Europa Universalis IV

Europa Universalis IV

Planes of Anbennar - Map Expansion
180 Comments
Cube0fDestiny Dec 8 @ 12:19am 
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Prov_y Dec 7 @ 10:34am 
@Cube0fDestiny if you mean the little menu above the building screen, sadly there's no button that sticks out there or is pressable, otherwise I don't see anything specific around the terrain picture
Cube0fDestiny Dec 7 @ 12:41am 
@Prov_y, it should be in the province menu, to the side of terrain picture
Prov_y Dec 6 @ 3:32pm 
playing as Fugue Demesne and I don't see any option anywhere to ''Mend Grey Flux'', I own the entire Shadow planes already.
Curly Nov 30 @ 2:46am 
I'm playing as the Fugue Demesne and the hunt for goodfingers doesnt seem to get any progress whatsoever
Ro  [author] Nov 20 @ 8:44pm 
Thanks for the heads up! Planning on a hotfix this weekend
Xaphan Nov 20 @ 8:03pm 
I also noticed that the discovery triggers for the Matriarchs seem to be different from the one for the Bone Citadel. Wonders in Aelantir *do* seem to be spawning correctly, so the Bone Citadel version of the trigger presumably doesn't cause the same error the Matriarch does. I'm not sure if the other great works are causing similar errors to the Matriarch or not, because they all seem to be in their own files so I can't just check if the wonders after them in the same file are spawning correctly or not.
Xaphan Nov 20 @ 8:02pm 
This mod currently seems to cause great works in Sarhal not to spawn correctly. From a quick look at the error log, the issue appears to be with the effect on T3 of the Shadowroot Matriarch that causes countries on either side of the canal to discover each other. Something about it seems to cause such a catastrophic error that any great works listed *after* the Matriarch in the anb_monuments_sarhal file just don't get loaded. Which unfortunately is practically all of them.

It feels like this can't possibly be a universal bug, or someone would have noticed it before me. But I've done several clean installs of both base Anbennar and this mod, and it happened consistently. And deleting the entries for "shadowroot_matriarch" and "shadowroot_matriarch_purified" seems to cause everything else to work correctly.
Ro  [author] Nov 16 @ 10:16am 
I must have forgot to copy the terrain overrides for ancient forests in the newest update. Will get that fixed as well
Cube0fDestiny Nov 16 @ 5:33am 
okay this gotta be at least a bit bugged, this spot of ancient forest directly surrounded by grasslands, regions and areas called woods, thickets and forests, that have not a single 'woods' or 'forest' province in them
Cube0fDestiny Nov 16 @ 2:41am 
I'm curious as to why feyrealm is so flat, most of fey centric regions in the rest of the world tend to be quite heavily forested, not saying it's wrong, just interested in the thought process
Ro  [author] Nov 10 @ 12:54pm 
Thanks for the heads up! I can get that fixed for the next update.
Cube0fDestiny Nov 9 @ 11:30am 
Im working on a mods adding some more missions and noticed that regions/continents are a bit broken, for example wasteland 10594 is part of the feyrealm continent, provinces 10394 and 10393 are part of region bolerosaile while being quite disconnected from it and in the northern_witherweald_area's province 10395 doesn't? exist, like when trying to interact with it game acts as if it does but it places it in the bottom of the map at the straigt seem in the oceans, which feels a lot like game just putting it in the default position
keremcemercin Nov 6 @ 11:28pm 
okey
Ro  [author] Nov 6 @ 8:49pm 
When it's ready
keremcemercin Nov 6 @ 6:55pm 
Ok, so when will it come out?
Ro  [author] Nov 6 @ 2:04pm 
I have a WIP tree for the Changeling Court, but I'm further along development for the Beastbane Legion MT.
keremcemercin Nov 6 @ 4:09am 
Will missions be added to Feyrealm?
Ro  [author] Nov 2 @ 10:31am 
Are you using any other submods?
Ro  [author] Nov 2 @ 10:29am 
Must have been the October 6th update to Anbennar. I'll get a hotfix out today
Toast Nov 2 @ 5:33am 
I'm getting crashes around 1500 as well.

As soon as a reload occurs after 1490ish, the game crashes on load.
Yasiu Oct 31 @ 5:07am 
I'm not sure if it's intentional or not, but in Obsidian Empire mission "Appease the council" the reward is +25% loyalty upon revoking a privilege, so you end up with +5% and you can abuse it by repeatedly granting and revoking a privilege to boost estate loyalty to 100%.
Rellana1 Oct 28 @ 9:58pm 
Do any of the courts have their own mission trees,or just the 3 listed? I was thinking the Fey invading say the Deepwoods would be something that might be avaliable.
Ro  [author] Oct 28 @ 8:50pm 
Are you running any other submods?
websysworld Oct 28 @ 6:33pm 
Is anyone else getting crashes around 1560?
Ro  [author] Oct 25 @ 12:21pm 
Thanks for letting me know! I can get that fixed for the next update
Cube0fDestiny Oct 25 @ 12:10pm 
the broken rune ability that spawns artilery does nothing when used before you unlock artillery, i think it'd be better if it either gave you some early artilery, similarly to how you get some as vanilla ottomans, or to just disable the use of it before you get mil tech 7
Furio93 Oct 18 @ 1:29pm 
Do you also havo problem with good's pictures? btw nice mod, i'k like to see the interaction between this worlds and the Anbennar vanilla World
Pillowknight Oct 18 @ 4:03am 
awesome
They need to merge it into the game
WARRABE Oct 9 @ 11:31pm 
thank u for still working on Insyaa version:steamthumbsup:
Ro  [author] Oct 6 @ 2:10pm 
I'm trying to add those beginner configuration options to Anbennar's own region disabling menu eventually. You could add the map segments above the wooden board, yes. If I get to the other planes I'd like to add, I can give that a try
Dh4mpyr Oct 5 @ 11:13pm 
So far I'm loving this mod addition. However i have a super dislike for start game menus. But that's on me, I would rather there of been a separate settings mod.
Two questions however. First why are the planes so close to each other and not spread out, Are you leaving room to add even more planes?
2nd, could you of placed the planes above the map board? As in above the wooden map border, That way every thing inside of the border would be the plane of anbennar. I know the VN mod adds extra wood board parts so in theory it should be possible
Lord Troutacus Oct 5 @ 3:41pm 
@Ro
You're awesome for that, buddy. Keep up the stellar work. >:D
Ro  [author] Oct 5 @ 11:14am 
If you're playing an experimental version of the game rather than the Steam version then it's going to break things. The Insyaa update changes a lot of files
somebodynobody10 Oct 5 @ 8:07am 
@Ro
I had numerous monument mods active, as well as Alien Anbennar Estate Ideas and Anbennar Idea Slots+
It was the New-master from their Discord rather than steam version. The one that adds the continent of Insyaa as an active place.
Ro  [author] Oct 4 @ 12:35pm 
@somebodynobody10
Were you playing on the Steam branch of Anbennar? What submods did you have active?
somebodynobody10 Oct 4 @ 9:11am 
When I had this mod installed a short while ago, it seemingly broke the racial majority/minority system. the different poptypes did not update when the main culture shifted to other pops, nor did it update to current owner's racial acceptance when conquered.
Ro  [author] Oct 3 @ 6:04pm 
@Kory
Thanks for the report! It's fixed now.

@Lord Troutacus
Oh right, I can get the mod's features custom-nation ready next update!
Kory Oct 3 @ 3:34pm 
Hi, Ro!

I mentioned that event constantly happening; it seems to be, according to debug mode, planar_general_events.2

I'll update if others show up.
Lord Troutacus Oct 2 @ 4:12pm 
This is such a cool addition so far, love the choice of cultures and races to see come to life! So far my run has been relatively bug-free - but I was wondering if you would allow some of your unique governments to be utilised by custom nations like the fomorian_domain. :D

Wouldn't be right if I didn't spread their ilk to places they shouldn't be. >:)
Ro  [author] Sep 30 @ 4:11pm 
They're already listed out, see the second line under the "Features" section.

Only three MTs at the moment (Fugue Demesne, Obsidian Empire, and Broken Rune), but I can definitely give MTs their own description section once the fourth is added.
Catowl Sep 30 @ 1:38pm 
Can there be a list here of the nations that were given unique MTs here for easy access? Would help new folks getting into the mod (like moi)
Ro  [author] Sep 30 @ 12:42pm 
Apparently if the AI builds a planar gateway first, you're not able to use it unless you control both sides of the portal. I just released a fix, but I'm not sure it'll work with your save. You might need to use the Shadow Citadel portal or console ownership of Sprigi Twani
HailStorm72 Sep 29 @ 7:01am 
Hey, playing as the Fugue Demesne

i cant move from Rafflesialon to Sprigi Twani
i didnt build the monument, but Yezel Mora did on their end. they are able to move to my province but i can't move to their's. they do have a fort on the their province (though so do i), not sure what's causing the issue

I dont think it's an issue of me not having the monument built (not that i can, as global flag shadow_swamp_gateway_opened is true), and even Yezel can retreat from my province.
Any ideas on a fix?
Ro  [author] Sep 28 @ 9:09pm 
Fixed those three missions, thanks! That overrun mission doesn't use an event though, so that's a different problem. The next it it occurs could you type in "debug_mode" into the console and hover over the event option? Trying to figure out what event ID it has
Kory Sep 28 @ 9:00pm 
I believe I've figured out 'Avenge Zelenzorn,' as 'has_country_flag = XBD_Overrun_Army' is what's missing. I have an event that pops periodically with 'missing localization,' so it might be that there's an event meant to fire when I stackwipe Obsidian Dwarves that isn't, failing to set that flag.
Kory Sep 28 @ 8:52pm 
Three Broken Rune bugs and a bit of feedback for Fugue Demesne:

Broken Rune:
The trio of missions of Scavenge the Undercity, Weaponize the Hoard, and Avenge Zelenzorn don't seem completeable; they tracking for exploiting development, using rune government actions, and overrunning(stackwiping) don't seem to work.



Fugue Demesne:
Shouldn't they start with Spirit Military? They're made of up Shades. It would also make playing them even more unique, right?
Cap Sep 28 @ 8:25pm 
I guess you cant make Nirat a general, lost him in a month lol
elfic Sep 28 @ 7:29pm 
I was trying to figure out how do nations in the Shadow Plane get institutions eventually. Apparently they are getting one-sidedly discovered by the Gerudians who then offer them knowledge sharing