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0.566 is the limit because of two reasons.
0.5 ensures that 30 hz is skipped every second. It skips half the first update then half the second update. This puts the total delay at 0 seconds.
If you use 1, it would normally skip one full update then fire, however now it is skipping one, firing, then skipping another and firing again, putting the delay at 0.5 seconds.
If you use 2, it skips both updates then fires, putting the delay at 1 second.
Etc, etc.
0.066 ensures another 33 ms of time is skipped per update, in case any frame dependent actions are being taken.
So, for example if I want to take a timer with a .1 delay and fix it, then I have to use the following formula:
0.1 * 2 + 0.566 = 0.766.
But the really ♥♥♥♥♥♥♥ annoying part is that some things have parent timers, so you have to figure out what the parent timer is. Changes to any timer underneath the parent work normally, the parent is the one that updates per tick.
For AI behaviors, it's the perception timers.
For AI attacks, they use the difficulty scales.
It is very, very complicated.
The jackal leg thing is just because the jackal's legs don't have collision. That's not a bug, it's actually just the case for every character before Reach.
Nothing else to say, just look at that quote.
Brother, Elon Musk is a Nazi, the remards "leading the current techsphere" or whatever are all fascists grinding the world and people down for quick cash, that's literally why that AI generative slop is everywhere and pervading every single part of our lives now.
Now, this doesn't make any difference whatsoever when you're developing a game for a console under fixed conditions, but GBX and MCC both increased the framerate.
MCC's solution to these problems was to increase the tickrate to 60, breaking a bunch of ♥♥♥♥ but fixing other ♥♥♥♥.
The actual solution is to just make sure the game's internal functions all run at minimum 33 ms.
Which, it is just a matter of incompetence and/or apathy that they couldn't figure that ♥♥♥♥ out on their own.
I call ♥♥♥♥♥♥♥♥. The two main big modding community discords are both led by trans figureheads. Them and their teams are pretty much the only reason we even have *any* documentation in the first place, ♥♥♥♥ one of them is one of the founders of C20 which is the only actual formal resource we can point people to to learn the basics and is used by nearly everyone daily.
Three of the biggest modding projects in development (H2R, Halo 3 Combat Evolved and Halo:Reborn) are led by queer folk, while one of the biggest CE mods ever (TSC:E) with *extensive* documentation was also made by a team of likeminded people with most of them being very eager to answer any questions you may have in the Reclaimers discord, not to mention they were fundamental in putting together the early beginnings of what would turn into SPV3.
I think the community is indeed responsible for a lot of its own shortcomings.
That said, 343, Halo Studios, and I'd argue even Bungie themselves, were responsible for a lot. Even still, I do think Halo's community, both modding and not, has had major cultural issues. That's really my main point with that.
The tools being ♥♥♥♥ and MCC making things harder doesn't fully explain the community hoarding basic info and knowledge as a currency only some people have the right to have. Companies are an enemy of all, but there are definitely internal issues within any community that are not exclusively caused by a company's managers.
Thanks for your hard work!