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set src=..
@REM 要接收添加口型数据的语音文件夹路径
set dst=.\sound\player
set nekomimi=%src%\bin\neko\source_nekomimi.exe
%nekomimi% copy_valve_data "%src%\left4dead2\sound\player" "%dst%"
%nekomimi% copy_valve_data "%src%\left4dead2_dlc1\sound\player" "%dst%"
%nekomimi% copy_valve_data "%src%\left4dead2_dlc2\sound\player" "%dst%"
%nekomimi% copy_valve_data "%src%\left4dead2_dlc3\sound\player" "%dst%"
%nekomimi% copy_valve_data "%src%\update\sound\player" "%dst%"
@REM 脚本文件的两个变量dst和src是相对路径,如果你不按照要求把脚本文件放到正确的地方,相对路径会对不上,你得自己把路径改成绝对路径
pause
@REM 从原版wav语音文件里复制valve口型数据到自定义语音wav里,根据目录结构去对应要复制和复制到的wav文件
@REM 完成后需要重建声音缓存snd_rebuildaudiocache
@REM 主要用于编辑gameinfo.txt添加Game Path形式的语音mod,其它形式安装的需自行转化
@REM 所以你得确保left4dead开头和update目录里的语音文件是原版的,
@REM 有些语音mod的安装教程是直接覆盖原版文件,口型数据是存储在wav文件里的,不然会复制不到。
@REM 这个脚本放到游戏根目录下的xxx文件夹,运行即可。
@REM xxx文件夹里是你的自定义语音,也是你编辑gameinfo.txt添加Game所填写的目录名,结构应该是这样"xxx/sound/player/***/*/*"
@REM 命令行输出里有看到过SUCCESS即成功
Limited to specific supported mods.
此修改是否适用于游戏的默认纹理和设置?还是仅限于特定支持的模组?
The issue where shortcut keys couldn't open menus has been fixed in the new version.
No compatibility issues with other mods have been reported so far.