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Google.
Constant updates that changes textures, codes completely resets you'r progress towards the mod and you are forced to do it again.
You can still download it, and if you want to change the script/textures, feel free to do so, even to upload to workshop.
Once they slow down with updates, I'll see what I can do.
Good luck and have fun with Medieval Engineers!
I've got no clue how did they render those _cm.dds files, but opening _de.dds and saving as _cm will do the trick. Good luck!
Thank you and enjoin!
You don't need dropbox account. When you click the upper link, click on the download in upper right corner, it will ask for account, but you can click "No thanks, continue to download.".
Learn how to create custom textures for flags to use in game:
http://steamcommunity.com/sharedfiles/filedetails/?id=399294434
Like so:
http://cloud-4.steamusercontent.com/ugc/708526859706605309/A0C0C6AAFBB5A300673C40AD5CE5FDF238CFF7D4/
Enjoin!
Hmm, Loged out of google, still could download.
I'll put link to another hosting service like GitHub anyways.
Thank you.
Hmm, if the model is replaced, that means it already uses a name of a different model it is replacing it, or the CubeBlocks.sbc you provided in mod files isnt actually being used at all, and therefore the default sbc in game files is being loaded rather than the moded one.
For now, I would recommend placing models in the game files/sbc's \Content directory rather than mod folder.
Same thing in my Voxel pack, the sbc. doesnt read the texture location, simply wont load any moded sbc in mods folder therefore rendering black materials unless its in game folder.
: If will work if you stick it in models.. If you are talking about content\models, then it will work.
All models, textures, sbc.s in mods folders are either being partially readed or not working at all.
If you place location of model in mods sbc. "Models\Cubes\Large\Name.mwm" simply skips it,
perhaps they forgot to implement load command for them.. Afterall second patch of release.