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Thank you!!!
You have to click the notebook icon to enable editing and select all texts (CTRL A) and delete (Backspace Key).
If you are in a multiplayer game, host could turn off the editing permission, so you cannot edit.
One problem, the text on the right side. It says to "clear the public notebook" but when I click on the Notebook icon, I can't see or find any way to clear this text. Am I missing something?
You have to unlock the furnishing tiles first to move them. I locked these tiles to prevent misclick.
I can't figure out how to change over to a 1 player game board, maybe it's obvious, but I can't seem to figure it out.
Could use some scripting to put used resources back into the bags automatically. Something like the way catans does it's resource cards and maybe a accumulation script as well. Otherwise this is top notch and XSBLK did a fantastic job putting this together.
Is there a Victory Point board or section in the notepad somewhere? Been using the scorepad from my boxed game to help for that. Be nice to see one in the mod tho.
This game has no AI. This mod is able to play it with yourself. You can read the rule book for more information.
After subscribed the mod, you can then load it from in-game menu.
Thanks for the fast response
You have to unlock it first.
But i cant pick all the Room Tiles, only 2 or 3 - thats weird :D
Yes, if you read the information above, "1 & 2 Players Game Board", that means there is a set for one player.
thanks in advanca!
This is a mod for game "Tabletop Simulator". In order to use the mod you have to own Tabletop Simulator. Then you will find this mod in game and play it.
I've created a manual save that has them all in their own individual loot bags (with name on the hover, which isn't perfect but whatever) and can attest that it has a significant effect on reducing lag in big games.
Not a problem, thanks.
Just click on a object and ctrl-c and ctrl-v it :)
http://steamcommunity.com/groups/euro-style
I echo Steelchampion's comment that the furnishings need to be placed correctly so people can see what's been placed. Also, we couldn't find a scoring sheet anywhere. That would have definitely been helpful for the instruction phase of the game, and even in mid-game so people could understand what they should be playing for.
Overall though the experience was awesome!