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As soon as a reload occurs after 1490ish, the game crashes on load.
Two questions however. First why are the planes so close to each other and not spread out, Are you leaving room to add even more planes?
2nd, could you of placed the planes above the map board? As in above the wooden map border, That way every thing inside of the border would be the plane of anbennar. I know the VN mod adds extra wood board parts so in theory it should be possible
You're awesome for that, buddy. Keep up the stellar work. >:D
I had numerous monument mods active, as well as Alien Anbennar Estate Ideas and Anbennar Idea Slots+
It was the New-master from their Discord rather than steam version. The one that adds the continent of Insyaa as an active place.
Were you playing on the Steam branch of Anbennar? What submods did you have active?
Thanks for the report! It's fixed now.
@Lord Troutacus
Oh right, I can get the mod's features custom-nation ready next update!
I mentioned that event constantly happening; it seems to be, according to debug mode, planar_general_events.2
I'll update if others show up.
Wouldn't be right if I didn't spread their ilk to places they shouldn't be. >:)
Only three MTs at the moment (Fugue Demesne, Obsidian Empire, and Broken Rune), but I can definitely give MTs their own description section once the fourth is added.
i cant move from Rafflesialon to Sprigi Twani
i didnt build the monument, but Yezel Mora did on their end. they are able to move to my province but i can't move to their's. they do have a fort on the their province (though so do i), not sure what's causing the issue
I dont think it's an issue of me not having the monument built (not that i can, as global flag shadow_swamp_gateway_opened is true), and even Yezel can retreat from my province.
Any ideas on a fix?
Broken Rune:
The trio of missions of Scavenge the Undercity, Weaponize the Hoard, and Avenge Zelenzorn don't seem completeable; they tracking for exploiting development, using rune government actions, and overrunning(stackwiping) don't seem to work.
Fugue Demesne:
Shouldn't they start with Spirit Military? They're made of up Shades. It would also make playing them even more unique, right?
Turn on the "Terrain in Uncolonized" graphics option
You can leave the planes by upgrading great projects. Upgrade the Umbrafflesia or Shadow Citadel to leave the Shadow Plane, the Feyqueen's Egress to leave the Feyrealm, and the Runemaw to leave the Serpentdepths.
outside of being probably able to avoid it if I didn't forcibly move my capital into the tree of stone to do an dwarven empire formable meme.
@madpoet yeah I can see why, when I force triggered hoardcurse I literally facetanked it with 0 ♥♥♥♥♥ to give because I was ungodly powerful. Frankly a lot of it is due to needing an early game disaster or the deep goblins being able to fight back realistically. Because I did conquer the entire serpentdepths within like 80 years, and it wouldve been faster if I didnt give everything to the free deep goblin vassal you get lol
Do you know what mod does that because I'm really liking the look of that
What tech group were you transfered to and what nation were you playing? Did it happen through an event?
Granted, I already conquered all I wanted by then. and taking the rest was incredibly easy.
But it was weird, I only had this mod and anbennar and even then I did digging to try and find the source and got very confused. probbably an anbennar issue tho and not this mod.
(which I did because I wanted to form the dwarven empire formable as my last thing.)
But I do believe they should be hit with a disaster and suffer similar problems like other dwarves, perhaps not a hoardcurse since their entire thing is the strong rule the weak. So being poor in their eyes is just "ur weak lol" but possibly something similarly society shaking.
Another thing is I hope the 2 expeditions are expanded upon to be interesting, I know mechanically you cant really push the map further south without problems but what about just east & west? plenty of empty space. Or even just adding in singular provinces of the 2 respective expedition holds and make them colonial nations. Just lose ideas
I do look forward to the coming update tho