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Initially you need Ion shield on your explorer and on all ships you want to send there.
Maybe sometime in the future the devs add a error-handling to avoid this but I wouldn't hold my breath over it.
Leader churn was lethal...
First leader swap - lost general and scientist (still early not critical)
2808 - 6th Leader, lost 4th and only Scientist. Scientist would be replaced soon, but skill-less leader and scientist, no Generals, one skilled Admiral.
Essentially no characters at all
With no advanced Science I am tech gated from almost all t3 techs
Flagships, lol, a million years from even consideration with being locked from the ship techs.
Mort neighbor declared war. They had Cruisers, I had basic Destroyers.
Nothing against your Mod, I see it as having great potential and some truly clever ideas. It is just the game behind it that I had issues with. :) Spoiled by too much XL I guess, lol
Most changes are in the .exe itself
Not your issue, I forgot how much I hate Republics. Rapid Leader changes, taking other Chars with them. No experienced chars sucks. LOL
Restarting as a better Govt. :)
Terran Tech - Starfighter Bay M
Disallowed Tech - Starfighter Bay M
Consider renaming the Terran M bay?
Will start a game shortly
However you get the buffs from AI races too if you play Ikkuro or any other race and thus become easily total OP. Personally I don't find that too interesting.
I was thinking of a generic version maybe later on where one can play any race without getting their current buffs but need take a good break and only play some games every once in a while, this was an incredibly intense project.
With limits to Independents, are the Storylines disabled. So, Ikkuro don't deal with the Web of Destiny. or Teekan don't deal with Bartuc/Horazon?
Will give it a start likely tomorrow! Looks good.