Cities: Skylines

Cities: Skylines

Slow Citizen Aging
52 Comments
Imperitor Nov 23, 2022 @ 4:13am 
It's working?
koobyn Aug 15, 2021 @ 10:04am 
don't use this mod with real time mod unless you want half of your town to be children and elementary schools
>>LAW<< Mar 24, 2021 @ 8:47am 
Till Mar 24th 2021,this mod is still available.
shiriucamus Oct 25, 2020 @ 12:13pm 
is this mod working today?
blackhawk76 Jul 10, 2019 @ 9:19pm 
I need help. When I load a savegame that I got from the workshop with this mod subscribed and enabled, the cims don't age and I sometimes end up with children being like 65% of the population.
⛓ Avant-Garde Lilith ⛓ Mar 22, 2019 @ 12:03pm 
Still working and completely compatible? thanks!
Tek Aevl Dec 16, 2018 @ 12:25am 
Im curious if this would be easy to modify so the sims live to there 80
Aqua "Awua" Chet Jul 14, 2017 @ 1:10pm 
Still makes almost no sense that life expactancy, if the game was brought to give a player a realistic vision of city building, is, without modding, of 5-6 years...
Modding it and bringing people to live for 20 - 25 years... Is like... simulating a life experience during the dawn of civilization :P
Tek Aevl Jun 29, 2017 @ 11:59pm 
bo updates for 2 years, this mod has been abbandoned.
Winters Apr 2, 2017 @ 9:45am 
just a headsup, I enabled this mod, and after removing it, my game cannot speed up (only simulates at the slowest game speed).
花今 Feb 13, 2017 @ 2:20am 
公民的老化速度减慢
棋大·猪蹄子 Nov 26, 2016 @ 1:37am 
This mod would reduce the speed of school education? My city's business districts are always short of educated workers...
HGX-Atlas-Gold Jun 29, 2016 @ 1:27pm 
I think this was breaking my game
Acillius Feb 13, 2016 @ 6:50pm 
When I turn the mod off after using it to start a city will the cims return to their original aging process or will they stick with the aging of the mod? just wondering before I use it
HellRaizer4785 Jan 20, 2016 @ 8:11pm 
Used this for my first city, everything was great, city was huge and populated well, then I kept getting notifications of graveyards being full, so I built another, and another, and another, then they were just getting smelly I guess. Like 40% of my population died at the same time lol
shiriucamus Dec 7, 2015 @ 6:31pm 
Its the best mod! Its helping me a lot in the game. I really dont know what I'll do without it. Please let always update this mod. Thank you so much for it
Uber-n00bie Sep 25, 2015 @ 5:21pm 
Ah ok! Good to know, and thanks for the response.
Nohealforu  [author] Sep 25, 2015 @ 5:09pm 
@Uberdubie: nothing has changed in regards to citizen aging, so the mod still works fine with After Dark.
Uber-n00bie Sep 25, 2015 @ 3:40pm 
Would these aging mods be compatible with After Dark? I imagine not, unless otherwise indicated.
roberto tomás Aug 5, 2015 @ 5:57am 
@Nohealforu — is it possible to also slow rate of birth?
Mjr Trenchfoot Aug 1, 2015 @ 8:33am 
Tried it but, turned off for now. It's great for stabilising population, however, the drawback is that cims educate slower, this starves industry/commerce of educated workers, so the new death wave is bsuinesses closing due to lack of educated workers. Of course, you can work thorugh this but, for me, it's more like trying to sail with the anchor deployed.
So time for the careful seeding method I should have employed from day one. Gotta love learning curves! :steamhappy:
Nohealforu  [author] Jun 5, 2015 @ 5:24pm 
@BruceWillis24: The game updates education levels at certain age milestones, so the citizens' education will still match up with their age categories (child, teen, young adult, adult). Birth rate tends to be a problem with this mod, since longer lifespans results in higher odds of having more children, so schools tend to get crowded by the increased family sizes.
"MrHindsight" Jun 5, 2015 @ 4:55pm 
I was also curious with the education as well. Does this mean when looking at the education tab, everything will stay red for much longer? Thanks so much for making these mods! They are so great, and allows for a more natural city!
Marx' Left Testicle May 26, 2015 @ 6:32am 
So if i change it to 1/16, the citizens will die at 85-ish years?
Rysouke May 22, 2015 @ 5:27am 
So by increasing the lifespan and it will affect the education too?? As citizen will take longer to graduate ??
Nohealforu  [author] May 20, 2015 @ 6:50pm 
It doesn't seem to have any issues running with 1.1.
Peanutcat May 20, 2015 @ 6:37am 
Is it 1.1 compatible?
VanditKing Apr 27, 2015 @ 6:19pm 
sorry i misunderstand. this makes death wave more stable and high birth late bloc immigration wave. education can be problem but city can be more stable. thx a lot. nice mod!
VanditKing Apr 25, 2015 @ 8:57pm 
==
Yiggs 5 Apr @ 4:04am
It seems like to fix the wave effect of dying/birthing would be to increase the variable death age. Normally Cims die between 240 and 250 but never longer than 250. A larger window for death, say, 230-260 should introduce enough randomness to help it smooth out over time I would guess.
==

yes. problem is that. not how fast grow up or die.
only slow age mode makes a big death wave and city cannot survive until next generation...
mark60721 Apr 12, 2015 @ 5:19am 
I got some education problems by this. Bye.
DoctorGnome Apr 8, 2015 @ 3:48pm 
This may not be this mod but, in my city people would not graduate from highschool. After turning this mod off the problem went away. Might want to look into it. Great mod, a patch might have messed with it.
idealcastle Apr 7, 2015 @ 11:01am 
I'm not sure if the new Patch 1.0.7c today has caused this mod to go apeshit. But something bad happened today. I logged in, and 40,000 people died. http://imgur.com/gallery/Zueo7Mw/new
Yiggs Apr 4, 2015 @ 12:04pm 
It seems like to fix the wave effect of dying/birthing would be to increase the variable death age. Normally Cims die between 240 and 250 but never longer than 250. A larger window for death, say, 230-260 should introduce enough randomness to help it smooth out over time I would guess.
Iconix Mar 28, 2015 @ 12:55pm 
I liked the premise of this mod but after trying it I found that it led to WILD population swings. In a city with ~90000 people, where the birth/death rates would lead to swings of 1-2 thousand, enabling this mod led to swings of more like 10000 that would wreak havoc on services and industry. The problem is that it seems like no matter what you do, sims tend to be born and die off in waves, and this mod just makes those waves MUCH larger
Silent Hastati Mar 25, 2015 @ 8:46am 
The birth rate needs to be changed as well, because as it is right now cities are exploding with babies because now the rate of birth and death are so out of synch.
Prism Paragon Mar 24, 2015 @ 7:37pm 
WARNING: This mod completely breaks the balance of the game. (In a bad way)
Belaphon Mar 21, 2015 @ 7:14pm 
This mod is awesome. Thanks, now the city is growing very well ... :-)
pikachu01 Mar 21, 2015 @ 5:06am 
This seems to mess with the education (as in cims take longer to educate) thus making the game desync with needs in later levels when education is needed.
xxyztwz Mar 20, 2015 @ 11:57pm 
Could you share the source code? I'm very curious about is how you modify the game mechanics. Thank you very much.
NeoAcario Mar 19, 2015 @ 1:36pm 
Sucks that the vanilla version kills off the cims every 5-6 years... such a short lifespan.
Schoggibun Mar 19, 2015 @ 5:54am 
Thanks! :D
TexTHKM Mar 19, 2015 @ 3:42am 
Great mod! Would be cool if you could share/link this mod to http://www.citiesskylines-nation.com/ :) Thanks!
Nohealforu  [author] Mar 18, 2015 @ 8:48pm 
@NoOpen: This mod is compatible with proper hardness. I think they go together well, because mine increases their entire life span, and proper hardness spreads out the death period.
NoOpen Mar 18, 2015 @ 7:18pm 
How will this mod go in conjunction with proper hardness (Which also edits aging), and would you suggest using them together?
NeoAcario Mar 18, 2015 @ 7:14pm 
This really slows down gameplay / city growth due to education. I actually kinda like it.
Anarchist_Hamster Mar 17, 2015 @ 2:08am 
... dang, ages are really disregarded under the hood of this game. Whatever they want to make the system work however they want.
Bergmeister_1981 Mar 16, 2015 @ 6:56pm 
My crematoriums Thank you Nohealforu... :-) I was at one point having a massive die off in one of my cities.. it had 20 huge hospitals..
Nohealforu  [author] Mar 16, 2015 @ 5:00pm 
It helps quite a lot with the death waves because their chance of dying increases quite rapidly at the end on the default game aging speed. The dying period is spread out a couple of game years with this mod, so it's unlikely for whole groups of people to all die in the same week.
LivingFood Mar 16, 2015 @ 4:52pm 
Does this fix the "Death Waves", where if you place many residential areas at once, they all die off at the same time? It would be cool if it randomized the death age a lot more to prevent your whole city from dying at once.
Nohealforu  [author] Mar 16, 2015 @ 4:47pm 
The approximate ages with this mod would be: at 1.25 years old they change from child to teen, at 3.75 years old they change from teen to young adult, at 7.5 years old they change from young adult to adult, and at 15 years old they retire. At 20 they start to die off.