Garry's Mod

Garry's Mod

Better Prop Placement
156 Comments
rockbobby Apr 17 @ 1:56am 
Can you make it so you can turn off the placement for entities
darksword Mar 12 @ 5:53am 
The props freak out when i roll the to lay down on the floor. How to fix??
indeepj Feb 22 @ 4:06pm 
for some reason this is causing some issues with mods like gwater 2? some items either arent spawnable or dont work
Kuba7654 Feb 20 @ 11:53am 
well will you update it so it has the toggle option that does that it checks for the other props collision hull so you cannot accidentally clip the prop into the another one? (AWESOME ADDON ALSO)
bearishplane17 Feb 4 @ 2:38pm 
Woah. NextKurome76TheSoldier credited? That's pog
K0r0b0chka Jan 29 @ 11:33am 
I'm writing a command but it still doesn't work. Can you explain why?
RaidinBirb Jan 28 @ 2:31pm 
Holy crap, never I would've thought I'd need this sorta add-on... decorating rooms and stuff (more so shelves) have been made absolutely smoother! Maybe a bit janky with ragdolls, but for primary purpose of prop-placing this one's a master-class of a tool .D.

Helluva add-on you got here, fella!
Comrat Jan 13 @ 1:07pm 
could you make it so you can re-place existing props using the same editor?
SilverVixen Jan 6 @ 9:23pm 
hey minor issue but if you have it set so your spawn menu is press to open instead of hold to open its a bit ♥♥♥♥♥ as you cant close the spawn menu until the system is deactivated mainly by clicking somewhere to spawn the prop, wanted to make sure your aware
ricky dicky doo dah grimes  [author] Jan 3 @ 5:40pm 
yeah its not perfect especially if you are scaling any of them although i didnt run into any issues with vanilla props. i also forgot to mention in the description that you can disable placement for ragdolls using cl_bpp_enable_ragdoll 0 in the console if that helps
Dallas Ver Jan 3 @ 4:53pm 
I don't know why, but sometimes it breaks prop or ragdoll collisions. And it's really sad, because the addon really simplifies scene building
Serjo_YT Jan 3 @ 7:37am 
queenoftheskys its cool
queenoftheskys Dec 31, 2025 @ 6:19pm 
that thumbnail wild 💀
Dr. Scondon Breenman From HL3 Dec 30, 2025 @ 9:52am 
With dupes?
Sunny Dec 28, 2025 @ 5:31am 
It doesn't work sometimes
дабстеп мытищи Dec 16, 2025 @ 12:33pm 
it would be amazing if this placement mode was activated only when you middle click the item
mkbong2707 Dec 15, 2025 @ 3:43am 
this very good mod :)
Ms. Maple Nov 10, 2025 @ 1:47pm 
♥♥♥♥♥+c should be axis movement percentage, the axis moves way too much
SneakyFox640 Nov 9, 2025 @ 8:50am 
Could you please make it so you can turn it off when playing cuz its really anoying to have to leave then rejoin with it off
BranBoi Oct 24, 2025 @ 6:11pm 
no settings?🥺🥺
John ODST Oct 20, 2025 @ 7:45pm 
this addon conflicts with the TARDIS addon, hopefully there could be a fix, or maybe add a blacklist?
TheRealNCRTrooper Oct 19, 2025 @ 2:59pm 
Wish it could be compatible with advanced bonemerge, When I merge the prop with the ragdoll, I tried to unmerge, but can't, because the text says: can't unmerge the entity.
https://steamcommunity.com/workshop/filedetails/?id=3214439967
PacificRim_Raiju Oct 17, 2025 @ 11:15am 
Ok, skid7939's comment is gone. Good!
Denneisk Oct 16, 2025 @ 10:08am 
Freeze should apply to all bones in the model (i.e., for ragdolls).
Poolsup (TH) Oct 12, 2025 @ 11:06am 
umm the entities soon spawn turn error sign models
edl411 Oct 11, 2025 @ 11:13am 
This addon conflicts with Wiremod's Prop/Contraption spawners. When you press a button that activates a Prop/Contraption spawner, it makes you try and place the item yourself instead of spawning the prop/contraption.
Bonyoze Oct 10, 2025 @ 11:12am 
by use I mean try to mimic off of since it's normally what gets called when a player spawns something
Bonyoze Oct 10, 2025 @ 11:04am 
or CCSpawn [github.com] which handles props, ragdolls, and effects
Bonyoze Oct 10, 2025 @ 11:02am 
should use sandbox's GMODSpawnProp [github.com] function since it handles all that for you along with the undo history
ricky dicky doo dah grimes  [author] Oct 10, 2025 @ 8:03am 
@Леонардо Мило$$ good thinking I forgot about that
Леонардо Мило$$ Oct 10, 2025 @ 7:39am 
dude add hook.Run("PlayerSpawnedProp") because scripts can't detect spawned props
ricky dicky doo dah grimes  [author] Oct 9, 2025 @ 3:53pm 
Yes i will eventually add client-side control. Whats there now was a last minute addition to have at least some control and since server cvars were the fastest option i used them
Bonyoze Oct 9, 2025 @ 12:38pm 
Possible to add the convar clientside for toggling it per-player for multiplayer servers? Otherwise it has to be enabled/disabled for everyone.
ŸouŋgPũrpleĎragōnŚtarlŏk Oct 8, 2025 @ 2:19pm 
Now addon is perfect! Thanks you so much
Innmay Oct 8, 2025 @ 1:03pm 
Ingenious, this is a STELLAR addon!
ricky dicky doo dah grimes  [author] Oct 8, 2025 @ 12:42pm 
Okay i found the problem. It will be fixed in the next update
ŸouŋgPũrpleĎragōnŚtarlŏk Oct 8, 2025 @ 12:32pm 
@ricky dicky doo dah grimes

I just checked now, where there were zero addons, only your one addon. While the addon is running in single-player mode, it works perfectly as it should, but if you launch multiplayer, the scaling doesn't work or breaks without errors. You can check it yourself. Just start the game in multiplayer mode, for example, with 8 players, and you will see that the scaling breaks.
ŸouŋgPũrpleĎragōnŚtarlŏk Oct 8, 2025 @ 12:27pm 
There were no errors on my end or on the server, but I expected the add-on to work stably in multiplayer mode.
ricky dicky doo dah grimes  [author] Oct 8, 2025 @ 12:05pm 
Weird it works perfectly fine on my end. Did you get any errors? Maybe try disabling every other addon and leaving only mine enabled
ŸouŋgPũrpleĎragōnŚtarlŏk Oct 8, 2025 @ 12:01pm 
@ricky dicky doo dah grimes

Addon broken. I scalee prop make him big or huge, https://i.imgur.com/oGCz4BN.png
But i see that https://i.imgur.com/yj5miDJ.png
Nebtoons Oct 8, 2025 @ 10:10am 
better than roblox :3
hyperthrandulion Oct 8, 2025 @ 8:37am 
man...that sucks, i really like spawning item using the F1 but now i cant closed it again if i pressed the F1 button again. if i remember a couple days ago im able to do it but for some reason after couples of day i can't (my theory is maybe because one of your updates), i guess this "bug" stays forever :(

or atleast until someone found the issue & fix it wich is i hope for you
ricky dicky doo dah grimes  [author] Oct 8, 2025 @ 8:09am 
Strange +menu and -menu binds are allowed so im not sure why its not working
hyperthrandulion Oct 8, 2025 @ 7:53am 
@ricky dicky doo dah grimes. its still the same, i can't close the spawnmenu after i clicked the props that i spawn if im using F1 to open it. this is one of the patch that you give in 7 october: "during placement all custom binds will now be disabled" im not sure but i think because of this it happen. please fix it man i really like the addon but this is need to be fixed :steamsad:
ricky dicky doo dah grimes  [author] Oct 8, 2025 @ 5:55am 
@hyperthrandulion check now if it works
hyperthrandulion Oct 8, 2025 @ 2:28am 
I have a problem where i press F1 to open the spawn menu (so that i dont need to hold Q), but when i spawn an object or anything i can't press the F1 button anymore to closed the spawn menu, unless i press Q but it makes the prop being cancelled, and also escape but i must press it again to unpause it. please fix it or maybe at a way to dissable this

(I think the 7 october update causes this to happen)
ThePear Oct 8, 2025 @ 2:14am 
I cannot find something to allowed me to uses this mod :(
#RaidCore# Timurka Oct 8, 2025 @ 12:35am 
This Is xuy?
:steamhappy:
ricky dicky doo dah grimes  [author] Oct 7, 2025 @ 8:18pm 
Yep I messed something up and it threw errors but now it should work
ŸouŋgPũrpleĎragōnŚtarlŏk Oct 7, 2025 @ 8:05pm 
I think no prop scaling?

Last update
temporary disabled prop scaling