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Modding it and bringing people to live for 20 - 25 years... Is like... simulating a life experience during the dawn of civilization :P
So time for the careful seeding method I should have employed from day one. Gotta love learning curves!
Yiggs 5 Apr @ 4:04am
It seems like to fix the wave effect of dying/birthing would be to increase the variable death age. Normally Cims die between 240 and 250 but never longer than 250. A larger window for death, say, 230-260 should introduce enough randomness to help it smooth out over time I would guess.
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yes. problem is that. not how fast grow up or die.
only slow age mode makes a big death wave and city cannot survive until next generation...