Medieval Engineers

Medieval Engineers

Voxel Pack, 6 Voxels to play with!
34 Comments
Whitevan Candyman May 9, 2017 @ 3:53am 
Sadly doesn't work anymore, even after following the manual installation instructions
SpaceX24 Sep 5, 2015 @ 8:21pm 
txt. stands for text. I know because I spend most of my time using Text documents. It usually says that the text is too big and the space in my computer is not big enough for the document. It says "txt. to large. You will need to reduce icons on the desktop."
ReZiiN Jul 30, 2015 @ 6:27pm 
Excellent mod! Any chance you will be including just a plain gold mineral texture for our mines?
Lorki Jun 25, 2015 @ 2:21pm 
Unfortunately buggy is all very dark in the distance
Spots Jun 8, 2015 @ 8:35am 
this mod is epic
The Alfred Source  [author] Apr 14, 2015 @ 5:29am 
Jugbot;
Google.
Bonesaw Apr 13, 2015 @ 11:09am 
Where did you get the textures?
The Alfred Source  [author] Apr 13, 2015 @ 5:59am 
I have currently placed this content on pause, untill they are done with the adjustments to game textures/codes, hopefully once beta starts there will be more.

Constant updates that changes textures, codes completely resets you'r progress towards the mod and you are forced to do it again.

You can still download it, and if you want to change the script/textures, feel free to do so, even to upload to workshop.

Once they slow down with updates, I'll see what I can do.

Good luck and have fun with Medieval Engineers!
Bonesaw Apr 12, 2015 @ 12:02pm 
Man I tried so hard to make my own voxels and now I have no clue :(
Romelete Apr 2, 2015 @ 2:26pm 
the mod messes up the shadows on my game. it was great before that though.
Master Queef Mar 25, 2015 @ 10:25pm 
Better then I could ever do...(but the water looks like something squishy and blue
The Alfred Source  [author] Mar 24, 2015 @ 11:21am 
Jugbot;
I've got no clue how did they render those _cm.dds files, but opening _de.dds and saving as _cm will do the trick. Good luck!
The Alfred Source  [author] Mar 24, 2015 @ 11:14am 
HawkEye, Seems its getting abit messy with links, this one should work properly: https://www.dropbox.com/sh/wo0fdh7wg9j3tej/AAB-p7IAT9mNyekb6aEFZ8Jja?dl=
Thank you and enjoin!
Bonesaw Mar 23, 2015 @ 2:35pm 
BTW, any luck opening the other dds files? Most just give an error...
Bonesaw Mar 23, 2015 @ 2:34pm 
Thanks for this, hopefully I can make my own now ;)
Nioreux Mar 23, 2015 @ 1:52pm 
like an error messege
Nioreux Mar 23, 2015 @ 1:51pm 
it says i dont belong here though instead
Nioreux Mar 23, 2015 @ 1:51pm 
oh
The Alfred Source  [author] Mar 23, 2015 @ 8:52am 
HawkEye;
You don't need dropbox account. When you click the upper link, click on the download in upper right corner, it will ask for account, but you can click "No thanks, continue to download.".
Nioreux Mar 16, 2015 @ 5:39am 
i dont have drop box so i cant do manul install
Nioreux Mar 15, 2015 @ 3:42pm 
theres a glitch that all the textures are black along with some of the vanila ones so now i have black mountains when i am 16 meters away from the ground
DeAnti Mar 11, 2015 @ 4:35pm 
this would be cool for space engineers
britappi Mar 2, 2015 @ 5:45am 
Hey thats cool :-)
The Alfred Source  [author] Mar 2, 2015 @ 5:38am 
Sure, will add it later today, thank you!
britappi Mar 2, 2015 @ 5:37am 
I wish you can make a texture like cobblestones for streats. Sorry, I hope !
The Alfred Source  [author] Feb 26, 2015 @ 10:58am 
britappi Feb 24, 2015 @ 3:09am 
it`s only great!!! Thank you:
The Alfred Source  [author] Feb 23, 2015 @ 5:36pm 
helton-james ;
Hmm, Loged out of google, still could download.

I'll put link to another hosting service like GitHub anyways.

Thank you.
Romelete Feb 23, 2015 @ 5:28pm 
the link is forbidden
The Alfred Source  [author] Feb 23, 2015 @ 4:04pm 
Oh my, thank you Marek!
Marek Rosa  [developer] Feb 23, 2015 @ 3:41pm 
Nice ;)
The Alfred Source  [author] Feb 23, 2015 @ 1:23pm 
MechanizedIT,
Hmm, if the model is replaced, that means it already uses a name of a different model it is replacing it, or the CubeBlocks.sbc you provided in mod files isnt actually being used at all, and therefore the default sbc in game files is being loaded rather than the moded one.

For now, I would recommend placing models in the game files/sbc's \Content directory rather than mod folder.

Same thing in my Voxel pack, the sbc. doesnt read the texture location, simply wont load any moded sbc in mods folder therefore rendering black materials unless its in game folder.

: If will work if you stick it in models.. If you are talking about content\models, then it will work.

All models, textures, sbc.s in mods folders are either being partially readed or not working at all.

If you place location of model in mods sbc. "Models\Cubes\Large\Name.mwm" simply skips it,
perhaps they forgot to implement load command for them.. Afterall second patch of release.


MechanizedIT Feb 23, 2015 @ 12:51pm 
Great job Alfred, I'm having problems with my own mod, "Cogs", do you think if I just add the CubeBlocks.sbc definitions to the game files .sbc's, and stick my model in the models/cubes/small folder it will work? Right now, the game crashes when using the local mod, and when using the workshop version, my model is replaced with the slope model, but still uses my collision model.
The Alfred Source  [author] Feb 23, 2015 @ 12:24pm 
Feel free to ask if you have any questions!