Cortex Command

Cortex Command

Ancients
60 Comments
Average Genestealer Feb 18 @ 5:08am 
So, I was looking in the files and apparently the pyramid is supposed to have a death ray. Does anyone know how to get it to work?
Average Genestealer Feb 8 @ 7:47pm 
God I love how silly the weapon sounds in this are.
Average Genestealer Feb 8 @ 12:55pm 
STARGATE?! Does this work for the community edition?
BerkGoon Feb 18, 2021 @ 10:07am 
This really reminds me of an epic series called star-gate!
BMBL #GLF Jan 8, 2020 @ 2:50pm 
One of the first mods I installed and one of my favorites
Tatu  [author] Jul 15, 2019 @ 6:15pm 
Thank you very much : )
'Jin 漢字 Jul 2, 2019 @ 7:12am 
Amazing concept and a fresh feel of Cortex Command.
Tatu  [author] Apr 4, 2019 @ 3:48pm 
Thanks!
Spooky Apr 2, 2019 @ 2:11pm 
Pretty- Pretty n i c e I like the Mod I all so enjoy The idea of it That its Ancient Egypt And all so that its Fair And Not Unfair And or Soul crushing For me to fight against ( Lookin at you Space Marines ) Still great mod
Marsh Man Feb 25, 2018 @ 8:40pm 
Its a pretty cool mod. Fun and seemingly pretty fairly balanced. Some of the wind noises they make can get really loud / annoying tho.
Arc Feb 3, 2018 @ 11:04am 
Aaaaand necro.
Tatu  [author] Mar 15, 2017 @ 10:31am 
hahahaha yes, but sometimes I miss the friendly fire. It was fun to kill everything accidentally. It is good to have the option back :)
Obsidiyon Apr 3, 2016 @ 2:09pm 
I just suddenly got the thought that the flailing arm is actually spinning a crank to charge up their lasers, like one of those wind up flashlights XD. or those laser muskets from fall out 4.
I never expect this to work with friendly fire and quite frankly cortex command is crazy and wonky enough that I never expect friendly fire to work on any level (out side explosives etc).
I've played CC way back when there was no option to turn off friendly fire and a lot of stuff didn't work, like a guy with a shield in front and a person with a heavier weapon behind or guards across from each other on either side of a drop in point. yeah FF feels too extreame with CC, I think the option is just there for old times sake.
Tatu  [author] Apr 1, 2016 @ 12:58pm 
The thing with the off hand should be easy to solve, thanks to point that out
The friendly fire problem is a bit more complicated because of the way almost all the weapons in this faction were made (they use emitters that shoot everywhere near them and hit themselves, which is not an issue whit the friendly fire off).
Anyways, thanks for the comment! I will post an update sometime
Obsidiyon Mar 17, 2016 @ 1:33pm 
Really neat. I had a lot of 'fun' until I realized friendly fire turned on somehow then I got to have real fun. I always liked Mythologies, now I get to play a bit as one. Odd effects of friendly fire on is that almost every weapon instantly destroys itself when fired with a chance of removing its users arms too, though I figure this was never ment for FF on. another odd thing I noticed is when reloading the off hand behind the actor seems to flail in circles until reloading is finished.
Tatu  [author] Jul 6, 2015 @ 3:34pm 
whoops, true! Thanks!
I will upload a new version with the wrath gauntlet problem solved soon
Humm and the nova mace is intended to be weak against single targets because it can hit multiple enemies, but i think i will increase the damage a bit anyway ^^
Peter Jun 14, 2015 @ 3:16pm 
Let me first say that this mod is fantastic, friend. As a person gripped by egyptian history, this mod is especially enticing to me. But a couple of problems put a damper on the experience. Firstly, the first few weapons seem to be a bit too weak. I know they are the basic weapons, after all, but the light wand and nova mace both seem capable of firing a projectile that pierces the heads of browncoats and culled clones alike while leaving the enemy undamaged entirely. The earth mace works exceptionally well, though, so if you wanted to make a zerglike race capable of funding themselves very well, good work. The second problem is much less opinion based, though: wrath gauntlets do not seem to work entirely in void wanderers. You can order a Wrath Gauntlet and a Wrath Gauntlet Offhand, but they both become Wrath Gauntlet once in your storage area because of their naming scheme and are thus un-dualwieldable.
Tatu  [author] May 4, 2015 @ 8:58am 
I hope one day I will be able to make it run freely through the sand hills spreading death on its path. But for now it can only walk on plain and hard surfaces : /
The_Albatross Apr 20, 2015 @ 3:16pm 
I have to say I found the scarab is kind of unweildy for me but very good at the same time...
Tatu  [author] Apr 4, 2015 @ 2:55pm 
hahahaha well I'm happy it was not a total failure ^^
S O U P Apr 2, 2015 @ 6:03pm 
Nothing like what i was expecting (a large biped humanoid-esk scarab that fires fire out of it's hand), but it's really bloody cool!
S O U P Apr 2, 2015 @ 5:57pm 
YAY!
Tatu  [author] Apr 2, 2015 @ 5:07pm 
Scarab is here! After trying and trying it's still not walking well, especially on soft surfaces : /
I'll try to improove it.
All this dust was an accident, but I liked it so I kept it that way : )
76561198096564704 Mar 31, 2015 @ 10:18pm 
i love how the mummys explode in to dust.
S O U P Mar 28, 2015 @ 9:24am 
@Lopi-Tatuzudo i'm glad my idea is being made though! = D
Poker Penguin Mar 11, 2015 @ 3:56pm 
yay :D
Tatu  [author] Mar 10, 2015 @ 10:00pm 
Suport for unmapped lands2 and void wanderers! See the description to enable it
Tatu  [author] Mar 4, 2015 @ 4:52pm 
I will try to make all my mods compatible. The scarab is taking some time but is being made
Poker Penguin Feb 14, 2015 @ 1:41pm 
will it be compatible with unmapped lands?
:happymeat:
burningsky25 Feb 1, 2015 @ 12:59pm 
Wow really enjoyable and unique weapons all around! Nice work yet again. Very impressive.
Mr.Coolaid100 Jan 29, 2015 @ 6:57am 
looks promising I LIKE IT
Espanez Jan 26, 2015 @ 10:34pm 
Good mod, thanks.
Tatu  [author] Jan 22, 2015 @ 5:21pm 
ho I will! Just hope I have the skills to do it...
S O U P Jan 22, 2015 @ 8:32am 
I wonder what the super scarab will look like (if you choose to add it)
Tatu  [author] Jan 21, 2015 @ 8:15am 
humm maybe ethanjcoles
Tatu  [author] Jan 21, 2015 @ 8:15am 
updates! :)
wonderwaffle0000 Jan 15, 2015 @ 4:53pm 
and can you maybe update the stone guardians model so its not completely gold (maybe some black trimming)
wonderwaffle0000 Jan 15, 2015 @ 4:49pm 
i really love this mod, i also find it satisfying when i see the gold mist spraying out of dead troops
DragoonArcanum Jan 11, 2015 @ 2:31am 
OOoh,Goa'uld.
Tatu  [author] Jan 10, 2015 @ 3:15pm 
No, more like the egyptians i would say hahaha
JanK33 Jan 9, 2015 @ 5:46pm 
are these meant to be Atlantians like from Star Gate?
FishyMishy Jan 9, 2015 @ 3:14pm 
Now we just need a illuminati mod!
Tatu  [author] Jan 9, 2015 @ 11:42am 
Hey everyone, thanks for the comments and ideas! Obelisk rocket is ready!
Will post more things in time...
Pyresryke Jan 9, 2015 @ 2:21am 
Greatly reminded of the Goa'uld. Well done visual-wise.
guhrogi Jan 8, 2015 @ 11:52am 
Wait, you made Hunters and Biohazard? Oh my god. 10/10
Most interesting meme Jan 7, 2015 @ 8:46pm 
awsome mod dude hey if you need ideas just post it as a comment in here
Seasalt Carmel Jan 7, 2015 @ 4:54pm 
dude this is gunna be badass
maxhez Jan 7, 2015 @ 12:25pm 
For a drop-pod, you could have a pharaoh coffin fall from the sky and open up when releasing troops?
S O U P Jan 7, 2015 @ 7:45am 
the back maybe
S O U P Jan 7, 2015 @ 7:45am 
ok, make the scarab expensive and give it a weak spot