.
-Maicross_Uvu- Aug 3, 2021 @ 5:57pm 
hola que es esto, gracias
Ultroman the Tacoman  [author] Mar 1, 2019 @ 5:57pm 
@Alex: Doing customizable recipes for DST is very clunky, because you have to make a separate setting for each ingredient in each recipe. Also, the code becomes annoying when you have to support removing an ingredient entirely. Another downside is that it results in A LOT of settings per recipe for users to consider, especially if you want to allow people to include other ingredients than the original ones. To make this easier to control, I would rather someone made a separate mod(s) for it, with a priority setting lower than mine, so it overwrites my recipes.
Disabling the recipes entirely is interesting, but also something I would rather put in the separate mods I talked about before.

I'd like this mod to only touch resurrection stuff, and all the healing items are a separate issue. I encourage you to make this/these mods yourself (it's not THAT hard to do some recipes, if you define a manageable scope) or request it on the Klei modding forum.

Sincerely, Ultroman the Tacoman
Alex Feb 28, 2019 @ 4:47pm 
@Ultroman the Tacoman
Handful of stuff I'd like to request.
Configurable recipes for Telltale Heart, Booster Shot, Life Giving Amulet, and Meat Effigy. Being able to disable them be nice too.

In a sort of related note, configurable health restoration and recipe for Healing Salve, and Honey Poultice. There use to be another mod that did as such, but it got removed.
Ultroman the Tacoman  [author] Nov 19, 2018 @ 5:43pm 
UPDATE:
- Fixed mod setting labels and tooltips to fit the "new" UI, and make them more understandable.

I looked into an (old) reported problem with "DST Storm Cellar" not being buildable with this mod enabled, and I could NOT find any problems. I can only assume that either me or the other modder changed something at some point, so the mods now work together.

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [author] Sep 20, 2018 @ 5:50am 
I've noticed people unsubscribing from the mod. I ask you all kindly to let me know of any problems with the mod, or any features you feel are missing, or any other reason why you would unsubscribe from the mod, so I can make it better for you, the community.

Thank you in advance.

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [author] Aug 27, 2018 @ 9:28am 
Hello everyone.

UPDATE:
- Fixed to work with caves.

Thanks to xenocythe, I was made aware that the mod didn't work on servers with caves. It seems to work now. I am very sorry it has taken so long to catch this bug. Please let me know of any further problems!

@hurrycaner: This was what was causing your problems, when you wrote me back in January. You were playing on a server with caves, and I had no idea that servers with caves work completely different to normal servers.

Sincerely, Ultroman the Tacoman
xenocythe Aug 25, 2018 @ 4:03am 
@Ultroman the Tacoman Crafting telltale hearts or meat effigies on servers with caves enabled still doesn't work, even if this is the only mod.
Ultroman the Tacoman  [author] Aug 24, 2018 @ 4:37pm 
@xenocythe: I believe I have solved the problem. If you would be so kind as to report back whether it also works for you, that would be marvellous.

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [author] Aug 24, 2018 @ 4:26pm 
@xenocythe: Thank you for telling me! You're right in that it doesn't really make any sense, AFAIK. I'll look into it.

Sincerely, Ultroman the Tacoman
xenocythe Aug 24, 2018 @ 3:11pm 
EDIT: Just tested and it works fine on servers without caves enabled. Not sure why caves would cause an issue but since i know nothing about coding i'm not gonna question it.
xenocythe Aug 24, 2018 @ 3:02pm 
Changing how much health crafting a telltale heart or meat effigy costs prevents you from crafting it. They both show up in the crafting list as craftable, but when i try and click on them to craft them nothing happens. They also always show up visually as requiring 40 health to craft regardless of the configuration settings.
Ultroman the Tacoman  [author] Aug 20, 2018 @ 5:18pm 
Just went through the game code, to ensure that this mod still works as intended.

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [author] Jan 5, 2018 @ 9:33pm 
@hurrycaner:
I know it has been a long time, but I cannot reproduce your issue with not being able to craft the Telltale Heart. No matter which settings I use, I can still craft it, and the penalties work as expected. Does it not show up on your crafting list? How is it not working? Is it working now?

@Slymantra:
I have tried reproducing the bug you reported with the DST Storm Cellar, but it works fine for me. Do you get any errors or anything? Does it work now?

Sincerely, Ultroman the Tacoman
Ultroman the Tacoman  [author] Jun 4, 2017 @ 4:26am 
(Sadly) I haven't updated this addon in quite a while, so it's not something I did. The DST Storm Cellar has always been buggy for me, even before I started modding, which is why I've always just used the other storage mods. I cannot guarantee that it's not because the code in this mod is a bit outdated, but I do not have time to fix it up atm. Sorry.
Slymantra Jun 2, 2017 @ 7:37pm 
Figured out there is a conflict when I use this mod with the DST Storm Cellar. When that addon is enabled the cellar stops working - it can be crafted but disappears before it can be placed and materials go back into the inventory. It starts working again if Resurrection Tuner is disabled. We used to be able to use both addons on the same server, but something seems to have broken in a recent update. (Leaving this comment on both addons for the devs and in case anyone else experiences this issue)
Ultroman the Tacoman  [author] Jan 28, 2017 @ 12:34pm 
Never heard that there should be a problem before. I'll test it out later.
hurrycaner Jan 28, 2017 @ 11:49am 
is this working? because i'm using this mod and i can't craft telltale heart anymore..
Ultroman the Tacoman  [author] May 28, 2016 @ 2:56am 
Thank you so much to all who use and RATE this mod! It is the third of my mods to receive a Steam-rating, and all the ratings have been positive :D Thanks for that! It warms my heart.

Due to Steam's weird rating system, this mod only gets 3 stars, because of the huge difference between the number of subscribers and the number of ratings, so 3 stars is the best I can get, with only 25 ratings. It's a bit weird, but that's how it works.

If you feel that this mod deserves more than 3 stars, please do rate, so we don't confuse people into thinking that this is only a 3-star mod. It only needs about 10 more good ratings to reach 4 stars, so I would greatly appreciate it, if you could take the time to rate the mod.

Thank you all :D And have a nice day!
gurkoz Apr 26, 2016 @ 8:49am 
Awesome mod! Recommended!
Ultroman the Tacoman  [author] Mar 4, 2016 @ 1:19pm 
Change log:
- Fixed Meat Effigy crafting health penalty setting not being applied
- Added separate setting for Meat Effigy attunement health penalty
- Added setting for Tell-tale Heart crafting health penalty

Thanks for the suggestions and the bug report, Sinuce!

Enjoy!

Sincerely, Ultroman the Tacoman
Farsinuce Mar 2, 2016 @ 2:33pm 
@Ultroman no problem.
Thanks for scheduling time for fixing it :)
Ultroman the Tacoman  [author] Mar 2, 2016 @ 12:51pm 
Hmm, you seem to be right, Sinuce :(

I had hoped that, since the recipe uses the same tuning-variable as attuning does, that it would be enough to just change the variable. It seems that recipes are created before mods are initialized, so I'll have to change the recipe itself. I don't like that much, but I don't see a way around it. I'll fix it friday.

Thanks for the heads-up, Sinuce! I don't understand how I've missed this in my tests...
Farsinuce Mar 2, 2016 @ 5:31am 
When crafting a Meat Effigy, the penalty seems to always be 40 HP regardless of mod settings. The custom HP penalty is effective only when attuning an Effigy (e.g. when having multiple of them).

Are you able to reproduce this error, Ultroman?
Ultroman the Tacoman  [author] Feb 20, 2016 @ 1:44pm 
Klei has fixed the bug concerning mod settings! :D
Settings should now be applied correctly when starting a server, instead of reverting to default settings.

As always, please do report any bugs!

Sincerely, Ultroman
Postal83 Feb 20, 2016 @ 8:07am 
Has Klei resolved their issue? This mod sounds awesome, exactly what I'm looking for.
Ultroman the Tacoman  [author] Feb 13, 2016 @ 12:38pm 
The last update to DST broke all mods with settings in them. No matter what you set your options to, they are always reset to defaults when starting a server. Dedicated servers have another set of problems. Klei is working on it. There's nothing I can do :(
Draythan Feb 13, 2016 @ 12:33pm 
It seems the last update broke it or something because it's not working
Ultroman the Tacoman  [author] Jan 31, 2016 @ 2:54pm 
Hello, friends!

'Temperature Tuner' has had a major overhaul! It now has 26 settings!!

Check them out!
Ultroman the Tacoman  [author] Jan 31, 2016 @ 12:25pm 
@A Certain Wolf Wizard: Thanks a bunch for the update! I appreciate it a lot!
我爱胸部 Jan 31, 2016 @ 11:50am 
Well, I have played with it for a few days and i haven't encountered any bugs or glitches.
Nyo Raia Jan 31, 2016 @ 7:35am 
Wow! that's quite a big update! It's awesome.
I've also update my mod to make it different, but not as complete, as yours. :steamhappy:

Also, thank you for your hints from before and your thorough documentation in your mod.
Ultroman the Tacoman  [author] Jan 28, 2016 @ 2:53pm 
Thanks :D
我爱胸部 Jan 28, 2016 @ 1:12pm 
Alright, I will report if i find any bugs
Ultroman the Tacoman  [author] Jan 28, 2016 @ 9:30am 
Thanks :P
You caught me on a day, where I was already updating other things in the mod, so I was already "in it". That's why it went so fast.

I'm slowly losing subscribers, and I don't know why. If there's anything wrong with the mod, please report it. I test a lot, but I don't have ALL mods on Steam installed, so I can't catch all bugs and conflicts.
我爱胸部 Jan 26, 2016 @ 1:28pm 
Woah! You're the MVP, man!
Ultroman the Tacoman  [author] Jan 26, 2016 @ 1:06pm 
The mod has been completely revamped, with a slew of new settings, and generally a better way of handling things! I have added hover-text to all settings, so you can see what they do, and I have renamed almost all settings, so they make more sense.

I also felt I had to rename the mod, after someone asked me what "revival" means. So, bye bye "Revival Penalties And U", hello "Resurrection Tuner" :D

@A Certain Wolf Wizard: Thanks for suggesting I implement starting health, sanity and hunger. I don't know why I hadn't thought of that!

Enjoy, everyone!
Ultroman the Tacoman  [author] Jan 26, 2016 @ 9:18am 
Already implemented and in testing ;)
我爱胸部 Jan 26, 2016 @ 8:57am 
Thanks a bunch! Would really love to see that implemented. I want to allow respawning near the portal on my server, but lower the starting sanity and hunger so players still would be afraid of dying.
Ultroman the Tacoman  [author] Jan 26, 2016 @ 6:48am 
As in, settings which indicate how much sanity/hunger you start with after dying? What a great idea! The game normally does this, by simply setting the hunger to 2/3 of your max, and sanity to 50% of your max. There are no tuning-variables for it, so I'll have to come up with something myself.

I'll look into it :)
我爱胸部 Jan 26, 2016 @ 12:24am 
Is it possible to add hunger and sanity penalties?
Ultroman the Tacoman  [author] Jan 21, 2016 @ 2:52pm 
UPDATE!
Fixed a stupid mistake resulting in crashes. I'm so sorry for any inconvenience!
Ultroman the Tacoman  [author] Jan 20, 2016 @ 12:03am 
Just updated the mod with a new awesome setting! "Revival Max-HP Cap"!
You can now set the lower cap for max-health penalty when reviving. This is done with percentages (5-100%). If you set it to 50%, then a player can never get below 50% of his starting max-health by being revived. You can still get below this amount by crafting!
Ultroman the Tacoman  [author] Jan 15, 2016 @ 4:17pm 
The mod has just been updated with the latest and greatest options made tunable by Klei!

See the settings list for details!
Arayala Jan 14, 2016 @ 6:27pm 
All hail the Tacoman :3
Ultroman the Tacoman  [author] Jan 14, 2016 @ 4:18pm 
Hello again.

Klei has completely changed the way revival penalties work! I have my work cut out for me, but rest assured, this mod will become better for it!

Thank you very much for reporting!
Arayala Jan 9, 2016 @ 9:00pm 
XD hi yea thx again
Ultroman the Tacoman  [author] Jan 9, 2016 @ 8:20pm 
Hello again :)
The Black Rock Shooter mod seems to change a whole lot of things. I'll see if that is not the reason for the troubles. Thanks for sharing!
Arayala Jan 8, 2016 @ 5:11pm 
the rest are as stated and yes i was using BRS when playing
Arayala Jan 8, 2016 @ 5:10pm 
Having only the BRS mod and this on, all penalties changed to 0 and revive health at 300 I my max health went from 150 to 135 for the cap.