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of the rescue scenario cards are removed from the game."
You can thank the latest Mondoid from The Indie Stone for pointing me in this direction :D I'll be keeping an eye on this one for sure.
i frikking love it
1. I've balanced the whole game around professions and traits. Doing this allows all professions to be strong and weak in certain areas. Some professions are just not built to use guns and using them will not be the most optimal play style. Saying that, ammo is meant to be rare. If every player were meant to carry a double-barrel shotgun and find and carry maximum shells I feel the game would not have enough challenge and be very boring to play.
*If you see any profession or trait combination that gives a player a huge advantage at the beginning of the game, please leave a comment and I will fix it.
Please let me know if any rules are confusing or to complex and I will make changes.
but you have not planned a singleplayermode, do you?
also, what is the maximal player count you are planning to do?
otherwise, good idea, i see forward to a complete edition^^