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And yes, RS is now compatible with 2.0.3.
i need bomb hull.
Come to think of it, you're not supposed to be seeing Guardians yet, they're a 1.1.0 feature. (Parts of the underlying code may already be there, but it's only just enough to throw nonsensical errors into the console.)
Yes, the upgrade stacking might actually be multiplicative. I'm not sure, but it seems consistent with some other things I've seen. Not sure how easy it'd be to add a 'this is from that' sort of indicator, I'm afraid.
It just seems that the percentages are being multiplied on top of each other and not scaling off the base value. I just don't really like the way the balance is based around whos got the biggest % bonus. Feels pretty weird that theres alot of things that can cause fleets to just do more damage as well. It would be great to see where it was all coming from in the tooltips.
The remnant fleets fall off pretty fast at least most of them.
Whats wrong with the Remnat guardian?
I'm not sure what you mean by "Hulls hexes just seem to be the larger one". :o
Well, all the tech grids have always have a decent proportion of percentile boosts, even in ABEM. Mind you, ABEM probably had less of them, or at least it had more regular unlocks. Good point on the UI, I think that's easily fixable.
Heh, you could actually make a tech grid resembling Sins with relative ease. You're probably the first person to complain about the way everything can be cranked up to eleven, but I can't say I don't understand how you feel. I sometimes want to impose more restrictions, too.
On the vanilla stuff I did notice that they were just that they might need more balance. Hulls hexes just seem to be the larger one, not sure if you can adjust that.
As for the research that was for the base game, tried Technocracy suffers from the same percent based problem though the range on the weapons is far more problematic. Then theres the whole UI being unable to tell what rank the tech is at.
Tech does seem like a problem the only Game I can think of that I wish the tech tree was more like is sins of a solar empire. The percent based effects aren't as large as they're in this game. I just mainly hate how large the numbers can become for fleets and ships.
As for the Defense cap... does it really? The Rahta's default government already provides Delinquent and a Heavy Carrier, and building a Barracks on developed or Desert tiles provides Defense storage for free, if you need it that early in the game. (And you probably don't - Defense automatically generates support ships, the Defense Reserve just lets you pop in a wave of supports on demand as opposed to waiting for them to spawn on their own.)
Hulls are also a vanilla thing, not much we've done there. Xenophobic and Extragalactic are, again, vanilla stuff, which brings us to Berserkers.
A few other things of note.
Xenophobic attitude goes back and forwards theres not really going to be much of a chance to maintain 22 outposts on the borders.
The life Extragalctic just feels way too overpowered with the whole auto settleing at least vs the ai.
Berserkers, The whole glory thing seems to be way too fast early on and it seems to just go off the number of ships destroyed. Feels like it should have a grace timer. Other then that it needs just a defence starting cap like the attitude Delinquent.
In the meantime, here's a link to the new download: http://steamcommunity.com/sharedfiles/filedetails/?id=812827373
gotta unclock them all :)
It's not really all that secret if you look at the research files - it's just that they're not always visible (or even available) ingame.
that thing was rare :(
well thanks for info. This DLC have many hidden feature it seems.
but i cant find collosal hull in any gameplay.
any help?
I would invest 100 mil for clycium alone :/
rare goods need big budget and labors i think.
however, can i have terraforming ability to get clycium ? (resource that generate artifact). sometimes i didnt have that resource in playthrough. also some othe rare resource.
just little request of mine :)
Fixed it up for the next patch (or 1.1.0 open beta, whichever comes first).
Also, could you please post your responses in there rather than here? :P
http://steamcommunity.com/workshop/filedetails/discussion/355873534/152390648084202002/