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Omg, I can't tell you how much this mod made me happy.
So far this mod has worked like a charm as of this posting date.
- Right click (scrolling) also can trigger the mod "Move it!" Rotate action, but you can turn off scrolling with Ctrl+Shift+O
Subed and rated up already.
Thank you. =)
I'm working on a large, complex District Theme, and getting uniform Thumbs of all the Assets would be bloody nice.
It's scrolling as in panning the camera. :)
Hold RMB and moving the mouse results in the same behaviour as pressing WSAD.
I looked into it, but there is not much a mod could do here. You could completely rewrite the tilting, unbind the MMB ingame and assign it to your code, but thats... kinda a lot of work.
I can only recommend you to ask the devs to implement a "Invert Camera" feature - via reddit or their forums. I bet you are not alone with this feature-wish so I think it will be implemented sooner or later. :)
I would REALLY love it if i could hold my RMB to pan the camera across the map (fowards, backwards, left, right)!!
When I click and hold the mouse wheel (the button within the wheel itself) and move the mouse down, I expect the camera to tilt down, but by default it actually tilts up towards the sky. Same with the x axis, when I click and hold the wheel and move the mouse left, the camera actually tilts towards the right. To me, this is backwards, I would like both settings inverted (or better yet, an option made available). Am I making sense? do you have the skills to do this?
There's not documentation. Everything I know I found via re-engineering, by decompiling the game libraries with ILSpy...
I would like to implement drag-a-spot-under-cursor as well as zoom-to-cursor, but for calculating those exactly, it might be necessary to take the current camera tilt into account, not just the camera angle, camera height and mouse distance that are already in your calculations...
So you would like to scroll continously from street level up to the tile view via mouse wheel?
By tile view I mean the screen when pressing Y where you can buy the next city parts.
Yeah, the camera upwards tilting, is a problem I'm aware of since the very beginning. CO does some insane shit when positioning the camera (at least what I can tell from decompiler their stuff) and I cant get my head wrapped around why they do that. When simply reading the camera position and setting the exact same position, that upwards-bobble happens. I've spend hours trying to reproduce their algorigthm - with no luck...
I may find another way to set saved the camera positions, but for now that's not a thing I'm able to fix straight away.