Cities: Skylines

Cities: Skylines

SimCity 3000 Microwave Power Plant
50 Comments
DarkFired Nov 11, 2022 @ 7:41pm 
All the power you need for an early/mid game city
martiny Dec 7, 2019 @ 2:39pm 
"Simcity"
Wait, that's illegal
AmeliaRose Apr 7, 2019 @ 12:20pm 
For me, it only generates 160 MW
Vik-tor Nov 19, 2015 @ 9:33am 
Please make the service buildings from sc3000 as well!!!
BarbeQ Sep 30, 2015 @ 12:42am 
Perfect! I love this plant.
Drinking Gasoline Sep 29, 2015 @ 2:29pm 
FUCK YEA!!!
Realname Sep 29, 2015 @ 1:40pm 
(Y) <3
Pietje  [author] Sep 29, 2015 @ 12:04pm 
Updated for After Dark
Realname Sep 28, 2015 @ 12:49pm 
ad?
BarbeQ Sep 28, 2015 @ 9:51am 
Any plans on updating this for the night time?
Drinking Gasoline Jul 8, 2015 @ 4:36pm 
in game it only produces 20mw for me. wtf. FIX thanks
BayneRav May 31, 2015 @ 11:11pm 
Simply reedit the asset with lower parameters, Next all it becomes is a standalone powerline!
DRen72 May 12, 2015 @ 6:34pm 
+1 for radio telescope
Outbreak42 Apr 3, 2015 @ 10:09pm 
Could put a bunch of these together to make a giant radio telescope and count as observatory or science center. :)
die!!die!! Apr 2, 2015 @ 1:18pm 
yeeEEEEEES
bishop149 Apr 1, 2015 @ 3:44am 
Any chance of a version of this as a unique building with no power generation?
I like the model don't especially want it as a powerplant!
Pietje  [author] Mar 25, 2015 @ 7:24am 
Everyone! Thanks a lot for commenting and rating! :)
Flavor Town Mar 23, 2015 @ 11:31pm 
This is awesome!
backyardmethlab Mar 23, 2015 @ 1:24pm 
Thank you a lot for this!
Gorloj Mar 23, 2015 @ 1:51am 
!!!!!!!!!!!!!!!!! My favorite power plant!!!!
Nashten Mar 21, 2015 @ 7:41pm 
Such a blast from the past.

Thank you!
MuchSpacer Mar 21, 2015 @ 4:19pm 
Orbital microwave space power. Amazing, just perfect.
Felidae Mar 21, 2015 @ 3:52pm 
OMG!!!! Friggin awesome... That probably explains why Cities Skylines is the best city builder yet... If the game doesnt have it, the people will make it... Now we have awesome radar dishes... oh ya!!!
TheMightyBorlaug Mar 21, 2015 @ 10:38am 
You did a good, good thing here. All my love and favorites! Thank you for making these!
thekingofcity Mar 21, 2015 @ 5:04am 
It evokes memories of my playing SimCity 3000
Mansen Mar 20, 2015 @ 9:34am 
Oh man - So much nostalgia. Now I just need my arcologies and I'm set. :D
Erocco Mar 19, 2015 @ 7:40pm 
We need natural gas power plant :)
Yazawa Miho Mar 19, 2015 @ 3:49pm 
oh thx

plz make

oil power plant & natural gas power plant
BakiDance Mar 19, 2015 @ 10:35am 
@Doughnut Well I'm going to attempt to run the game on Windows and see if it works. The latest patch for the game makes the game run really smooth under Linux, but I don't see why this wouldn't work. All of the mods and other assets run fine, but things like this (or new unique buildings) don't show up. :/
Pietje  [author] Mar 19, 2015 @ 10:20am 
@Kain, as far as I know the Linux build for this game functions a little less smoothly than the developers had anticipated. I'm on windows, so I'm afraid I can't really be of any value when troubleshooting your Linux install.
BakiDance Mar 19, 2015 @ 9:54am 
@Doughnut I restarted my game and it's still not there. The content manager shows it as active, however. Which menu would this be in? (I'm on Linux, could this be apart of anything..?)
Pietje  [author] Mar 19, 2015 @ 8:46am 
@Kain, restart your game and check your Content Manager. Should work if it is present and checked!
BakiDance Mar 19, 2015 @ 8:22am 
I subscribed but I don't see it in any of the menus. Did I forget something? :(
Pietje  [author] Mar 19, 2015 @ 4:44am 
Pietje  [author] Mar 19, 2015 @ 3:46am 
@Wintermote, your reasoning is sound, though unfortunately you are in the minority. What I'll do is, I'll make another instance of this plant with realistic specifications so you and others can decide which one you like best.

@Zonkis, that stuff is crazy! Thank you for this. I'm adding it to the slideshow right now.
zonkis Mar 18, 2015 @ 4:47pm 
Hey I have an image for you for your slideshow I just made.
http://i.imgur.com/qVArdYK.jpg
Wintermote Mar 18, 2015 @ 1:59pm 
Doughnut, here are the principles of microwave rectennas:
1. Satellites are put in orbit to get sunlight, increasing efficiency significantly (no atmosphere filtering light - 144% increase, and nearly 24/7 light exposure)
2. These satellites beam the power back to earth using microwaves at a frequency which will pass through the atmosphere
3. A ground station rectenna receives these microwaves and converts them into electricity at 90%+ efficiency

The benefit of a rectenna over traditional photovoltaic:
- More space efficient (A 2x2km array in space can beam power to a 100m dish on the ground)
- Low installation cost/cheaper (unless you pay for the satellite as well)
Wintermote Mar 18, 2015 @ 1:58pm 
The expensive part of rectennas are the solar satellites in orbit - if you assume that those are already bought/paid for, then rectennas are stupidly cheap to build. If you assume they aren't, then it's stupidly expensive. (but low on maintenance, either way)

Water shouldn't be necessary for cooling - the high efficiency and relatively low energy (5-20MW per satellite) means there isn't much waste heat.

For balance reasons, I'd probably include the price of the satellite with the rectenna. It would thus essentially be (in gameplay terms) a solar power station in a smaller space at a much higher cost. Perhaps something like:

4x4
$100,000
20 MW
$300 /wk maintenance
kraftwerkd Mar 18, 2015 @ 12:40pm 
Oh my god, you're the man. I love this.
Siywill Mar 18, 2015 @ 12:10pm 
Great work, Doughnut. In my opinion, the stats are OK. Your reasoning of the water use sounds plausible, so I like it as you made it. Even a higher water usage is OK.
Pietje  [author] Mar 18, 2015 @ 3:43am 
@Wintermote & @Heavy, if you feel the stats should be different, can you suggest replacement stats?

Also, to justify my decision on this. Balancing this one is difficult. It's an unconventional way of harnessing energy from micro waves. I assumed this type of energy collection creates friction due to the 'micro'-waves, thus heating up elements and requiring a lot of coolant. For gameplay purposes I simply translated that to the use of water. As for the power outage, I agree it should be a little lower, but since many peeps suggested this plant to be REALLY big (12x12 grid blocks) I settled for a higher output. Wouldn't be a reasonable investment otherwise.
Simo Mar 18, 2015 @ 3:06am 
Added to my Simcity 3000 Collection! GREAT work.
BleachHawk Mar 18, 2015 @ 2:53am 
Looking great, but I don't like the stats either :(
JoRx Mar 18, 2015 @ 2:50am 
@wintermote - stats are same as the nuclear plant, so actually the stats are UNDERPOWERED because it takes up a lot more room [12x12 I think]
Wintermote Mar 17, 2015 @ 8:10pm 
Looks neat, but the stats are crazy. Way too much power, and uses water/waste? It's a rectenna receiving energy from solar satellites in orbit. Why would it need so much water or create so much waste?
Sarda Mar 17, 2015 @ 7:35pm 
I hope it randomly bursts into flames still, I lost so many cities blocks to these things back in the day
Vekter Mar 17, 2015 @ 5:09pm 
A Power Plant just to power my Microwave oven! I Love it!
Jack Greedy Mar 17, 2015 @ 4:46pm 
Oh my God, stuff from my favourite Sim CIty ;)
LarsHoneyToast Mar 17, 2015 @ 4:31pm 
My hero! Thanks for this