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Glad to hear you are working on it. Looking forward to the updates.
Oh yes! That's heavily wip, finishing up New Dawn at the moment. What you see there should be somewhat similar to what Authoritarians/Fascist will be able to do, but not a playstyle democracies can pursue.
https://imgur.com/a/CLZ4aIb
-20% Cautious Ruler
-25% Democratic Path
-25% Multilateral Alliances
-25% International Law
Now 72M pops GP Canada is 6.9 Infamy :)
https://imgur.com/a/bCUFmes
The problem is that if any ideology supports two or more laws on the same level (e.g. both strongly approved) they will not support switching from one to the other. So for that new more "progress" ideologies are needed. There is lots of work needing to be done there and will only really cover every law in beta.
https://imgur.com/a/EsCpEAt
Too bad, I was able to reproduce the intercity missing. I created an extra PM for transport 3 :( But it seems to be bugged. Next release will come with just intercity, working but no upgrade for transport 3.
Second one, highways is mostly about the 3+% Market Access Price Impact; the rest is just flavor. Hm, interesting point. I thought about it. Highways currently turn 5 cars, into 30 transportation, so it needs some workers to create more of that pop need, making sol rise. (Am I missing something?) And it adds that 3+% MAPI!
The idea about infrastructure from automobile consumption sounds great! Hmm, and to not make it too OP, I could rework the cars into other building stuff to represent all the stuff that goes into building and maintaining highways. Let's see.
Thanks again for the positive feedback. If you interested join the discord and I would be quite interested in your save game as sample data.
Dankeschön und viele Grüße :)
Regarding the research institute it looks more like this:
https://imgur.com/a/feQ4UQY
and after 1 tick, it goes back to the first picture. Am I missing something here?
Ty for the feedback though. Maybe somewhere down the road (Q4 maybe) I can add it to game settings so it can be toggled off
Ty for the input. I actually checked the numbers, and it's not as profitable at 50% and 100% price as planned. Should be profitable on the "free market" from 80-100%. But with 270k demand, this is no solution. Project Utopia generally shifts from oil to electricity/plastic, requiring less oil in total.
Arr now you spoiling it :P (It shows placeholder in english ;) )
Thank you for the report! Will be fixed in the next update.
Yeah... switch primary development to english, so german will lack a bit: feel free to check out Longling's ai translation
Dankeschön und viel Spaß!
lbtq right seem to be forcable to subject nations, but i have not researched anything related, and cant do those reforms on my own country (german translation misses aswell here)
Would be interested very interested to take a look at some save games, see how you as player and how the AI is doing.
Ty for the report tho, as I see state capitalism unlocks way to early, it's supposed to unlock with "Development Economy"
Community tools like the production method excel and cwtools help a ton.
Also trying to stick to a set road map for 1.0.
The migration laws are not completely finished - the goal would be to improve performance by reducing pop variety, and have some flavored way for all ideologies to explain it.
Maybe also rework multicultural/globalism to be more of a late game mechanic, but don't want to touch base game too much.