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OopsMyBad.OopsMyBad+<TrackWeapon>d__16.MoveNext () (at <70f862fbbc8e48dea7fd368735e4ad8c>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e8ad740a36e94573bdfd43b460604777>:0)
Error: Cannot create FMOD::Sound instance for clip "" (FMOD error: Unsupported file or audio format. )" <- Part of an exception log I got after the game froze in Subterranean in an expedition as Rivulet.
Do you happen to have the bepinex console enabled? That often displays issues that don't get otherwise logged, we might find who the culprit is there.
[Info :Oops, My Bad] Saving VultureMask ID.-1.8345 was held by Player 1
[Info :Oops, My Bad] Saving Slugpup ID.-1.7732 was held by Player 1
"Scavenger ID.4037.30255: Calculating reputation penalty leniency for violent act against friend by player 1."
"Die! Scavenger"
The scavenger in question was further away from other scavengers, but the first two crashes occured with them grouped up - the listed IDs were just different every so often
I was able to replicate it again in SI_D06, moments ago.
As for settings, I have "Apply leniency for close-by threats" enabled and set to a max distance of 3, with "scaling with closeness" also true. All other options are the default.
The pearl monkeys need to show some respect >:(
Poor
but anyways, could you add an option to befriend a single scavenger and make em just follow you everywhere?