Europa Universalis IV

Europa Universalis IV

Iaponia Universalis 1.13.*
255 Comments
Schmutzrestung Jan 23, 2020 @ 12:10am 
Maybe, you can add Taiwan, and Sakhalin, so when your done Uniting Japan, you can further expand your Global Empire
Akazaji Apr 24, 2018 @ 4:59am 
This is my favorite EU4 mod. :)
marcavis  [author] Aug 18, 2017 @ 3:43pm 
This is the latest version of this mod, compatible with 1.22.2 (current version as of now): http://steamcommunity.com/sharedfiles/filedetails/?id=1099840449
CeltMan Feb 22, 2017 @ 2:47pm 
thanks for the update
Grand Historian  [author] Feb 19, 2017 @ 10:09am 
Grand Historian  [author] Feb 12, 2017 @ 3:42pm 
Release is now slated for February 19th. See this thread for a list of details: https://forum.paradoxplaza.com/forum/index.php?threads/mod-iaponia-universalis-1-19-dd.999426/
Grand Historian  [author] Feb 5, 2017 @ 1:08pm 
The patch will come when it's ready - right now we're just finishing up the development levels and institutions, and then once we finish testing it we'll release it. It will probably be out late this month.
花山法皇 - Emperor Kazan Feb 4, 2017 @ 12:45am 
I'm really looking forward to play this again!
MatKapo100 Jan 24, 2017 @ 10:10am 
come on dudeeee
Imperium4  [author] Jan 11, 2017 @ 11:23am 
@MatKapo100 Yes, check on a week or so :)
MatKapo100 Jan 11, 2017 @ 8:46am 
is the update coming anytime soon?
top whiff cancel suspect Jan 2, 2017 @ 10:30am 
@₪ Imperium4 thanks it's working fine now!
Imperium4  [author] Jan 2, 2017 @ 10:17am 
@Victor_von_Mapping Extract it on Documents\ParadoxInteractive\EuropaUniversalisIV\mod
top whiff cancel suspect Jan 1, 2017 @ 8:20pm 
Hi, Whenever I try to manually download this, all I get is a .rar file, I don't know what .rar files are supposed to do, and I definetly have never installed a mod with them.
marcavis  [author] Dec 27, 2016 @ 12:03pm 
I'm working on adding areas and regions to the map, do folks have a good map I could work with, for divisions above the district level?
Imperium4  [author] Dec 11, 2016 @ 6:39pm 
Good news! Iaponia is currently being updated to 1.19.2, thanks to @marcavis to the script to change country_tags, it really helped a lot.

The mod works now on 1.19.2 without crashing, for those who can't wait I'll post a link in this post.
Please be aware this is the first version of the conversion, some features may not work and the new things in the mod are not in that current version (v0.1).

Bugs and improvements will be implemented on that dates; 23 december to 2 january.

https://mega.nz/#!V4lFSDgS!8VkVj2V9Tkbn6EYQvv4HYY5QO0AGgM4rHEftceAPTc4
Imperium4  [author] Dec 9, 2016 @ 7:03am 
From 23 december to 2 january I will have time to update it. Will stay without internet and there's nothing to do, so yeah, why not recover it. And if you want to help add me on steam so we can start talking.

Imperator Justinian and I have some ideas with new EU mecanics innorder to improve the mod, will be fun
marcavis  [author] Dec 8, 2016 @ 6:35pm 
This mod was a blast to play, and I may be interested in helping out to get it to work again (can't start without knowing how far along the developers are, though, don't wanna step on anyone's toes)
Mr. ZAP Dec 3, 2016 @ 12:17am 
So is this mod dead, or just dormant?
nicyatnite Aug 21, 2016 @ 9:00pm 
Wouldn't mind seeing some Hojo balance in Nobunaga's lifetime btw.

The balance of power between Takeda, Uesugi, and Hojo is broken a bit too much for ones liking when Hojo can sustain an army twice the size of the former two.

They probably should be the weakest.
nicyatnite Aug 21, 2016 @ 8:59pm 
Looking forward to that.
Grand Historian  [author] May 31, 2016 @ 4:47pm 
No, we've just been really busy with other stuff. We plan on updating in a few months at best, and we're discussing the possibility of including a Sekigahara scenario.
Ohh god the voices! May 28, 2016 @ 4:44pm 
is this mod dead?
jfkforreal Apr 3, 2016 @ 9:16am 
please update
Luke Feb 12, 2016 @ 12:29am 
Looking forward to playing this again, one of the better mods out there. Tough to keep up with these updates.
nicyatnite Jan 27, 2016 @ 3:01pm 
Game is updating too fast to keep up with. I look forward to being able to play this though.
Imperium4  [author] Dec 28, 2015 @ 9:57pm 
The mod version is 1.13 meanwhile EU4 its 1.14, will be updated asap.

The 1.11 version can be downloaded from mega, just click on "download with broswer"
nicyatnite Dec 27, 2015 @ 1:51am 
Release not long ago, and it already seems to not work.

Could just be my end though.
Luke Nov 20, 2015 @ 2:49pm 
I can't get the 1.11 version to download from the browser option for some reason and I don't want to install MegaSync.
Polskers Oct 11, 2015 @ 12:42pm 
Great. :) I'd love to see the variety of terrain displayed well on Japan, it just feels a bit bare without it. Surely I can't be alone?

Either way, thanks for all the hard work you do!
Imperium4  [author] Oct 11, 2015 @ 11:31am 
@Polskers The Tree map is not set on Iaponia, so no trees will be displayed. I can look into it, it's not a hard work to do.
Polskers Oct 10, 2015 @ 7:42pm 
New update looks awesome! :)

Question about terrain mode though... I can't really see any trees on the map despite some terrain tiles saying "Woods"... Is that normal, working as designed? Or is there work still being done on the map for aesthetics?
Imperium4  [author] Oct 8, 2015 @ 7:09pm 
Updated with the new localisation and solved all known bugs.

Titles need more work tho (I want to make it a little more important than just a 'name') so it probably will be in the next update.

For now the patchnotes:

- The best of all, ideas, aspects, deities now have localisation! and some are re-balanced. All work of @Imperator Justinian!
- Solved the Japanese Nation formation bug. Tokugawa won't convert to Japan anymore.
- Solved a bug where there's only 5 church aspects for catholic when are coded 12.
Imperium4  [author] Oct 5, 2015 @ 5:15am 
@Sir Chasm when you say random you mean Custom right?
I've never tried custom nation in the mod, so I dont know what bugs/strange things happens, the custom nation files are in the base game, is not included on the mod, if you want to collaborate add me on steam and we can speak better.
Rusty Pancakes Oct 3, 2015 @ 1:18pm 
To start out i just want to say that this is by far one one the best mods for EU4.
I was wondering if you could add abit more support for the random nation nation feature in el dorado, as at the moment the names of leaders and advisors are very limited and far from japanese as well as the the random base tax map seems to be very glitched.

If you can direct me to the location were the random nation designer gets its names from i would be happy to expand it myself and would be happy to share the results with you or release them as a seperate addon to the mod.
El Keko Sep 26, 2015 @ 5:49am 
@xxDark55555xx
do the british isles really need something like this?
the reason japan needs this is because there are so many samurai clans that you need a whole map for them.
DeMOiX Sep 24, 2015 @ 9:29am 
Thank you sir for long waited update :) one of best mods over EU4 ! :)
Tired Sep 23, 2015 @ 7:56pm 
Someone should make a British Isles version of this. :)
Polskers Sep 23, 2015 @ 5:58pm 
Awesome! Glad to hear that the localisation is coming along nice. Thanks for the prompt response.
Imperium4  [author] Sep 23, 2015 @ 3:29pm 
@Polskers Yes, Imperator Justinian is doing it right now.
Polskers Sep 23, 2015 @ 3:11pm 
Will you also add localisation for idea sets for all the Daimyos? :) Looks good so far though, great work!
Imperium4  [author] Sep 23, 2015 @ 2:25pm 
@VisibleHand The decision will be solved on the next update (let a few days to discover new bugs)

The titles are not a bad idea, I really like it, and probablly will appear appear on the next update.

If you discover any bugs, please, report them ;)
VisibleHand Sep 22, 2015 @ 7:31pm 
It seems right now the Japan formation decision have some bugs. At later start date Tokugawa form shogunate at day 1.
In addition, could we change the daimyos to duchy tier with appropriate title 'Daimyo'? The King tier could be reserved for Kanrei and Kanto Kanrei.
Imperium4  [author] Sep 22, 2015 @ 11:56am 
@Furuta Oribe Also notice that the mod has changed the name, before was "Iaponia Universalis UPDATED 1.11.*" and now is "Iaponia Universalis 1.13"
Imperium4  [author] Sep 22, 2015 @ 11:55am 
@Furuta Oribe It is, try unsuscribe and suscribe again, if it doesnt work, please, apply the manual installation:

1.13.*: https://mega.nz/#!YlcTFSSZ!7K4WBoKBNlNOJ2Z1y3PVu7ouNAwOM3M8Wj5rts1TRyQ
花山法皇 - Emperor Kazan Sep 22, 2015 @ 7:43am 
It's greyed out in the mod selection screen, is it set as the correct version?
Imperium4  [author] Sep 21, 2015 @ 7:09pm 
Mod Finally Updated to 1.13!!! (1.13.1 actually)

- Reworked provinces to make it compatible with the new version thanks to @Marco!

- Re-reworked of The Catholic Update, now the events have more sense, resolved the loop, and now catholic will only spread between 1546 and 1640. Dead Catholics event will only fire if Catholics were spawned at somepoint.

- Added A LOT new national ideas, new deities for Shinto religion, Church aspects for Catholics and a new religion, Mahayana, with the mechanic of Hindú religion, all thanks to @Imperator Justinian!

- Reworked the fort system.

- Reworked the NormalMap for Japan. It only showed a black map.

- Fixed a lot of bugs

For complete patchnotes please, see the patchnotes section.

Thats all! Have a nice time with Iaponia, and thanks to @Marco and @Imperator Justinian for its great work! ;)
Imperium4  [author] Sep 21, 2015 @ 7:05pm 
IMPORTANT: If you started a save between my last comment here and this one, create a new one. Some National Ideas had a 0 displaced, so instead of giving 5% discipline was giving 50%, All is solved now, but please, beaware of this 34 min -danger- zone. If someone played too much, can send me the save and I will edit it in order to fix this. If you started a 1444 campaign, you probably never see those bugs.
Imperium4  [author] Sep 21, 2015 @ 6:28pm 
Mod Updated.
Imperium4  [author] Sep 19, 2015 @ 12:50pm 
@Furuta Oribe Yes, it will be released tomorrow or Monday at night.