Tabletop Simulator

Tabletop Simulator

Project Zomboid, the card game
35 Comments
bretsinclair Mar 31 @ 1:29pm 
You should add a limit of days to compleat objective like 60 days / number of players
bretsinclair Mar 31 @ 1:27pm 
Hi, same for me i love project zoboid
VHCGaming Apr 30, 2024 @ 3:24pm 
I know you probably stopped working on this and the last reply was in 2021, but I still really like this. I like the similar D&D combat system with the dice plus a card game. I hope you come back to this again, since I wanna see a full game.
Andy  [author] Mar 14, 2021 @ 7:07pm 
Piecemilling some more unfinished elements into the game. Hope to have 100% finished in the coming weeks.
Fihupure Jul 10, 2019 @ 4:33am 
@Andy will the game ever be finished? I didn't find it: "the first player draws three rescue scenario cards and places them face up on the table, the rest
of the rescue scenario cards are removed from the game."
Andy  [author] Jul 9, 2019 @ 5:39pm 
Rules link updated. Sorry about that. I may try to find some time to finish this game. Forgot how fun it is :cozybethesda:
Fihupure Jul 9, 2019 @ 9:38am 
Rules? URL is broken
Andy  [author] Jun 25, 2017 @ 2:31pm 
Rules URL has been updated. Sorry about that. Enjoy!
Pvt.KotanZky Jun 23, 2017 @ 8:17am 
Rules? URL is broken
Paramour Jun 22, 2017 @ 9:59pm 
Rules? URL is broken
Notice me Senpai Jun 13, 2017 @ 3:03pm 
haha,:steamhappy: Nice, then take your time!
Andy  [author] Jun 11, 2017 @ 3:24pm 
diaper changing baby :steamhappy:
Notice me Senpai Jun 6, 2017 @ 5:30pm 
Next baby as in new project baby or baby baby as in change dipers baby?:steamsad: If first I really want to play this game. If seond then congratz and take your time :steamhappy:
Andy  [author] Jun 6, 2017 @ 4:31pm 
I really wish I had the time o finish this! Maybe after the next baby :steamhappy:. Thanks for the ideas! I will pick this up someday if the time is right.
Notice me Senpai May 31, 2017 @ 9:00pm 
Have you conciterd gear condition at all? Also will you be adding food at all? But over all this game looks like it will have great potential when finished and or when it becomes semi playable. I am looking forward to playing this with friends!!!
Andy  [author] Oct 3, 2015 @ 2:38pm 
Finally back to finish this. Look for new content, artwork, and rules coming in the next few weeks.
Andy  [author] Jul 6, 2015 @ 2:49pm 
I don't have time to fix any of the current issues right now. Busy with work. I will make an update one day though when I have a free minute one weekend. Sorry, but thanks for the interest.
ЙОГУРТ Jul 1, 2015 @ 1:43pm 
Correcting myself: I meant Monster Trait cards, not profession cards.
ЙОГУРТ Jul 1, 2015 @ 1:39pm 
I hate to be a bother, but whenever I load the mod, I can't play the trait and profession cards because all of the cards are like puzzle pieces to one whole card. I whould love it if that gets fixed so I can try to even play this cool game. Thanks.
Rachealica May 30, 2015 @ 11:19am 
This is AMAZING!!?
tom foolery Jan 13, 2015 @ 5:24pm 
Cool mod dude. I swear I've just been stumbling across more and more reasons to invest in Tabletop Simulator lately. This is really impressive. Awesome concept, kind of reminds me of Munchkin.

You can thank the latest Mondoid from The Indie Stone for pointing me in this direction :D I'll be keeping an eye on this one for sure.
Ghoden Jan 8, 2015 @ 4:04pm 
hey bud, I had an idea. as we all know zombies become more active at night, and at the end of a round and you go to a new day and nothing happens, what about having to make a roll to see if zombies find you, and maybe the closer you are to a horde the more likely you are to find enemies? maybe that could be a hard mode :p
CastroTheMexican Jan 8, 2015 @ 2:12pm 
i'm willing to try this out :D
grimm plush Jan 7, 2015 @ 2:57pm 
played it with ya
i frikking love it
SoDopeStavi Jan 7, 2015 @ 11:45am 
We played together. I love the concept! Excellent work!
Andy  [author] Jan 6, 2015 @ 8:16pm 
I've removed the door and enemy dice and replaced them with door cards and event cards. Now when a survivor explores a new location instead of rolling dice to find out if the location is locked or not and the number of enemies. They just draw a card from the door and enemy decks. I think this makes the whole exploration mechanic less complex and hopefully the game is much more fun this way.
Andy  [author] Jan 5, 2015 @ 3:00pm 
Currently all survivors are level 1 until I add the experience/level up mechanics.
Andy  [author] Jan 5, 2015 @ 2:55pm 
The rulles are unfinished. I still have to add rules for How to Fortify, Craft, Horde Combat, Level Up/Experience, Gun Play, and a few other misc. clarifacations.
Andy  [author] Jan 5, 2015 @ 11:22am 
Just a few notes.
1. I've balanced the whole game around professions and traits. Doing this allows all professions to be strong and weak in certain areas. Some professions are just not built to use guns and using them will not be the most optimal play style. Saying that, ammo is meant to be rare. If every player were meant to carry a double-barrel shotgun and find and carry maximum shells I feel the game would not have enough challenge and be very boring to play.
Andy  [author] Jan 5, 2015 @ 11:22am 
2. To expand on balance. I've tried to make the professions work in a way that they either begin with strong stats or strong equipment. Professions that look like they have really high base stats and strong starting equipment are penalized with traits that take a big hit on their base stats. I've done this to hopefully add randomness to the game, and the end goal was to make it so that each playthrough is very different.

*If you see any profession or trait combination that gives a player a huge advantage at the beginning of the game, please leave a comment and I will fix it.
Andy  [author] Jan 5, 2015 @ 11:20am 
After the test runs last nite I had a lot of great feedback. I've made some changes to many rules and mechanics. I've finally organized and formatted all of the rules and descriptions for gameplay into a pdf. I tried to explain everything out as detailed as possible and left as little room for ambiguity in the rules as I could think of.

Please let me know if any rules are confusing or to complex and I will make changes.
Ghoden Jan 4, 2015 @ 8:46pm 
the game is amazing! had a lot of fun playing earlier, definitely gunna share with a few friends, come up with some ideas and get back to you, great work man!
gabgab01 Jan 1, 2015 @ 1:41pm 
This is the best videogame to cardgame converted cardgame i've seen so far, good work!
but you have not planned a singleplayermode, do you?
Andy  [author] Dec 31, 2014 @ 2:30pm 
I will update with rules/mechanics. Right now I am still building the assests for the game, so only cards will load if you download it now. The basic idea will be a team based survival card game. Similar in mechanics to games like Munchkins and Villages, with some elements from games such as Betrayal. If you have any suggestions feel free to leave a comment.
gabgab01 Dec 31, 2014 @ 2:25pm 
can you put some basic rules/gameplay ideas in the description? i'd like to know if it will be fun for me playing it without having to download it (i know it sounds mean).
also, what is the maximal player count you are planning to do?

otherwise, good idea, i see forward to a complete edition^^