Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Kaedrin's PrC Pack v1.46.07
32 Comments
Daimon D. Heart 5 hours ago 
Yes. This mod can be used in single player. There is no in game mod manager. Just subscribe to the workshop listing and be sure Steam downloads all the files before you run the game.
Wanderer 9 hours ago 
Hello. Is this mdo enabled for single player? I don't see any way to manage mods in the game options
Chance (Kaedrin)  [author] Aug 21 @ 6:22pm 
Version 1.46.07 with the following fixes

* Dragon Shape now works correctly (tied to RacialTypes not working for EE, now separated additional download for Complete)
* Insignia of Healing is now a Conjuration spell (from Enchantment).
* Stalker of the Depths added to the sneak counter script
* Ranger with Shadow style added to the sneak counter script
* Ranger with Shadow style added to the sneak stacking script
* New Ranger Combat Style: Shadow
* Racialtypes separated to separate download for Complete edition to fix EE problems
* EE Levelup xml hooked to add ccs levelup script call missing from Complete edition
* Add new blueprints to the Jeannie store if they aren’t in the crafting
* Delete extra lesser chasuble
* Moon Elf colors restored
Chance (Kaedrin)  [author] Aug 21 @ 5:34am 
I’ll take a look and if there isn’t a recipe I’ll add it to the coin store.
Belgos_Jhalavar Aug 20 @ 9:14pm 
Sorry to be a bother but is there a crafting recipe for unlimited ammo?
Chance (Kaedrin)  [author] Aug 20 @ 3:01pm 
Not until I post some non-English tlks to use.
Fatality Aug 20 @ 2:52pm 
One thing I noticed that v 1.42 leave game in my language, while 1.46 put everything in english. Can I revert that?
Chance (Kaedrin)  [author] Aug 20 @ 1:56pm 
Yes, you can unsub 1.42 and sub 1.46 without problems. Going back is trickier.

The language files I’ll try to do as soon as I get the next update done. Won’t be today after all, my head is messing with me from the storms today.
Fatality Aug 20 @ 12:37pm 
If I have the 1.42 version can I simply unsuscribe that and add this? Or will I have issues?
Also would be great to have translations :D
Chance (Kaedrin)  [author] Aug 20 @ 7:40am 
Yep, will be in the .07 update today
wshaman Aug 20 @ 6:40am 
Our dear Kaedrin, can you please disable new races? On a steamdeck we have to scroll-select, we can't just "not clicking" these races, so game crashes.
Chance (Kaedrin)  [author] Aug 20 @ 6:19am 
If you are over level 30 with those characters, you can't remove those files and try to re-use those characters. The game doesn't under and blocks them.

Yes, you can use this pack with both steam, CD/DVDs, and GOG.
啃饼兔 Aug 20 @ 6:10am 
Yes,you're right.A lot of 2da files need to be modified,after this everything is OK except a window pops up when I load my characters in the file called localvault.It shows:invalid character-player login refused.Character level disallowed by server restrictions.
Why? It is a single player module for self-entertainment.So I go back to play GOG.I am used to Neverwinter 1 whose cap Lv can be 40.30 is a little insufficient for
me.Is PRC v1.46 suitable for GOG?
Chance (Kaedrin)  [author] Aug 19 @ 8:25pm 
The level cap increase mod, as far as I know, overwrites a LOT of class 2da files as well as the core 2da files (class, spells, feats) and stuff in order to raise the levels. It's been a long time since I've looked at it but I'm pretty sure that's still the case. When I looked at the vault last time there was a specific patch to get 1.42.1 to work Clangeddin had on the neverwinter vault page. A similar patch (non-trivial) will need to be made for 1.46 which isn't worth the effort until the bug fixes and such settle down.
啃饼兔 Aug 19 @ 7:21pm 
Is there something different between GOG and EE,especially about dialogee.tlk?Why my PRC becomes invalid when I let module's cap level above 30 in EE?Using “NWN2 Level Cap Increase to 160” to modify the module called “The Halls of Advanced Training” with Toolset,GOG is normal when my cap level is 40,but EE will lose all contents of PRC.
Chance (Kaedrin)  [author] Aug 19 @ 2:00pm 
Dependent on a patch. I guess I can turn off the subraces/races until there is a patch but it affects those that aren't using EE.
dorkinator Aug 19 @ 1:49pm 
Selecting the Dragon race is still causing a crash, is that something that you're still working on or is it dependent on a NWN2 patch?
Hermit Aug 18 @ 12:57pm 
Nice to hear you're better now. :)
Chance (Kaedrin)  [author] Aug 18 @ 11:00am 
My head's a lot better today. I'll get a .06 up later today with a fix for the new Ranger Combat Styles not being something you can select in EE as well as a fix for the Crossbow style progression in general. Then go back to working on the actual changelog for 1.46 unless someone finds an issue in the meantime.
Hermit Aug 18 @ 8:50am 
Kaedrin, please rest if you have migraine. We're testing the mod but you don't have to fix everything right away, we understand. Your health is more important.
Chance (Kaedrin)  [author] Aug 18 @ 8:28am 
.05 update is up and should fix a number of issues, sorry for pushing updates with a migraine last night.
arakan94 Aug 18 @ 4:18am 
Rejoice everyone!
Daimon D. Heart Aug 17 @ 8:15pm 
So awesome to see this old favorite getting an update after a decade!
Hermit Aug 17 @ 3:54pm 
Loving the Factotum so far :) Built him wrong in MotB but it's still a super fun class!
Chance (Kaedrin)  [author] Aug 17 @ 3:26pm 
.02 up with Vengeance Taker requirements enabled.
Azure Fang Aug 17 @ 2:28pm 
Ah, fair.
Chance (Kaedrin)  [author] Aug 17 @ 2:27pm 
From now on this will be the main one that will keep getting ongoing updates . I kept the 1.42.1 separate so that anyone that wants that one can have it.
Azure Fang Aug 17 @ 2:21pm 
It's natural that you can't go back, I was just more curious if there was any structural change that made them incompatible since you created a whole new listing for 1.46 instead of just incrementing the same listing. Thanks for the confirmation.
Chance (Kaedrin)  [author] Aug 17 @ 2:13pm 
.01 version up with the class fixes, forgot to push that to git.

You can replace 1.42 with 1.46 but once you do that you can't go back (if you use the new content).
Azure Fang Aug 17 @ 2:12pm 
Is it safe to replace 1.42b with 1.46?
Hermit Aug 17 @ 1:36pm 
Congrats, Kaedrin! Is there anything particular to be tested? Especially with other mods enabled.