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I like the idea of simulating disorientation but I'm also playing a silly video game so I want it to be simulated and not necessarily feel it. Like a flashbang in a milsim. I'm okay with simulated tinnitus and a bang sound but I'm not okay with that flashbang actually detonating 180 decibels straight into my headphones and simulated tinnitus louder than my actual tinnitus.
I like the idea, don't get me wrong. Just wish I had the option to make it a tad bit quieter.
You are aware that getting shot isn't supposed to be pleasant, yes?
Not terribly so. If there is a critical error, I'll fix, but otherwise no.
I apologize for this issue. I've not had many issues with it, but I'll look into it.
could you add serverside option to remove notification about mwb incompatibility upon respawning?
It is meant to be overstimulating and make you panic. However, if you feel settings are too high by default, everything is customizable :)
Mods that multiply damage #s are highly recommended, such as my own Drop Dead system. Just tweak multipliers in the settings menu :)
I personally use a first-person death mod. I am unsure of the cause behind this. I'll look into testing.
I appreciate your information! During my playtest, I was pretty sure I had fixed that bug. Thank you for letting me know I didn't! I'll update it soon.
So for example, I have TacMove and ULX setting my walk and run speed to 100 and 200(respectively), when I do dps_debug_pain 100, wait a second, then set it to 0, I magically move at like twice the speed. No idea why. Figured I'd report it to get an option added for manual speed overrides, since disabling adrenaline and or enabling arcade mode just don't fix the issue.
Otherwise really cool addon pls keep updating it,,, also if you need someone to help test I'm kind of goated at that lol