Cities: Skylines

Cities: Skylines

Gula's Office Wurst Tower (Growable)
47 Comments
Tabula Rasa Mar 6, 2016 @ 5:40pm 
lvl 3 i presume?
haylostachoo Jan 24, 2016 @ 4:06pm 
Whatever the reason I am certain it's great! Love your stuff (rated up) and our city does as well
SimonBeats Sep 25, 2015 @ 4:14pm 
Aggiornatelo!!!!!!!!!
AnnoPirat Sep 25, 2015 @ 9:23am 
Steam Picture Please :)

Great Building, I stood there already in front:)
Gula  [author] Sep 24, 2015 @ 12:17pm 
Updated for After Dark
mops Aug 24, 2015 @ 8:59am 
Gula means quality as usual :D
Gfurst Aug 23, 2015 @ 7:19pm 
Hey Gula, sorry for the misunderstanding, obviously you're a very talented modmaker, I must have been half sleep at that moment.
http://postimg.org/image/ax84yed4l/
This is what I'm getting in my asset manager, its just annoying when you have several custom assets and try to distinguish between them. As you can see there was a exception thrown when I've tried to un-subscribe but no luck.
Gula  [author] Aug 20, 2015 @ 9:40pm 
Also, I dont know what you're currently seeing, but this asset is a growable asset and not a plopable asset. If it is growable, you should never be able to see it in the standard game interface (for instance, like plopping a park, you get the description for that). For this building, there is no description because it just grows in your city naturally. Even when I am in my own game, I do not see this asset as "test". http://i.imgur.com/bEXiXo3.jpg -- this is what I currently see from the workshop.
Gula  [author] Aug 20, 2015 @ 9:40pm 
I've updated multiple buildings before and I am very familiar with the staging process, and overwriting the associated .crp's, then updating the workshop item through the game's proprietary folder system. I get all of that, I've tried to do that for this building, for you, so that you can get a proper icon for this building, and as I've stated before, I cannot get it to work for this building. For this building in particular, I've tried updating with the most recent PreviewImage.png which is what affects your icon in the asset manager. Maybe this is some sort of legacy issue, because its technically a mod from a while back. Perhaps its a bug, I really do not know. I'm sorry that this is a nuisance, but I can't afford to dump time in to figuring this one out.
Gfurst Aug 20, 2015 @ 6:51pm 
You have to grab the asset, edit, now its pretty easy to set each custom thumbnail and preview them before saving... them make the changes to pictures, save them to the asset staging area when saving. Save the file locally and copy to a backup folder.
Them subscribe to your mod, in game it will appear both as assets, go for the update button, now copy the asset file from your backup to the workshop staging area. remove the title and description, or else it will completely wipe the cusotm description you've made here. You don't need to change the picture too.
Them if all is well progress with the update and everything should be fine.
Oh and please change the title from "test".
Gula  [author] Aug 19, 2015 @ 9:53pm 
I just tried to update this and nothing seems to have changed, its minor anyway. Sorry for that, but the asset manager is kinda bugged out. I'm not sure why this is having an issue in particular.
Gfurst Aug 19, 2015 @ 7:11pm 
you seriously need to update with proper pic and title for the asset manager
Milo the Pilot Aug 10, 2015 @ 8:44am 
I used to work on the 34th floor there! Great replica, so much fun to drop this into my own city. Thanks, Gula!
Gula  [author] May 26, 2015 @ 1:12pm 
I use .tga for my textures.

Consider, for a moment, that speculartiy textures are 0-100, with 100 being pure white and 0 being pure black. In the specularity map, anything from 0-96 will not absorb the ambient cube map (reflections). In your building example, it looks like the whole building is at about a 97 with no variations in the specularity map.
Reaper May 26, 2015 @ 1:28am 
Hi !!! a have question for you, as you have obtained such clean reflect i always have a bug with reflect , which format you use for textures jpg,png? this my building and bug reflect i use for white 200 units not 255 http://steamcommunity.com/sharedfiles/filedetails/?id=435219902
HarryDangler May 24, 2015 @ 5:17pm 
Love your work Gula, thanks for sharing. =D
maxpower May 9, 2015 @ 7:11pm 
@mndfreeze: Same for me.
Karl Marx May 7, 2015 @ 4:51pm 
I dont understant why the bottom of the building is a green color, It sould be limetone.
mndfreeze May 7, 2015 @ 6:31am 
.. For some reason it comes up in my content manager as "test" with no tile/icon. Plops in game just fine though. Is it me or is it just that way?
나랑드사이다 Apr 27, 2015 @ 6:50am 
upgrade your office. then, it's work.
office worker need more police, good transport and small noise.

http://steamcommunity.com/sharedfiles/filedetails/?id=433144948

Muspell Apr 24, 2015 @ 10:10am 
erst mal nen tower aufs brot schmieren
LittleMikey Apr 23, 2015 @ 11:49pm 
Gula this is your Wurst work yet, I'm disappointed. ;P
DynamicSilver Apr 23, 2015 @ 4:49pm 
That's the Wurst Tower I've ever seen... jk it's awesome
tiny Apr 22, 2015 @ 1:56pm 
my favorite building in nyc :D
Aferiac Apr 21, 2015 @ 5:40am 
such a nice work! Thank you!
Ayaka Apr 21, 2015 @ 1:52am 
You're a gentleman and a scholar, Gula. ;p
♥♥♥♥♥♥ Apr 20, 2015 @ 7:05pm 
I'm guessing this is based on the Hearst Tower in NYC?
Gula  [author] Apr 20, 2015 @ 5:46pm 
@michplay The shader is currently set up to use an ambient cubemap reflection... its just super generalized. In the future, when a new city builder comes out using physically-based shaders, real-time reflections will be a thing. In cities skylines, this is not actually possible :) thanks for the suggestion though!
Michplay Apr 20, 2015 @ 5:21pm 
Would it be amazing if the windows actualy reflect the real city view
Lord_of_the_Bacon Apr 18, 2015 @ 6:31pm 
Wurst Tower? But I think it looks good! .........................I'll see myself out the door.
poringnok Apr 18, 2015 @ 5:38pm 
i like abstract style building :D
Karl Marx Apr 18, 2015 @ 5:06pm 
It turns into a weird dark block when viewed from far away
Gula  [author] Apr 18, 2015 @ 3:09pm 
Alright now I reeeeeeeeally did the update for the LOD fix. This time you can see there is a change note on this subscription... sorry for the confusion, but updating released content is kinda tricky.
JJ_Shiro Apr 18, 2015 @ 1:09pm 
Still having problems with LOD; After a certain distance the building turns blue. The 2 that spawned both had green variant bases.
Gula  [author] Apr 17, 2015 @ 11:07pm 
Just updated the LOD, should be fine now (the bottom base still changes colors a little bit, depending on which color variation you are seeing).
♥♥♥♥♥♥ Apr 17, 2015 @ 6:54pm 
I'm guessing this is based on the Hearst Tower in NYC?
Izzy Apr 17, 2015 @ 5:04pm 
This looks amazing. I prefer growable anyways ;D
tony_r_68 (Zed68) Apr 17, 2015 @ 2:49pm 
I managed to have one growing ingame... yes there is a huge problem with the LOD, The building suddently turn a whole other color when you zoom out. I hope you can fix that because otherwise it looks very nice. :(
j Apr 17, 2015 @ 1:58pm 
Looks good.
TR Apr 17, 2015 @ 10:07am 
Thanks Gula!:ss13ok:
willi_wimmer Apr 17, 2015 @ 8:00am 
nice , thanks
Jagdstolz Apr 17, 2015 @ 2:46am 
Nice design! Cheers!:goblin:
[TB] NickyZero Apr 17, 2015 @ 1:30am 
Just love your work! Awesome :)
Drakedge Apr 16, 2015 @ 10:51pm 
Thank you for more awesome Gula!
Gula  [author] Apr 16, 2015 @ 9:02pm 
There may be a problem with the LOD texture turning the entire model to a certain color. If you're seeing this, please let me know.
Captain-No Apr 16, 2015 @ 7:57pm 
:-)
[MAZA] Dr.Tesla Apr 16, 2015 @ 6:39pm 
lol i'm the first subscriber!!
this looks pretty good!!! i'll try it in the morning ;)