Don't Starve Together

Don't Starve Together

Craftable Ancient Altar and Thulecite
85 Comments
!WarriorG Oct 17, 2024 @ 1:42pm 
this still work?
Merlint.Inc Oct 22, 2019 @ 12:33pm 
lereaper its obouside
Boon Boe Feb 9, 2019 @ 7:12pm 
I'm confused by how this works. I'm able to craft thulecite but not the altar itself. I tried standing next to the alchemy engine and the shadow manipulator and still nothing. So I'm not sure if I'm doing something wrong or not.
Deja Vu  [author] Jun 22, 2016 @ 11:37am 
@Everyone
I have stopped the development of this and future mods. More information can be found on the link below.
Goodbye [data.ewul.net].
Deja Vu  [author] Jan 26, 2016 @ 1:00am 
@lochosan
Klei implemented the Caves a long time ago. You need to have dedicated server for Caves or use the mod "Advanced World Generation" with "Infuse Worlds" option enabled. Or change the recipe to craft Thulecite right away, instead of Fragments.
黑良心 Jan 26, 2016 @ 12:33am 
but we don't have caves in don't starve together
Deja Vu  [author] Jan 25, 2016 @ 7:39am 
@lochosan
It's not possible to add 2 recipes that are different, but create the same item. Currently original Caves have been introduced to the game and they always spawn with Ancient Altar which you can find and combine fragments into Thulecite. If you want, you can always enable the recipe to craft Thulecite right away, instead of fragments, this is why there is such an option.
黑良心 Jan 25, 2016 @ 7:13am 
if in the mods options I turn on recipe for thulecite fragement, then there is no way to combine fragements into thulecite, unless you have a ancient altar, but to make a ancient altar reqire thulecite, it's contradictory.
Deja Vu  [author] Aug 28, 2015 @ 10:16am 
@Ser. Biss
I add all the updates done to "Change Notes". Can read them there. Basically i optimised the code and moved the altar crafting under Magic Tab etc.
UniTy Aug 28, 2015 @ 9:12am 
@deja vu what have you added in this update m8?
N1njaplague Aug 19, 2015 @ 2:10pm 
Ok, thank you much :]
Deja Vu  [author] Aug 18, 2015 @ 9:47pm 
@N1njaplague
You have to change it from mods options on which recipe you like to use, either Thulecite or Thulecite Fragments.
N1njaplague Aug 18, 2015 @ 3:30pm 
I cant find thulecite recipe anywhere. i can craft the fragments, but not the thulecite itself
Flunks Aug 7, 2015 @ 10:19am 
Thank you love your mods <3
Deja Vu  [author] Aug 7, 2015 @ 10:16am 
@†Dr. Pope Innocent III†
Cave Content mod does include Ancient Altar, but beware, it can be destroyed like any other structure. So if you don't have any mod that makes it a respawnable building, you should have this mod so you can always rebuild it. To make things renewable, i would recommend "Fix Multiplayer" mod for that, the author for that has added in Cave content stuff so it works very well and if the Altar gets destroyed, it gets added back after some time.
Also, when you generate world with Cave Content mod, note that not always the ancient altar gets placed or Pig King for that matter. It's world generation problem in-game, not the mods problem, so simply regenerate a new world and make sure Pig King and Altar etc are there.
Flunks Aug 7, 2015 @ 10:08am 
Does the Extended map Cave content include this structure or do you need this mod ? :O
Deja Vu  [author] Jul 27, 2015 @ 9:53am 
A user contacted me in Public Chatroom to add "Star Callers Staff" under the Disable/Enable options menu in the mod and told me to drop a message here whether it's doable or not.
Well i did it and updated the mod already as well.
Enjoy.
Deja Vu  [author] Jul 13, 2015 @ 9:46am 
@chelou
If you want Cave content, try a mod called "Extended Map Generation (Cave Content)" and for respawning things a mod which is compatible with Extended World Generation mod as well "Fix Multiplayer".
chelou Jul 13, 2015 @ 2:53am 
nice just need cave items and animals respawn
Face Jul 12, 2015 @ 9:59am 
:D
Deja Vu  [author] Jul 12, 2015 @ 3:10am 
I updated the mod and added advanced recipe configuration system (Read mods description for more information). This also means for the ones who used configuration options in "modoverrides.lua" need to update the configuration values with the correct ones. I have added the updated "modoverrides.lua" sample file in the mods description where you can simply copy/paste the values and then change it for your needs.
Face Jul 11, 2015 @ 2:37pm 
ok
Deja Vu  [author] Jul 11, 2015 @ 2:36pm 
@Anttac221
Altar itself is under Structures Tab, Thulecite is under Refine Tab. I could think of moving it under Magic Tab, perhaps it makes more sense, we'll see.
Face Jul 11, 2015 @ 2:34pm 
if it is, that means that i haven't checked, <:D i thought the broken ancient pseudoscience machine was in magic or ancient, or at least thought it SHOULD be, unless its the ancient altar, i haven't really seen much ancient or anything end game much
Face Jul 11, 2015 @ 2:32pm 
i thought something else
Face Jul 11, 2015 @ 2:32pm 
i mean right, the altar,
Deja Vu  [author] Jul 11, 2015 @ 1:40pm 
@Anttac221
I'm assuming you mean Thulecite Recipe? If so, then it is under Refine Tab, the screenshot is outdated.
Face Jul 11, 2015 @ 12:35pm 
shouldn't it be in magic or ancient???????
Deja Vu  [author] Jul 10, 2015 @ 11:36am 
@[BaiSu]
I pushed an update, should fix the issues.
白叔 BaiSu Jul 10, 2015 @ 6:30am 
Sorry update today after author
You seem to cause the server to crash module

The following is a crash message:
https://drive.google.com/file/d/0B6a488l7gg0BTU9UYm5WOENLdFU/view?usp=sharing
Deja Vu  [author] Jun 15, 2015 @ 9:17am 
@[BaiSu]
I'm not entirely sure, but i think one mod might cause conflicts, not sure which one though.
白叔 BaiSu Jun 15, 2015 @ 9:12am 
Deja Vu  [author] Jun 15, 2015 @ 7:48am 
@[BaiSu]
What other mods do you have active on the server?
Because i just tried to test and it seems working fine on my end i can't reproduce the bug at all.
白叔 BaiSu Jun 15, 2015 @ 3:25am 
Sorry, sir.
Your module appears to be a small problem
And this problem caused by the collapse of my servers

This is the collapse of the message

https://drive.google.com/file/d/0B6a488l7gg0BbXRveTNpU25SSlU/view?usp=sharing
Deja Vu  [author] Jun 4, 2015 @ 2:35pm 
Guys, i am now present in live public chat room where you can ask questions, we can solve problems or simply chat about game related things in http://im.ewul.net/public/ just join the "Gaming" room (no account required)
白叔 BaiSu Jun 1, 2015 @ 10:49pm 
In addition, my server players have return
minotaur's Modules will be dislocation and drift

I will update module test later
Thanks to the author of the amendment and renewal
Deja Vu  [author] Jun 1, 2015 @ 10:43pm 
@[BaiSu]
Update your server to the newer version of this mod and hopefully this does not happen again.
白叔 BaiSu Jun 1, 2015 @ 10:34pm 
I'm sorry, this error occurs when I sleep
And when I woke up in the morning I saw the error of LOG file record
I will try to update you in order to find the source of the problem
Deja Vu  [author] Jun 1, 2015 @ 10:12pm 
@[BaiSu]
Someone else reported a similar bug-report and i still couldn't reproduce the bug. I did however push an experimental update that either breaks everything or fixes something... try it out and let me know. Also, can you tell me what exactly was that you did when the bug occured?
白叔 BaiSu Jun 1, 2015 @ 4:59pm 
Sorry, author.
I seem to be having a little problem
And this issue has led to my server crashes
You might want to look at this crash message
https://drive.google.com/file/d/0B6a488l7gg0BMU9DdnA4RC1MZ2c/view?usp=sharing
Deja Vu  [author] May 30, 2015 @ 10:37pm 
@aaronsnail
You can craft the Thulecite with the help of this mod as the mod name says "Craftable Ancient altar AND Thulecite"
Plaque Doctor May 30, 2015 @ 10:35pm 
What about the thulecite? How do you get that?
melissa May 29, 2015 @ 6:54am 
Beautiful! I can even kill the monkey.
Deja Vu  [author] May 29, 2015 @ 5:48am 
@melissa
Try the mod now, i updated it and hopefully the bugs are gone.
melissa May 28, 2015 @ 6:49pm 
yeah monkeys are evil on DST :(
Deja Vu  [author] May 28, 2015 @ 5:51pm 
A'ha, you mean when killing the monkey etc it crashes the server. First i thought it crashes the server when you destroy the altar itself. I shall investigate further now what happens when you kill a monkey.
melissa May 28, 2015 @ 5:38pm 
what command do you use to delete yours?
melissa May 28, 2015 @ 5:37pm 
well, if you try to kill a monkey it can crash the server even without your mod - or other creatures for which there is no loot prefab in the game. it is possible there is a conflict, but i know i couldnt' have cave creatures modless, at least not and try to kill them. they are fine running around alive. i'll drop all my mods but this one when i have some time and then hammer down the altar and see. :)
Deja Vu  [author] May 28, 2015 @ 5:34pm 
@melissa
Are you using any other mods in your server?
Because the mod works just fine and does not crash the server when cave creatures spawn, it shouldn't be able to crash it, because the cave creatures exist in the current game anyway, some are just not enabled yet.
I fear it's some other mod conflicting with it somehow.
melissa May 28, 2015 @ 5:18pm 
I also can't seem to delete it with c_select() c_sel():Remove() as it crashes too.