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Yes, I am! Blockers that have the red penalties that usually take away districts you can create until cleared, usually only after you get specific techs.
it's a bit of an issue for the environmentalist civic, and other civics that rely on natural blockers, since if you terraform a planet they all go away. This is usually a net benefit, .. UNLESS You were going environmentalist.
Thank you for at least considering it, I really appreciate it. If you could find a work around, it'd be doing the environmentalist players like us a serious solid.
Thank you for doing that, really :o
I'd understand if it ends up being "no", environmentalist/natural blocker synergy is a very niche thing. I just figured I'd ask, y'know? See what was up and all that.
Does this preserve natural blockers, too? For example, if you're playing Environmentalist and want to terraform a planet into a Gaia world, ... will this preserve any blockers on it so you don't lose unity/resources from your Rangers?
Thanks for your time, sorry if this is a strange question.
Like I said, my original comment was more to inform other players than to cast blame anywhere. It is what it is, especially with such a massive mod community running so long. And your mod works perfectly fine for it's intended purpose, which in my mind is Ecumenopolis and other base-game worlds that eat features.
So while the DM Habitat upgrade is both a megastructure (built via construction ship) and a decision (decision to upgrade normal habitat to DM habitat), I suspect it's a full replace without regard to what was there before.
Thats not the fault of this mod, I just figure it's worth noting for other players.
If I find out what's causing this I'll let you know but Its not this mod.
And no, this mod applies to features and deposits only, modifiers remain untouched.
Thanks for bringing this to my attention, regular decision works fine. The ones added by PD don't. Work on fix soon.
1: Is this save compatible?
2: Is this compatible with PD Arcologies since they add 3 new kinds of arcologies besides the base one?
Also the capital should be an ecumenopolis, and toxic god makes that decision becomes utterly useless losing the features from the origin event that made it worthwhile actually doing it for ( Empire Wide Damage for example )
I have yet to test every single Origin, Event, Anomaly event, so if you find anything worth reporting then do reply in thread.