Garry's Mod

Garry's Mod

ACF 65KPH Speed Limit Remover
50 Comments
Serif Apr 29 @ 2:16pm 
0117 999 88199 9119 725 3 What may I be helping you with??
Brock Dec 22, 2023 @ 11:07am 
what the fuck are you doing here bryant
Darkstorm Bot Nov 5, 2022 @ 1:44pm 
+1 to it conflicting with Simp-phys. Seriously I miss the sCars days, ugh...
SniperGnome Oct 14, 2022 @ 7:31pm 
all its doing is setting the prop Max Angular Velocity and Max Velocity. and has nothing to do with ACF. it's the wheels and props speed changer. which is why it works with prop engines and all the other stuff.
Yaji. Aug 9, 2022 @ 11:20pm 
Mate, if you have ACF, Simfphys, and Arccw. How about you make up your mind on what you are trying to use. Its a damn surprise that simphys is not conflicting with arccw in the first place
👑 Duke the King Indo-Rex 👑 Mar 13, 2022 @ 5:40pm 
this addon needs a rework in code tbh it conflicts with simfphys and arccw grenade launchers and its old mostly dated 2015 code and its been through several garry's mod updates despite the slight very few changes to ACF over the years

If you run simfphys and arccw on your server with ACF and this addon just remove this addon because honestly...maps are 9/10 times small enough to cruise up to 65KPH comfortably and speedy enough despite the near high torque rating they make in ACF vehicles.
efftee Oct 15, 2021 @ 2:17pm 
Also works with simfphys
Dornek Jun 19, 2021 @ 6:24am 
@Triamgle that's the source speed limit it seems
Triamgle Feb 24, 2021 @ 7:03am 
does anyone know of an addon like this that removes the simphys vehicles speed cap of ~272 kph?
MilesTheAlter Nov 22, 2020 @ 4:59pm 
does this really make you run at hyper speed?
Rocko Mar 19, 2020 @ 11:25pm 
i ramped something flew to the other side of the map at 210
Cake Oct 15, 2019 @ 12:37pm 
Before I downloaded this addon my wheels started to woble around at 60-70 kph. Now I can go with 190 with out wobleing my gokart :D
r32jz Aug 12, 2019 @ 5:13pm 
this will be good for my top fuel dragster >:D
The Silver Shroud Jan 18, 2019 @ 3:20am 
the garrys mod has a spead limit of 314 i think can this mod pass that limit? plz tell me
Lukas[AV] Sep 4, 2018 @ 1:39pm 
I guess it will not work with DarkRP am I right?
Phaun Jul 31, 2018 @ 2:07am 
It works kinda good, i built some kind of a Thrust SSC based car that can build up speed to 310 Kph. After this addon it goes up to 950 Kph. The mod is awesome but at this speed it starts to get buggy D:
Gavoid Jun 27, 2018 @ 12:02pm 
i love no speed limit but had to remove it because it broke wiremod
crane Oct 23, 2017 @ 6:51am 
Wow, just gonna say this, thank you! I had this map called Chaos something, it had some kind of things on it which were slowing car and it didn't go above like 60, but this addon fixed it all, thank you again! :ment:
Dragon Jan 7, 2017 @ 3:27pm 
for some reason my cars wont go past 65 kph even on a server which as this mod
MissKay1994 Jan 7, 2017 @ 12:26am 
Question: I have this addon installed on my server but it seems like it's not working correctly. Would this be the server, addon, or a conflict causing this?
Red Machina Mar 4, 2016 @ 3:38pm 
i think the max speed for acf is 130 not 65 kph
Bthan Jan 10, 2016 @ 9:05am 
its a good mod with acf but it messes up scars
tricky Oct 17, 2015 @ 7:05pm 
I think I might have the solution to the MPH/KMH problem:
Gates (Divide)
Constant Value (1.6)
Wire A on the gates to constant value
Then wire up the screen to the gate.

This should fix the problem with the speedometer.
Raptor Jesus Oct 17, 2015 @ 11:37am 
Glad you made it, very very glad! The 245 is in miles too, not kilometers, according to a WireMod speedometer
» Magic «  [author] Oct 17, 2015 @ 10:33am 
Glad it helps :D:
Raptor Jesus Oct 16, 2015 @ 5:21pm 
Thanks so much man, this doesn't just benefit people who are doing stuff with ACF, I do a lot of stuff with scripted cars and every now and then I make a really fast script, I remember a good while ago I redid the script on this one guy's Nissan GTR and blew its power up to two grand in torque, I tested it on a server and got around 245 but never got that on singleplayer, until I installed this.. Now I can run things as fast as I want since i've yet to hit a stop without it being just the cars fault! Good job with this!!
Kibōchen Aug 12, 2015 @ 7:53am 
88 kph.
Great Scott.
tricky Aug 10, 2015 @ 11:11pm 
Step 1. Open Google.
Step 2. Search up Garry's Mod ACF install tutorial.
Step 3. Click on the first video you find.
Step 4. Follow the instructions from the video.
Step 5. Do them.
You're finished!
cheeki-breeki суки 1212 Aug 3, 2015 @ 3:36am 
how do you get acf itsself?
KingCobra Jul 5, 2015 @ 3:14pm 
this mod works very well with the custom air drag tool
tricky Jun 19, 2015 @ 10:45pm 
can you drive an acf car as fast as 100kmh+ with this addon? I've made a drag car that goes as fast as 170kmh then flips out, and an acf peformance car that goes max 130kmh, then spazzes at 140kmh. This is only on the C.O.R.E (australian) server I go onto. as I asked before, can you drive an acf car as fast as 100kmh+ with this addon?
» Magic «  [author] Apr 11, 2015 @ 10:01am 
ill look into it
Light-DelaBlue Apr 11, 2015 @ 8:48am 
no i think is the max speed with acf or source engine thanks for help
» Magic «  [author] Apr 11, 2015 @ 8:13am 
try setting your wheels to jalopytire,

open up console and type physprop_material "jalopytire"
switch to the physical properties tool (dont change any settings in the window)
now left click your wheels

fixed?
Light-DelaBlue Apr 11, 2015 @ 6:16am 
i use a w16 engine 2933cv att 5500 rpm my wheel get make spherical and is a 4x4 the physical properties is ruber i dont get the physical properties jalopytire
» Magic «  [author] Apr 11, 2015 @ 5:56am 
sure your engine is powerful enough?

try setting your wheels physical properties to jalopytire using physprop_material "jalopytire" then left click all your wheels with the physical properties tool.
Light-DelaBlue Apr 11, 2015 @ 5:44am 
now im limited att 100 kph posible to higer speed?
czr Mar 29, 2015 @ 6:23pm 
I cannot tell if it is from this or the recent update to gmod 15, but when the 65 speed limit is exceeded with this addon, the wheels lose traction and all collisionwith the ground, making it impossible to movein any direction for ~2.5 seconds.
This is seen more evidently in SCars, but affects even vanilla vehicles as well.
Jiggajar Janks Mar 23, 2015 @ 11:34am 
I got it. I had to type _modelany into console from the server Not mine
» Magic «  [author] Mar 23, 2015 @ 6:30am 
are you on local server? check this: http://wiki.wiremod.com/wiki/Expression_2#Console_Commands
Jiggajar Janks Mar 22, 2015 @ 6:19pm 
Doesnt work
Jiggajar Janks Mar 22, 2015 @ 6:08pm 
@Magic Thanks so much man, I am gonna try it out. Thanks so much for being my "tech support" xD.
» Magic «  [author] Mar 22, 2015 @ 12:00pm 
make sure you have wire extras / UWSVN
Jiggajar Janks Mar 20, 2015 @ 4:26pm 
I see the commands in console, but there is nothing for _addon or _prop anything
» Magic «  [author] Mar 20, 2015 @ 4:25pm 
@Monster do you have propcore enabled? I had the same problem

wire_expression2_addon or something along those lines, enable propcore
Jiggajar Janks Mar 20, 2015 @ 4:23pm 
Supposedly e2's for Set ANG steering is broken. This addon could help me a lot if you had any fixes to this. Do you know anything about that?
» Magic «  [author] Mar 3, 2015 @ 3:59pm 
I could try, by the variable I'm changing doesn't directly translate into KPH - it's in source units :)

I could make it adjustable sometime down the line if many people want it
» Teemo «  [author] Mar 3, 2015 @ 3:43pm 
u da real mvp
» Magic «  [author] Mar 3, 2015 @ 12:53pm 
the number is exactly11784960000 :B1: