The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Equivalent Exchange
11 Comments
欢乐与空山  [author] Aug 22 @ 6:31pm 
@lorenzocchirossi Certainly, this also explains the root cause of such issues: when you perform actions like unsubscribing, activating, or deactivating mods through the in-game menu, the EMC values of items not native to the mods will be cleared. If the mod uses an API, the relevant values will reset to the default settings configured by the developer. This happens because EMC values are stored by ID rather than by name. When the loaded mods change, item IDs may alter accordingly, which can then lead to bug.
lorenzocchirossi Aug 22 @ 9:46am 
@欢乐与空山 No, I don't know which mod specifically causes the EMC bug, but since I have a lot of mods installed, they're likely conflicting somehow (I don't know much about it). What I've seen is that subscribing, unsubscribing, activating, or deactivating mods from the in-game menu is very likely to reset the values ​​(I don't know if this is intended to avoid bugs, as you mentioned in the description), but I solved it by doing a setup of the items I find most useful, changing some EMC values ​​if they were too low, and copying the save1.dat so I could manually put it back in the "data" - "equivalent exchange" folder.
欢乐与空山  [author] Aug 22 @ 5:21am 
@lorenzocchirossi From what I know, EID already has a function similar to the Tome of Knowledge for Tainted Cain, so I don't think I'll be adding this item. Regarding specific crafting recipes, unfortunately, the API doesn't allow modifications to the crafting recipes of modded items. Lastly, I still wanted to ask about the EMC bug – do you happen to know which mod is causing it?
lorenzocchirossi Aug 22 @ 1:56am 
@欢乐与空山 Have you ever thought about adding the tome of knowledge just like projectE? It could be interesting, but I don't know if it would ruin the experience... once you find it, there would be no fun in remembering the items since they're already present in the transmutation. However, you could do some weird, specific crafting for the bag of crafting... i don't know ahahahah
lorenzocchirossi Aug 21 @ 10:46am 
@欢乐与空山 Thanks for the reply, I'll try deleting the data from the folder tomorrow (I manually reset over 300 items, that's enough for today haha). The console doesn't give me any red text. I don't know if you mean the transmutation table/tablet screen or the debug console (I think it popped up once when I set a high EMC value for testing, but it never reopened). If you mean from there, I don't know if there's a key bind to open it. Overall, there are no bugs, and I think it's a great mod for changing up the way you play when needed.
欢乐与空山  [author] Aug 21 @ 8:22am 
And Does the console show red text? If yes,please show the words,
I test it on reverie ,it's OK
欢乐与空山  [author] Aug 21 @ 8:12am 
@lorenzocchirossi Of course, some items (such as D4) among vanilla items did not follow this calculation. To reset all EMC values of items, you can delete the data in the folder named 'equivalent exchange' under the 'data' folder. And I will soon update a function that can reset items one by one by their IDs. Additionally, the compatibility with other mods will also be updated soon.
lorenzocchirossi Aug 21 @ 6:59am 
even vanilla items (I don't have any items from other mods added, just cosmetic replacements for some
lorenzocchirossi Aug 21 @ 6:54am 
As soon as I subscribed to the mod, the objects had their own EMC value. Then, by adding other mods (I even removed them directly from the folder), each object has its own ID but not an EMC value. This can always be changed from the settings, but I don't know the original value... how can I make it return to the default? Is there a list with the values ​​so I can manually reset them? (I can use (Quality + 1) * 20 to make them all the same but, as per description, some items do not follow this calculation)
󠁳⁧󠁳⁧⁧N4meless24 Aug 19 @ 10:45pm 
babe wake up, transmutation table update just released
ImranKurdi Aug 19 @ 9:55am 
Full Metal alchemist
:steamsalty::steamhappy: