Europa Universalis IV

Europa Universalis IV

All Nations Can Raze and engage in automatic razing.(所有国家可以焚掠/烧地及自动焚掠)
31 Comments
TRIGGER  [author] Sep 3 @ 8:12pm 
从归墟之门里面偷了自动烧地的代码,并进行了稍微修改。
现在可以在决议里打开自动焚掠了,在获得省份的时候会自动焚掠,不用再用手一个一个的点图标了
I extracted the auto-sacking code from Guixu Gate and made slight modifications to it.
Now, you can enable Auto-Sacking in the Decisions menu—when you acquire provinces, they will be sacked automatically, so you no longer need to click the icons one by one manually.
TRIGGER  [author] Sep 2 @ 9:43pm 
再次优化了本模组的兼容性,如今该模组已能在绝大多数大型模组中正常运行(大概吧)。若在使用途中遇到任何问题,欢迎大家的及时反馈
The compatibility of this mod has been optimized once again, and it can now function properly with the vast majority of large-scale mods. If you encounter any issues during use, your prompt feedback is welcome.
TRIGGER  [author] Sep 2 @ 6:57am 
@⎛͏⎝⎛⪩ ⤙ ⪨⎞⎠⎞
是的,我现在在想要不要单独开个文档出来,不在原有的文件中修改,说不定兼容性会好点
好像会和一些修改了原版政体的mod冲突,把政体内容盖成原版,跟其他mod一起启动的时候记得看看自己政改:steamsad:
TRIGGER  [author] Sep 2 @ 12:22am 
@皓空
经过测试,是女仆MOD的代码与本mod的代码冲突问题,在女仆MOD代码里面的has_country_flag = TIM_plunder_economy_unlocked在本mod中是被清除的,又大概因为模组运行时,优先运行的是女仆的代码,导致本人mod运行时代码被覆盖,我在今天下午会去进行一次代码更新,优化代码提升一下兼容性
你如果有空,可以试一下现在是否可以使用了,如果有bug,欢迎留言反馈
TRIGGER  [author] Sep 2 @ 12:21am 
优化了本模组的兼容性,应该可以在大型mod中使用
The compatibility of this mod has been optimized, making it compatible with more large-scale mods.
皓空 Sep 1 @ 8:26am 
1.找不到这个改革。
2.tag了一些国家都有
3.打了女仆,女仆涩涩mod,高级二次元美化框架
4.有
5.前期
6.新开档也遇到
TRIGGER  [author] Aug 29 @ 6:59am 
@反孔精英之神祥子
能具体说一下问题吗?方便我去排查

1、你点击决议后,是在政府列表的第二层里完全找不到对应的 “帖木儿改革” 吗?
2、当时是在游玩哪个国家时遇到这个问题的呀?
3、游戏里有加载哪些大型 MOD 吗?
4、你有 “变革之风” 这个 DLC 吗?
5、是在游戏前期就点了这个决议,还是到后期才操作的?
6、这个问题是只有当前存档出现,还是新开一个存档也会遇到?

目前初步推测可能的原因:一是可能和某些大型 MOD 存在兼容性冲突,二是如果没有 “变革之风” DLC,也可能导致这个政府改革无法正常显示 / 使用。

要是你觉得在 Steam 上逐句回应不方便,也可以加我 QQ 进一步沟通,号码是:2045711758
反孔精英之神祥子 Aug 29 @ 4:06am 
为啥我点完决议后直接显示改革不可用没了:steamsad:
iteli Aug 28 @ 4:46am 
谢谢大佬,已经用拜占庭把突厥人全烧了
TRIGGER  [author] Aug 27 @ 11:55pm 
修复了共和制、神权制、原住民及部落政体在点击决议后,无法在政府改革界面查看 “焚掠经济改革” 的 bug。
将帖木儿掠夺经济改革中原 “减少 50% 点数获取” 的效果,调整为 “100% 点数获取” 的效果。
Fixed the bug where the "Plunder Economy Reform" could not be viewed in the Government Reform interface for republican, theocratic, native, and tribal governments after clicking the decision.
Adjusted the effect of the Timurid Plunder Economy Reform from the original "50% reduction in point gain" to "100% point gain".
TRIGGER  [author] Aug 27 @ 5:26pm 
@Nathe235
In theory, it is feasible, and I haven’t encountered significant issues during my personal use.
However, during testing, I found that if your country’s governance system is not a monarchy, the second-tier government reform associated with Timur’s policy will not appear in the UI. That said, the mod itself remains fully functional and does not affect your ability to unlock the Plunder feature.
Due to my limited expertise and recent busy schedule, I haven’t had the capacity to address this issue yet. Once I find some free time, I will implement a fix in future updates to ensure non-monarchic nations can also display the second-tier government reform.
Nathe235 Aug 27 @ 3:55pm 
does this work with a ui mod?
diamondhead Aug 26 @ 2:15pm 
v anime hate in august of 2025 make it make sense.
Nerdling107 Aug 24 @ 9:08pm 
If only we could be so fortunate
hipper Aug 23 @ 11:07am 
For a second I thought this was an Umamusume mod :steamsad:
樂. Aug 23 @ 4:24am 
.
HCLI_ARNO Aug 22 @ 9:12pm 
游牧是所有问题的解决方案
TRIGGER  [author] Aug 22 @ 6:06am 
@Areconi
AI不可用
Areconi Aug 22 @ 1:35am 
ai可用吗
DUCATISLO Aug 21 @ 3:23am 
gg
TRIGGER  [author] Aug 20 @ 8:03pm 
添加了决议的中文本地化,因为eu4本体没有中文,所以中文本地化的内容是用英文转码制作的,使用英文的朋友会导致决议标题不会显示内容,但是不会影响本mod的正常使用。
Chinese localization for decisions has been added. Since the base game of Europa Universalis IV (EU4) does not include native Chinese support, the Chinese localized content is created through English transcoding. For users using the English language setting, this may cause the decision titles to not display content properly. However, it will not affect the normal functionality of this mod.
kfkots Aug 20 @ 7:05pm 
你好骚啊.jpg
plaxheor Aug 19 @ 6:42pm 
试试,🐎的有时候简直想把有些国家烧成未殖民状态
箭头屎山代码这一块 Aug 19 @ 10:01am 
太烧了,根本停不下:steamhappy:
luminous Aug 19 @ 8:03am 
这个兼容性是真离谱,日不落和ab、ee里也能用。
TRIGGER  [author] Aug 18 @ 10:48pm 
@luminous
你需要的更新已经完成啦~ 后续使用 mod 的过程中,如果有任何优化建议、功能想法,或者遇到 bug、异常问题,都欢迎在留言板告诉我哦❤❤❤
TRIGGER  [author] Aug 18 @ 10:21pm 
修复了政府改革界面的空白的bug,获取烧地能力的方式变成了在决议里面开启帖木儿的焚掠经济改革
Fixed a bug in the blank government reform interface, and the way to obtain the ability to burn the land became to start Timur's burning economic reform in the resolution
luminous Aug 17 @ 5:47am 
第二种,因为第一种的兼容性太差了,相当多的大型mod都不能用。
TRIGGER  [author] Aug 17 @ 3:56am 
@luminous
是帖木儿的那个劫掠经济吗?你是想要什么样子的?是点击决议后在君主制的政府改革出现帖木儿的劫掠经济的政府改革,还是点击决议后不会出现劫掠经济的政府改革但是可以烧地?
如果你想要的是第二种效果的话,这个mod在未来我会更新出决议来打开焚掠,但是因为我现在还没有去仔细学习eu4的决策代码格式,所以现在做可能会有很多问题,等过几个星期我学完后我会更新用决策来打开焚掠选项的
如果你想达到第一种效果的话,我会尝试在下下次更新中额外添加一个决议,让你能在决议中获得焚掠经济改革,但可能会更新的比较慢
luminous Aug 16 @ 11:56pm 
大佬,能不能用决议的方式触发类似第二层改革劫掠经济的机制,这样兼容性似乎更好一点。