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No, this mod does not, you can see all that the mod changes in the description. Although, depending on the nature of the glitch, that may or may not be something I can help with. Please contact the TheSkoomaKing to remedy the issue first though, as they definitely will be able to help better than I can.
You should see a new location to the bottom left of Whiterun on your map, although if you're not seeing it then you may not have both mods installed. This is just a patch that needs to be installed with the original mod, and will not work unless you have the main mod first.
The petshop can be found right beside Whiterun, a stone's throw west from the stable, and if you're not able to find it on your map (you should already be able to quick travel to it) then it is definitely not installed correctly. You should verify too that you have the original mod from TheSkoomaKing as well as this mod; if you just have this mod, this contains nothing from the main mod and is meant to be second to it.
While I would be glad to do such a thing, this mod is just to remedy spelling and grammar problems within the mod. For an actual breeding guide, that would influence more than just what my mod is meant to cover. If you are looking for something like that, I recommend speaking to the original mod creator, TheSkoomaKing.
Yeah, if you're using the mini, out-of-browser Steam there aren't any https links to send to other people, it's really annoying. You can tell me here where to go, or tell me which mod to look for?
You're more than welcome, and you're braver than I. Even when modding Oblivion, I didn't go near the scripts and left them to be done my someone else. :) Character creation, world-space editing, and decorating, though? That I can do. :)
Thank you, and that would be awesome if you could give me some pointers with that, if you ever have questions about editing the world, placing objects, moving the environment, etc., I'd be glad to exchange advice and knowledge.
I used to mod Morrowind, and had all sorts of fun with the scripting. I wanna do that again.
Only reason I didn't start anything yet in that way was because I need worldspace first, but also I wanted to tear open a few scripts to see if they're written the same as they were before.
I'd be more than happy to help you out once I see what new stuff I have to learn.
I'm sorry for the delay, and thank you! Yes, I changed the subtitles to what Roselia said, and I made the recordings and voiced her to fit what was read on the screen. It drove me nuts that the Tame Beast was a thu'um "in the Bosmer language", and I had to make more than just a quick adjustments to remedy that...
Weeeell, uh, when it comes to scripts that's one of three things that I've no idea how to do. Mesh making, texturing, and scripting. At this point, I do know that while the CK has it's own reader, it is apparently not the reader of choice and there is another one you can use.
http://www.nexusmods.com/skyrim/mods/54609/?
There is a downloadable .rar that has all manner of tips and advice on modding, including scripting, and I recall that there was some links in there that might help. :)
When you get the hang of it, I might need your help getting a few of my mods finalized and looking right. :)
Also, you said that you were the one that voiced Roselia? Very good work.
I'm surprised that you have these issues, I've never seen the like, although I'm afraid that I wouldn't be able to help you with any of them; I'm not the creator of Tame the Beasts of Skyrim II, and actually have very little idea of how the scripts and such work to get the right results. This is simply a patch to fix the spelling errors and remedy the voice for Roselia that I made, and all without even touching the scripts. I'm pleased and glad that you were able to find the heart of the issue, although perhaps going to TheSkoomaKing directly and asking him in the future would do better than asking me. <:3
They had died at the same time I tamed them.
I learned this when I tamed a Jumping Flame Spider.
They can be summoned (technically) but there is no pet. So they don't show up- their original body is gone. So they are otherwise, too. That must also be why my Poison-Cloaked is gone. I don't remember attacking it, though. Must have been a nearby Flame-Cloaked's fault.
So I tried to clean up my pet list- to make room for more. But I couldn't. I sold the invisible pet, got the money- but the pet didn't erase itself from my list. It was still on there.
So I had to unload and reload the mod. Good thing I found the Albino Spider imbuing machine, though I'm pretty sad at the loss of my tamed level purple 30 Spriggan Earthmother.
I'm wondering if the breeding uses the same math that Ultima Online's freeshard mod does- parents stats added together and divided by two. So two level 50 parents have a baby that is level 1, but with level 50 stats. Makes having one pet DPS and one Tank have pretty good overall stats as a baby.
I have a tamed Poison-Cloaked Spider and Giant Frostbite Spider. The Giant used to be at the petshop, but then one time when I went in and came out, it wasn't there anymore.
Track Pets said that it was there, but I couldn't see it. My Poison is also apparently nonexistant. I attempt to sell it to see if it is indeed following me when I use Recall, but I don't see it. So I use Call. I still see nothing, even though the quest arrow says I'm standing right next to it.
Why can't I get my Poison to appear or Giant to reappear?
My Flame-Cloaked, Frostbite, and Albino spiders are all visible all the time though.
Oh, another thing- how do I get rid of my cows I have them breeding? Do I have to wait for the baby to grow, then claim one and sell it in order to refresh?
A question- I can't use Information on my cows while they're in the back breeding. How do I know if the baby is Super or not?
It's a good system, and it's very helpful when dealing with mods from the Nexus. There are a lot more options there that Steam can't handle, so these mods are usually simplistic so that there are less dependencies. :)
Yes, they come unnamed, but there should be a spell in your spellbook called "Tame Beasts: Choose Name" that will let you cast it on your pet and type the name out. It's a bit iffy, I have to fight with it a good long while before it works, but it does eventually if you figure out wether to use the console key or the enter button. :)
No worries, I'm glad that it all works, and you're more than welcome. :)
Yeah, I understand that; playing the PC version, I go to the Nexus Mod Manager from the Nexus and double click on the .rar, and it says, "Mod uninstalled!" and that's that. Works great for playing with meshes or experimental pieces. :P
You're more than welcome, I know that feeling all too well when another modder replies back to me. :)
Well, I think that will definitely help, because the Tame the Beasts of Skyrim II mod isn't mine; it was made by TheSkoomaKing, and my mod simply changes the grammar, spelling, writing, and voices that already existed. So you need the original mod before mine, otherwise your game will eat its own head trying to find things that don't exist. I've uploaded the link to the mod in the description, for both the Workshop and the Nexus versions.
O.o I play on the PC, and I've never needed to restart a new game whenever I uninstall a mod...! That's vile... -.-
Certainly, and thank you for letting me know.
Do you have the Tame the Beasts of Skyrim II mod installed as well as my mod? You'll need to make sure my mod is secondary, of course, otherwise that'll cause dependency issues and cause all manner of messes. :) If you're getting yours with the shout needing to be charged, that means that you're getting the shout from my mod, but you don't have the base scripts that follow using the shout, which can definitely cause the game to eat its own head.
Well, I'm sorry you can't find the original mod. Subscribing to this mod may be one of the reasons why your game is crashing, as it needs the original to function, and I suggest you unsubscribe from this mod. Mods have dependences, and if the dependencies aren't present (like the original mod) than the dependant mod (this mod) will cause your game to crash to the desktop (CTD).
If that fails, I would recommend a complete reinstall of your game. Good luck.
Even though this is not anything about the mod
This mod modifies only what is included in the Tame the Beasts of Skyrim II mod. I have read the book you're talking about, and because it is not part of the Tame the Beasts of Skyrim II mod, it is untouched. In the future, if you're curious as to what it is this mod changes, you can read the exact list in the description.
@Badmanboy
You can find it on Steam or on the Nexus website, and when you're searching for it on Steam, unfortunately capitalization does matter. Try searching again, but with exactly "Tame the Beasts of Skyrim II" and that should do it. (The "II" are two upper-case i's.)
I'm afraid I'm running it in my game with about 160 mods, and my game is running just fine. :( Do you have the TameBeastPatch.esp placed after Tame Beast.esp in the load order? If your Skyrim is crashing to your desktop (CTD) when you try to run the game, it may be that there is a dependency that is missed in my mod or in another...? Hopefully this will help, let me know if it doesn't.
EDIT: An Hour After Your Post:
I see that you're in-game at the moment, so everything seems to be working out just fine. :) Glad it worked out!