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This should not affect anomaly, event or modded deposits/features unless it doesn't have a rare tag. If not and people report to me that modded deposits are now broke, I will have to implement a fix or a patch.
Thanks for all the favourites!
This may mean overwriting vanilla files by creating a new category for features that apply post Decision and Build.
This may cause jank with other mods that affects Ecu Decision ( I'm looking at compatibility with the most popular mods first, although this may mean separate patchs)
Once done with creating new code to allow this, and some patchs for other mods, I will start looking into creating either a toggle for this mod or a seperate mod that allows an Ecumenopolis to "Upgrade" certain features. Will see how things turn out.
Also the capital should be an ecumenopolis, and toxic god makes that decision becomes utterly useless losing the features from the origin event that made it worthwhile actually doing it for ( Empire Wide Damage for example )
I have yet to test every single Origin, Event, Anomaly event, so if you find anything worth reporting then do reply in thread.
Like obviously losing the resource district ones makes sense, but it's weird that you'd say, get rid of that underground vault...