Garry's Mod

Garry's Mod

Action Recorder Tool
297 Comments
Ikerzilla09 25 minutes ago 
Is it compatible with LVS and Simfphys?
DocktorMedic Aug 21 @ 5:00pm 
This is the kinda stuff that makes Garry's Mod THE sandbox game! :steamhappy:
Virgiliu314  [author] Aug 21 @ 4:39am 
i dont have a patreon but i do have a ko-fi page where you can follow or donate or whatever, its in the description, the link, but i'll also send it here: https://ko-fi.com/vergi314
PureNuke Aug 21 @ 3:39am 
heyman,thank u very much,you do a film maker tool ,it makes creating scene so easy,like the blockmaster mod in minecraft,by the way,do u have a patreon
Virgiliu314  [author] Aug 20 @ 4:23am 
it just replays the movement of entities, not players
E Aug 20 @ 3:37am 
i wanted to use this for a event i am going to make with a bunch of other people and i thought it would like record all of our movements actions and then i could just replay it in spectator
Virgiliu314  [author] Aug 19 @ 9:33am 
guys it does work with glide correctly, with wheels spinning and sounds and everything, check this video: https://youtu.be/M-kZLLo2iJc
Virgiliu314  [author] Aug 19 @ 7:46am 
mhmm, don't worry, i'll try to add those features if i can, but for now i kinda took a break from updating the mod
Skeletondudeofficial Aug 19 @ 7:44am 
yeah yeah sorry i never knew that still useful for my content :)
Virgiliu314  [author] Aug 19 @ 7:42am 
also bear in mind this mod never started out as a machinima tool per se, like it can be used as that but the idea behind it was more like anything you do gets recorded and replayed, so you can do cool decorative stuff or elevators or doors or whatever
Virgiliu314  [author] Aug 19 @ 7:40am 
maybe, idk i never touched smh ever in my life, as for dupes i thought of it before, and i'll try figure it out
Skeletondudeofficial Aug 19 @ 7:33am 
will it be possible tho to make them support for smh and dupes? in the future ofc
Virgiliu314  [author] Aug 19 @ 7:31am 
it doesnt have support for smh or dupes
Skeletondudeofficial Aug 19 @ 7:27am 
sadly this doesnt work with smh same with duped models i tried to record and it keeps telling me it doesnt find a record but when i spawn a prop and move it it founds a recording for it
Virgiliu314  [author] Aug 18 @ 10:48pm 
Idk i never used that mod in minecraft. But basically this mod lets you record stuff, and have full control over your recordings, and you can have as many recordings as you like
E Aug 18 @ 2:28pm 
Is the addon like the Replaymod in minecraft?
Virgiliu314  [author] Aug 18 @ 1:14pm 
Also i've been taking a small break from working on the mod today, and hopefully since my buddy D1sp3rat is back home, we could both work on updates faster and more effectively because so far this week i singlehandedly carried all updates which was a lil bit of a burden
Virgiliu314  [author] Aug 18 @ 1:05pm 
don't they spin as they are replayed? i noticed it works fine with the basic cars, motorcycles and tanks and whatever
TalonSolid Aug 18 @ 12:25pm 
This mod works perfectly! I always wanted such tool to record scenes. I noticed the wheels on Glide vehicles don't spin properly, is it possible to make it spin when recording?
D1sp3raT  [author] Aug 18 @ 8:23am 
It always worked for me. Everytime it was in order, and I mean that it always worked since the start of the addon.

Make sure to check easing, check the playback modes, make sure the mode is on absolute and make sure to check anything that may interfere.
Taco Aug 18 @ 7:49am 
Tried a bit more, it really is quite random, no Idea why sometime it works and sometimes not. Tried with multiple recording Speeds, from slow, to fast, to normal ones or just 1, nothing changed, still random ._.
D1sp3raT  [author] Aug 18 @ 7:23am 
Most likely it happens because of the recording speed! Make sure you try it with like 1, or just try with a normal speed, it should work in order, as you desire.
Virgiliu314  [author] Aug 18 @ 7:18am 
I'll look into the keybind thing, as for order, it's random really, the record multiple things at once thing was a feature since the beginning of development but when i rewrote the code i didnt take into account that was a thing so the system right now isn't optimized for order or whatever. I'll see what i can do but i don't guarantee anything.
Taco Aug 18 @ 6:57am 
Is there a way to record Things in the strict Order they happen, and not all at once?

What I mean is this: I'm tryna make a Scene where a Car crashes into a bunch of Barricades and the Barricades go flying. The Problem: No matter what Setting I choose or what I do beforehand, as soon as I press the Button to activate the Recording, all the Barricades go flying before the Car hits them. Everything happens all at once, not in the Order they happened.

And Other times, for no apparent Reason, everything happens in Order. Like moving Props or driving Vehicles. I dunno why.

I got no Idea if I'm being dumb or am doing Something wrong, or if there just isn't any Option yet to let the Things play out in Order.

What I also don't understand is why I can't use the same Keybind for multiple Recordings, meaning I can't be able to play multiple at once with the press of a single Button.
Sam the big Toucan Aug 17 @ 1:22pm 
Ferb, I know what we're doing today!
Virgiliu314  [author] Aug 17 @ 1:01pm 
I'll add selection modes for that, maybe i'll start working tomorrow on it.
The idea is:
default it is like normal, like now,
but then there'll be options like record single entity you shoot at,
and also an option to record all the entities in a selected radius
Lord Of The Seas Aug 17 @ 12:56pm 
i really hope you find a way to the abillity to remove a record action without having to delete the prop and respawn it again, for example: deleting a action camera that has been recording a prop and then recording a new action for the same prop, but the problem with this is that you cannot do another record action if that prop had history with the one that was deleted, then it would not record that prop anymore unless you delete the prop and respawn it again, thus the process becomes exhausting if you make one movement that messes it up.
Virgiliu314  [author] Aug 17 @ 10:09am 
Added two new checkboxes related to the pause/unpause features:

Unpause In Reverse (when unpausing, it will resume playback but it will go in reverse from where it left off instead of forwards)
Freeze On Pause (freezes recorded entities on pause as opposed to simply letting them drop)

And for the BIGGEST feature of them all, expanded support greatly!
It works with more modded content universally, such as JMod entities, Drones Rewrite and Glide vehicles were tested and they work!
Glide vehicles even get their wheels and engine sounds recorded, but flying vehicles dont get their propellers and sounds recorded (at least not yet) but they still can be recorded/replayed flying just fine!

I consider this to be a huge addition, have fun everyone, and most importantly, all of these features work on dedicated servers as well!
Virgiliu314  [author] Aug 17 @ 10:09am 
Updated!, added the following:
Made activation modes work on dedicated servers!

All activation modes are now compatible with all loop modes!

Teleport activation mode's teleport speed/frequency is now influenced by playback speed!

Added pause/unpause feature! Just go up to a playback box and press ALT + E (or whatever you have as your Walk key and Use key respectively) on it.

New icon added to playback box labels, now when a playback box is paused, it will show a paused icon in the place where the playing/stopped icon would be.

Added a way to add a remote keybind to pause/unpause in the toolpanel!
Virgiliu314  [author] Aug 17 @ 8:11am 
Im working on another update
Virgiliu314  [author] Aug 17 @ 8:02am 
the link is also in recommended addons in description
doc Aug 17 @ 7:29am 
what is the player recorder mod name?
Virgiliu314  [author] Aug 17 @ 12:07am 
There's already a mod that records players. This is for props and entities.
MOUS3C0P Aug 16 @ 11:13pm 
what about players?
You sold me at Dreams, RIP
wolfee0507 Aug 16 @ 6:25pm 
would this be possible to work with the tardis mod i imagine pretending time travel or something
Mr. Man Aug 16 @ 5:10pm 
play, create, share!!!
Virgiliu314  [author] Aug 16 @ 2:09pm 
v yeah
Saccboi Aug 16 @ 2:03pm 
v true
Virgiliu314  [author] Aug 16 @ 1:12pm 
vv only LBP veterans know we used "v" to respond to other comments in comment sections, lol
Virgiliu314  [author] Aug 16 @ 1:11pm 
Sadly no, and i'm afraid to say that the recording system can't get any simpler than this, if i complicate it with a bunch of specific features it may do it worse than any better. I hope you understand.
Saccboi Aug 16 @ 1:11pm 
v2 correct
Lord Of The Seas Aug 16 @ 1:07pm 
hey is there a option to remove a record action and do a new one without deleting the prop and respawning it again? its annoying that i have to do alot in order to make a new record action
Virgiliu314  [author] Aug 16 @ 1:07pm 
of course, LBP is the best game series ever!
Saccboi Aug 16 @ 1:03pm 
lbp mentioned
Virgiliu314  [author] Aug 16 @ 12:18pm 
The following activation modes exist:

Play/Reset (default, starts playback on first interaction, resets playback on subsequent interactions)
Play/Stop (starts playback on first interaction, and can toggle the playing or stopping of the playback after the first interaction, when playback is stopped, the recorded entities are snapped to the final destination of the animation)
Forwards/Backwards (on first ever interaction it places entities at start, and subsequent interactions will toggle the playback direction of the animation, only supports no loop mode at the moment)
Forwards/Backwards (Start/Stop) (same as forwards/backwards but while it runs the playback can be stopped, only supports no loop mode at the moment)
Teleport (Teleports the recorded entities between the recording's start and end positions, only supports no loop mode at the moment)
Virgiliu314  [author] Aug 16 @ 12:18pm 
New update is here!

Added playing/stopped icon on playback boxes' labels!

Added activation modes! (They don't support dedicated servers yet though)
Virgiliu314  [author] Aug 16 @ 10:36am 
Progress is being made on update, i may publish the update soon
Virgiliu314  [author] Aug 16 @ 10:22am 
lol