Europa Universalis IV

Europa Universalis IV

Sanguis Caelo
51 Comments
Oxtail Q. Williams  [author] Oct 1 @ 6:29pm 
@master_junus long trier best trier
master_junus Sep 26 @ 8:11pm 
i have a quick lore question, @Mamluke: why has trier snaked across germany?
Mamluke  [author] Sep 18 @ 7:20pm 
@Nexus quite a bit. they survived the plague in the balkans, but in the early-to-mid 1300's the Anatolikon (Byzantine Anatolia) completely collapsed. The region was eventually repopulated by groups fleeing Byzantium, foreign invaders from across Europe, and some Turks. It is not reflected in game right now
Scullex Sep 18 @ 6:13pm 
i love the fact that its just a spooky comet that made everyone tweak out
Nexus Sep 14 @ 5:25pm 
@Mamluke so whats up with the Byzantines?
LegendarySnake Sep 13 @ 12:10pm 
I liked Erzurums Flag more cause its a bit different id suggest keeping them in but maybe you could add like a resurrect Ottomans Decision to them that would be cool or just add Ottomans its up to yall ig

Also i ran into a Issue ig... why are all the Turkish Advisor and General Names for all the "Turkish Countries" in this Mod very Christian or well Greek xD

https://imgur.com/a/oAFY3dt

Just letting yall know but i like the Mod so far :)
Mamluke  [author] Sep 13 @ 8:24am 
@LegendarySnake looks like a great idea for future erzurum content...
Mamluke  [author] Sep 13 @ 8:23am 
@RUNNYFARTSLAVE42 yes, including an imperial entrance into the HRE
assblaster69 Sep 13 @ 6:28am 
why is poland white
LegendarySnake Sep 13 @ 12:25am 
I missed Ottomans in this so i added them with Console over Erzurum with the similar Flag:
https://imgur.com/a/cmtcgrZ
Kebab removes you hehehe you cant escape it not even in a fucked up Red Comet Plagued World xD

(Ofc it had a Generic Missiontree and was kinda boring but i had multiple mods that made it somewhat interesting enough to resurrect Ottomans lol)
Tyyx_4u Sep 12 @ 10:47am 
W Mod
RUNNYFARTSLAVE42 Sep 11 @ 8:46pm 
SICK MOD ANY CHANCE AT BYZANTIUM CONTENT :3
Pikachulord Sep 11 @ 2:53pm 
mod already looks great, you're cooking
303Gaming Sep 10 @ 5:09pm 
This mod looks very interesting, cant wait to see how it turns out!
Mamluke  [author] Sep 10 @ 12:16pm 
@rifandi12345 smaller patches are being put out every few days. There is a large content drop planned for around a week or two from today.
rifandi12345 Sep 10 @ 5:12am 
update when?
Mamluke  [author] Sep 9 @ 10:21am 
@nexus yes!
Mamluke  [author] Sep 9 @ 9:15am 
@mijo the left two most missions are for French Minor States, I will double check to make sure that includes Berry itself. If you formed France and they disappeared, thats a known bug and will be pushed in the next bugfix update!
Nexus Sep 9 @ 8:11am 
Any lore for the Byzantines?
Glezhan Sep 9 @ 7:35am 
can you really call mod total covnversion if map is the same? i always thought it is most important part of total conversion
Mijo Sep 9 @ 4:32am 
I think the Berry mission tree broke, the left side just completely disappeared for me
Octavian Sep 8 @ 11:01pm 
Can you add a Noahhide world conquest tag in Italy? Maybe it has national ideas on interest per annum and culture conversion cost?
Mamluke  [author] Sep 8 @ 7:00pm 
@PersonnaGratiner If you're an Angevin fan, you are in for quite the ride with their planned content!
PersonnaGratiner Sep 8 @ 3:01pm 
Angevin Empire in begining ? I'm in !
Epicness Sep 6 @ 5:17pm 
(nvm, Berry has some content)
Epicness Sep 6 @ 5:13pm 
The mod was enjoyable when I played Asturias-Leon. However there was a couple of issues, like there was a mission where I had to cheat to complete to do more of the tree. I think it was "Crush Lusitania Rebellion" where I annexed all of it yet I never had the ability to complete it. And also, as said in the comments already, when I colonize, the game crashes. Also, it would be cool to have a Iberian formation tag. I am also looking forward to see more mission trees for different nations like Berry and the Angevin Kingdom.
Mamluke  [author] Sep 6 @ 6:46am 
@Roberto Known issue, we are looking into the problem. Fixes soon!
Mamluke  [author] Sep 6 @ 6:46am 
@King Arthur's Top Guy No, not normal. This is a known issue that will be fixed asap. Check out the discord (https://discord.gg/SufVVFZ59w) to report bugfixes!
Roberto Sep 6 @ 6:17am 
While playing lusitania the game crashes when trying to colonize province
Ckasaron Sep 6 @ 6:11am 
So according to the loredump, the Fourth Crusade actually did its intended job and didn't sack Constantinople? I'd love to see a Balkan loredump to explain what happened to make things as shattered as they are.
King Arthur's Top Guy Sep 6 @ 5:22am 
Is Shrewsbury (province 240) not having a culture normal?
Pablo  [author] Sep 5 @ 3:34pm 
@majinmire NII Graphical Pack is the visual mod I use for my system, and is present on the screenshots
『Majinmire』 Sep 5 @ 3:22pm 
What map font mod are you using?
Oxtail Q. Williams  [author] Sep 5 @ 3:18pm 
Thanks?
The Great Cornholio Sep 5 @ 3:01pm 
We love Mamluke, We love Pablo, and most of all, we love our Sri Lanka friend Smonky
Pablo  [author] Sep 4 @ 7:05pm 
@realsheevpalpatine most of our nations will ideally have custom mission trees. Naples will be getting an entirely new mission tree to reflect their role in the world as the head of the HRE, and allow them to either focus on Internal Empire (HRE/Centralization) or External Empire (Conquest and Claims/Decentralization). Angevin Empire is getting a dedicated update and mission tree, to be released soon as the "Kings and Khans" update. Byzantium will also be getting custom content down the line as well. we will be posting updates here and on our discord.
RealSheevPalpatine Sep 4 @ 6:25pm 
Really like the premise but do want to ask, will Byz and other tags from base EU like the Angevins and Naples get access to their dedicated mission trees?
Mamluke  [author] Sep 4 @ 1:06pm 
@Ducc.-. The Lusitanian Revolt is fired by an event 6-12 months into the game. Currently it is bugged, it is at the top of my priority list to get fixed.
Pablo  [author] Sep 4 @ 12:49pm 
Mpqx200 Sep 4 @ 11:22am 
very cool mod! Looking forward to new updates and content! Keep up the good work brudder. :steamthumbsup: :steamthis: :steamhappy: Take my gold kind stranger!
goooooh Sep 4 @ 10:05am 
Sick man, love all the effort. Keep it up!
Eddie_the_rawke Sep 4 @ 7:34am 
why are there Germans in Sweden?
awa Sep 4 @ 4:34am 
Do you have a discord server so I can know when there will be a new update?
Ducc.-. Sep 3 @ 7:36pm 
how do you trigger the lusitanian revolt? do i just have to wait?
Oxtail Q. Williams  [author] Sep 3 @ 1:23pm 
Trvst the plan
Mamluke  [author] Sep 3 @ 1:20pm 
@awa Many plans in the pipeline as well as bugfixes. Stay tuned!
awa Sep 3 @ 12:58pm 
nice mod, but currently has a lot of bugs (like missing flags or bugged missions), but I would like to play more campaigns with it in the future 8/10:steamthumbsup:
goooooh Sep 3 @ 9:38am 
Can you post pictures pls, the description sounds very cool but I don't want to look until I see pictures
TIBERIUS EQUITIUS GRACCHUS Sep 3 @ 5:22am 
Gave the mod a quick look over, and I must say I am impressed. It has a very distinct setup, and I am most interested in where things are headed. I've been able to put together the general story in bits and pieces and it's pretty unique.

Would love to have a timeline of events to understand how this world diverged from ours (Like what is up with the Scandinavian culture group which seems to be made of three separate culture that migrated to the region)
Oxtail Q. Williams  [author] Sep 2 @ 6:58pm 
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