Cities: Skylines

Cities: Skylines

Spectral Superconductor [Energy] v2.3 AD Ready
51 Comments
我瘠薄长 Aug 6, 2021 @ 6:20am 
nice
Spectra  [author] Jan 22, 2021 @ 8:27pm 
@starlaaster You can check the MK2 https://steamcommunity.com/sharedfiles/filedetails/?id=1099987047 Better output, lower upkeep :)
starlaaster Jan 22, 2021 @ 7:34pm 
Cool look but too expensive for the output.
SharpX May 24, 2018 @ 11:04am 
you better make more spectra tech i just love it
Spectra  [author] Jun 1, 2017 @ 5:06pm 
@whatif_85: Im glad to hear that the issue got resolved, glad to help thanks for letting me know! Happy Gaming! :D
geecko Jun 1, 2017 @ 4:44pm 
Alright, it did seem not enough water was the cause. Thank you for your help! Keep up the good work!
geecko Jun 1, 2017 @ 7:18am 
Ok, I'll let you know.
Spectra  [author] May 31, 2017 @ 9:16pm 
@whatif_85 been testing and the building seems to be working fine on my computer, Made a city brand new only with the STConductor, grew it build the thing it activated right after and saved. Then loaded the map again and it worked fine. Please check if the ST has enough Water, remember all spectra buildings require a lot more water.
Spectra  [author] May 30, 2017 @ 7:22pm 
@whatif_85 I will definetly test it out, to see why it might be happening. Thanks for letting me know, might want to share your map so that i see whats happening, feel free to join the discord channel.
geecko May 30, 2017 @ 5:03pm 
I think it may have happened after the new patch (not sure). Some of my power plants just stopped generating power. All of the sudden the simulation crawled and I had a massive exodus as the entire city went dark. I've been using different custom power plants, and some of them were generating 0 MW. Some of your beacons are still working, though, but this asset seems to always shut down.

Here's a picture of a 'combined' power plant. As you can see some plants work, but others don't.

http://imgur.com/a/18x7K
Spectra  [author] May 30, 2017 @ 3:04pm 
@whatif_85 Its weird do mind that this building requires educated people to work. Either way i will check, does the building works the first time its placed? Does it stop working after reloading the map with it already placed? let me know. ty
geecko May 30, 2017 @ 2:47pm 
Confirmed: whenever I load a city I get no power zots to buildings connected to this plant.
Jrlc66 Nov 7, 2016 @ 9:54pm 
it look like smash flat thats glich no power
Spectra  [author] Oct 30, 2016 @ 6:15pm 
@jrlc66 what glitch?
Jrlc66 Oct 30, 2016 @ 2:57pm 
I have glitch had crash power in my cities
:steammocking:
AM7655 Feb 21, 2016 @ 10:34pm 
This is level Boss!
Vellis Jan 20, 2016 @ 1:52pm 
There's no milestone requirement (population).

suggestion: reach 65,000 population to unlock.
(It gives more than the vanilla Nuclear Power plant. Let it need the next-level population milestone: Metropolis)
:steamhappy:
Maonobark Dec 5, 2015 @ 6:47am 
wow I love ot so much
Spectra  [author] Oct 2, 2015 @ 1:53pm 
@ArDi0o thanks you mate, and yes i usually resubscribe to my assets with major releases just in case something breaks because of the update. on the other hand, i was messing around the other day with a new version of the hover prototype. but sadly illuminating trims like i do with the buildings its not working yet. Part of it its because the illumination map works differently for the vehicles than buildings. :( As for lights, if im not wrong vehicles already have their headlights working by default, that is not the cause i will update.
ArDi0o Oct 2, 2015 @ 10:00am 
First of it BIG thy for your work. I use all of your stuff but ya... something went wrong for me too. I had different versions ingame than you have on steam. So no autoupsate. i had do unsupscripe and subscribe. Now i´ve got the correct version. Btw will your prototype hover get lights? :)
Spectra  [author] Sep 28, 2015 @ 2:26am 
@controlNet, there sould be lights on this model, i think i might have uploaded the wrong file >_>
ControlNet Sep 27, 2015 @ 9:20pm 
No lights with "AD Ready"? Personally, lights will be better for the building:steammocking:
Alturvexs May 27, 2015 @ 1:38pm 
@bullettMAGNETT after having to let the city repopulate then buy many lesser power, Power plants i saved up to buy it again and it works fine now. I'm not a coder but whatever the change was it seems to be corrected.
Spectra  [author] May 26, 2015 @ 11:05pm 
@chiller i see, did things got better or this building still has problems? did you tried reploping it?
Alturvexs May 25, 2015 @ 9:01pm 
@bullettMAGNETT They started leaving while i was building a new part of the city (in an area far from view).. I was not at the time paying attention that i had lost the power plant... LOL No power.. people leave.. and when i seen the whole city out of power i thought.. hmm Now wth happened... and that was the the issue. AND before i new it i was loosing money very fast. On a side note: i have every one of your utility mods
eastcoast360 May 22, 2015 @ 11:00am 
Thanks. Seems to be good now. I think they have a few bugs on the new maps. Could have been that possibly.
Spectra  [author] May 21, 2015 @ 7:17pm 
@eascoast360@chiller hey yeah it does disappear when placed on existing maps. I tried it on one i had it on. If you re-plop it it wont banish again. Im yet not quite sure what caused the problem, i might had changed something in the name that messed things up, since its the only thing i did notably different from the updating i did yesterday to all the buildings. As for the people leaving, not sure what could cause it but i didn't change any kind of parameter other than adding a thumbnail in this update.
Spectra  [author] May 21, 2015 @ 7:06pm 
@eastcoast360, thanks yesterday i updated the files to add the 1.1 changes. have you tried them? are all the building gone? i might had clicked somewhere by mistake lol
Alturvexs May 21, 2015 @ 6:02pm 
Same thing happened to me as it is did with "eastcoast360" I only had 12K money, now in the red -10k and over have the city is leaving.
eastcoast360 May 21, 2015 @ 12:05pm 
I love using this but after the new game update, it diapered for some reason? I created a new map on 1.1, but when I just tried to load the map, the powerplant is gone. Just want to let you know. Thanks!
Spectra  [author] Apr 29, 2015 @ 2:59pm 
@NotTheMama oh i see, hehe well i'll add it to my list, it would be easy to release alternate versions of both of them that use ground water, but i want to brainstorm to see if i can come up with a new building model for this particular need. ;)
NotTheMama Apr 29, 2015 @ 2:51pm 
i know bullet , i alrdy have them XD but the 2 i linked dont need to be placed next to water.

was just wondering what "Spectra Technologies Inc." would research to counter it , to completely spectrafy my city ;-)
Spectra  [author] Apr 29, 2015 @ 12:33pm 
@NotTheMama, hi, thanks for supporting the ST series, currently im in the process of remodeling and retexturing a new version of this building to fall in line with the other ST buildings.

The ST series already have a water pump [ST Spectra W Conduit] & a sewege facility [ST Spectra Purifier] . Check them out :)
NotTheMama Apr 29, 2015 @ 10:46am 
i love the ST series.
i dont really like this one , it doesn't have the prominent orange colorscheme of the other ST buildings.

i do have a request.
i would love to see a ST version of:

Ground Water Pump

and

Sewage Facility [url]
RED /(Weber)\ Apr 17, 2015 @ 4:08pm 
No problem! Placement cost also seems a bit high, it's actually better to place down solar plants as an alternative.
Spectra  [author] Apr 17, 2015 @ 12:38pm 
This building is due for a balance pass, and upgraded textures as soon as i finish another im making. Currently the cost is similar to a damn, but i will fix that and tune the numbers to follow more into the other spectra logic. :) thanks for the feedback weber :D
RED /(Weber)\ Apr 17, 2015 @ 11:53am 
Well after getting around to trying it, I can say the upkeep is really high.
Spectra  [author] Apr 14, 2015 @ 6:22am 
Inwill be doing a balance pass and a minor retouches to the model soon, to keep it more in line with the other ST buildings :) and yes it lookds like a marble with a dish :p
epic_duck Apr 14, 2015 @ 4:55am 
looks like a marble with a dish in it
xpjhx Apr 13, 2015 @ 10:38pm 
This is fantastic. But, i hav an oppinion. I think it's price and upkeep cost should be more expansive. you said it is ultra top secret research and this game is too easy to earn money
Spectra  [author] Apr 12, 2015 @ 10:57am 
@Tuesdae hey, thank you im glad you are enjoying them :D
Ezilii Apr 12, 2015 @ 8:48am 
Your stuff looks fantastic.
Spectra  [author] Apr 4, 2015 @ 12:28am 
lol thanks Outbreak42, Spectra Technologies has some ultra top secret research in their hands :P
Outbreak42 Apr 3, 2015 @ 9:53pm 
Spectral energy, hmm. Sounds legit alright. Hehehe
Spectra  [author] Mar 28, 2015 @ 1:29pm 
Hey RedBowNL , thanks for the feed back, i think i will reduce the power to around 750 or 800, i want it to be better than pure solar or nuclear. With a trade off on the higher water usage.
RedBowNL Mar 28, 2015 @ 11:53am 
Judging on the tentative stats: since its probably late game power supply you might want to get it in line with the solar plant/nuclear plant in terms of upkeep to MW ratio maybe... Think it's slightly too high
Spectra  [author] Mar 28, 2015 @ 10:26am 
yes is an actual power building :)
roberto tomás Mar 28, 2015 @ 6:09am 
what is it a unique or an actual power building?
Spectra  [author] Mar 28, 2015 @ 3:39am 
Hey /(Weber)\ Floyd ,

Yeah its an original design, pretty much and crazy idea :) , i've been sketching ideas for more stuff I want to build and create a small set :)
Thanks for the support im glad you liked it :D Post me some feedback when you test it :)
RED /(Weber)\ Mar 28, 2015 @ 1:49am 
What I'd like to know is if the build is an OG desgin you made, because I've seen nothing like it!
And it looks good.