Garry's Mod

Garry's Mod

NPC RPG Weapon
55 Comments
Biocrab Nov 17, 2024 @ 6:14pm 
the map is gm_construct
elgato Nov 3, 2022 @ 9:08pm 
what is the maps name in the background please tell me and can you make old weapons and sweps?
XFest Sep 18, 2022 @ 11:46am 
Yay.
RedVilltive Jul 31, 2022 @ 6:16pm 
We're evening the odds a little.
General Malcolm Granger May 13, 2022 @ 6:14pm 
FINAL I FOUND A MOD THAT MAKE THE REBEL USE THE RPG FOR ONCE
also a lot of times the rebels only shoot when their target is ground level with them and rare shoot at strides and gunships
fps_cj Aug 28, 2021 @ 6:32pm 
is this click bait bc they were shooting just fine
qbamium Jan 21, 2019 @ 11:54am 
so this makes it so where npcs can kill striders? Le ePiC
yo mama Aug 1, 2018 @ 7:13pm 
hot sauce, their aim SUCKED
point blank - after i die Jun 6, 2018 @ 1:19am 
lmao they were already fine firing the rpg
Digiolette Jan 11, 2018 @ 12:06pm 
guess what issue i'm having. yeah, the suicide one
MonoAlice Apr 22, 2017 @ 5:11pm 
the citizen just blow themselfs up
and blow me i just died
killmann Mar 1, 2017 @ 5:24am 
the best sucide gun for NPCs that was ever made....ok maybe the onley one but i laught my Ass of so Thumb Up.
Steel Rain Nov 16, 2016 @ 5:09am 
citizens just blow themselfs up
USP Victorville Jun 1, 2016 @ 9:32pm 
doenst work with citizens or combines
Snickles Satisfies Apr 10, 2016 @ 9:52pm 
um your new link is broken
The_Rusty_Geek  [author] Oct 14, 2015 @ 5:21pm 
Yup. If anyone wants to fix this up, feel free to message me and I will send you the source files, or extract the addon yourself and send me the fixed one. Thanks.
Rykros Oct 14, 2015 @ 5:00pm 
uhh @steinerisabelllem read the comment under yours
Pyr0m4n14c Oct 11, 2015 @ 9:04am 
I have an issue where the weapon becomes 100% pointless. This is a minor bug where the rocket seems to spawn inside the NPC, causing it to explode and kill them. If you could fix this, it would be greatly appreciated. Bye, and thanks in advance.
The_Rusty_Geek  [author] Aug 3, 2015 @ 12:00pm 
Yes I know. This is buggy as hell. I just fixed it up from garrysmod.org and made it work on the latest version. I did not edit the behavior in any way.
spartan1096 Aug 3, 2015 @ 2:58am 
NPC fired it then only killed himself
The_Rusty_Geek  [author] Jul 16, 2015 @ 3:31am 
It does? Last time I checked, it worked.
[Ping Over 9000]Snipars223 Jul 16, 2015 @ 3:25am 
this addon crash my game
The_Rusty_Geek  [author] Apr 25, 2015 @ 6:06pm 
@The Tenth Class Maybe you could fix it for me? I can send you the files.
gatecrasher Apr 25, 2015 @ 8:26am 
ERROR: There is no waitime between shots and they are scripted to use it like a smg, rapid fire which means that they fire before they pull the rocket to their shoulders and kill themselves immediately. You would be better off without this mod, because REBELS DO FIRE RPGs!!!! They need to be a certain distance away and need some way to keep that distance or else their AI will make them get to close for the RPG to be fired. My advice: put 3 or 4 on a low rooftop.
N-Ding the Rice Farmer™ Apr 24, 2015 @ 10:33am 
im guessing you made this because when you give a normal rpg for an npc it doesnt work right they stand there acting like there actully shoting
jahpeg Apr 14, 2015 @ 8:37am 
To Cursed Hawkins:Sometimes you need to move them.But they already work pretty well.
The_Rusty_Geek  [author] Apr 13, 2015 @ 2:36pm 
Thanks!
roguex100 Apr 13, 2015 @ 3:26am 
list.Add( "NPCUsableWeapons", { class = "ai_weapon_rlauncher", title = "ai_rpg" } )
is the correct line of code to add this to the override list.

Btw on the init file for the ai_rpg in the entities folder all the ValidEntity needs to be changed to IsValid. If not it will spew errors and fail to work.
The_Rusty_Geek  [author] Apr 12, 2015 @ 5:57pm 
@kuponga I have the raw files, I can send them to you if you want, I cant seem to fix this.
Burning Bubbles Apr 12, 2015 @ 1:45pm 
Just carshed my game, Im not gonna use this POS so bye
WillZepp Apr 12, 2015 @ 9:20am 
Quick fix posted today? What did you try?
The_Rusty_Geek  [author] Apr 12, 2015 @ 8:01am 
@kupongs Well, Here is the kine of code in cl_int_lua:

language.Add("ai_weapon_rpg", "RPG")
WillZepp Apr 11, 2015 @ 7:58pm 
@Owner try renaming the name of the weapon, it might be identical to the default broken RPG.
The_Rusty_Geek  [author] Apr 11, 2015 @ 1:17pm 
*LOOKING FOR LUA CODER TO FIX THIS!!!*
In tthe weapon overrrides tab, there is supposed to be a weapon called ai_rpg but it dosent show up. the ai_rpg is supposed to be the fixed rpg, but it dosent show up for some reason. Add be to friends and PM me if you can do this. Thanks.
The_Rusty_Geek  [author] Apr 11, 2015 @ 1:17pm 
*LOOKING FOR LUA CODER TO FIX THIS!!!*
In tthe weapon overrrides tab, there is supposed to be a weapon called ai_rpg but it dosent show up. the ai_rpg is supposed to be the fixed rpg, but it dosent show up for some reason. Add be to friends and PM me if you can do this. Thanks.
Apr 11, 2015 @ 10:04am 
It doesn't work
Jai "Choccy" Fox Apr 11, 2015 @ 8:50am 
The normal Source RPG weapon does work, it's however performing lots of checks on the AI to see if they should fire or not. If the conditions are satisfied, they will begin firing their rpgs.
Glass of Lime Soda Apr 11, 2015 @ 7:04am 
correction:it takes a long time for them to fire each one.
Glass of Lime Soda Apr 11, 2015 @ 5:48am 
only fires one shot
sprk Apr 11, 2015 @ 12:29am 
You Can't when you equip it they just watch the combine soldeirs and freeze and then aiming at them and never shot any missle so this is the problam... :(
Literally God Apr 10, 2015 @ 10:34pm 
U CAN USE IT WITHOUT A ADDON
Prosecutor Lurker Apr 10, 2015 @ 3:05pm 
Great addon, quite a needed for npc battles, but you just uploaded in raw format. Because I can't find it anywhere in the weapon list :(


Even tried npc_create_equipment ...
The_Rusty_Geek  [author] Apr 10, 2015 @ 12:33pm 
*LOOKING FOR LUA CODER TO FIX THIS!!!*
In tthe weapon overrrides tab, there is supposed to be a weapon called ai_rpg but it dosent show up. the ai_rpg is supposed to be the fixed rpg, but it dosent show up for some reason. Add be to friends and PM me if you can do this. Thanks.
The_Rusty_Geek  [author] Apr 10, 2015 @ 12:33pm 
nah, it works for me
Cursed Hawkins Apr 10, 2015 @ 12:32pm 
I'm talking about before this mod the RPG was broken beyond use even if you spawned them on high places the weapon was would still be broken
The_Rusty_Geek  [author] Apr 10, 2015 @ 12:29pm 
@cursed Hawkins you need to place the npc's on high ground to work. I dont know why, but it just works that way.
kittylover55 Apr 10, 2015 @ 11:52am 
FINALLY , thx mate !
Cursed Hawkins Apr 10, 2015 @ 11:44am 
and Ace the RPG's don't work 100% the NPC's can hold them but they don't fire them just run around and the running animation isn't even the animation they have in the games when they have the RPG it's just the pistol/unarmed animation so in other words the RPG was broken for the NPC's very rarely would i actually see them use it correctly but only ONCE after that back to being broke
Cursed Hawkins Apr 10, 2015 @ 11:36am 
to the person that asked about the CP's needing an AR2 fix they are cops and cops only have animations for the melee weapons,Pistol and SMG1 they aren't meant to be carrying anything bigger then those
jahpeg Apr 10, 2015 @ 11:30am 
Rpgs already work with them.