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Also note that they spawn un-loaded, so turrets won't turn towards a valid target until they have been loaded, which can take some time due to realistic loading times.
https://upload.wikimedia.org/wikipedia/commons/3/30/Yamato_during_Trial_Service.jpg
I would like to reserve the right to submitt this myself when I get time and motivation to finish it ( so far I mostly switched out old engines to new ones and remade the entire engine rooms which was a huge task ), but more work needs to be done before it's ready.
Must have been some sort of a bug (as I decided to have 2 Yamato's fight each other off)
Went over the ship again and I dont know what kind of sorcery you used to make all the AA guns work but its beautiful to see in action!
Regarding guns shooting eachother each gun has a failsafe with 5x100m radius ( max ) so I am guessthing they are still bugged :(
Main guns are also set on AI to only shoot at targets larger then 1000 blocks, further away then 200m and to not try to fire at submarines. They should prioritize the biggest slowest enemy in range.
The guns have a bad habit of shooting at each other, and for some reason the main gun seem to not want to track anything once in a while.
Also not sure about some of the shell types but what ever.
Overall though the ship looks amazing! How every gun is reproduced is simply awesome!
Perhaps you could fit back the..... forgot the name what puts a white line where it used to be in the main turets to fit the empty gap left by the lack of it. And also just for the heck of it and more lag why not have it spawn a single plane from the hangar?
Glad your having fun experimenting with the new cannons too :)
Also I had some fun trying to remake the turrets from your Yamato using the new canons. Tell me if you want to see it. (There's still some work to be done and maybe I could have fitted a beam or 2 more in there but it works fires the right shells and almost fits in the size of the older turrets (requires 2 blocks more to fully turn))
For accuracy I used a high resolution picture with the ship from 3 directions, and overlayed a grid that was scaled to match 1x1 meter squares. That helped alot to get the basic size and relation of things in place.
and how did you get it looking so accurate if i may ask. im trying to make the kongo-class battleship but im having problems with the shaping of the hull.
Now I gotta build the USS Milius DDG-69 and USS Camden AOE-2 (wzup shiipmates, I escaped!)
I been wondering all day if I can stage an Unrep.