Rusted Warfare - RTS

Rusted Warfare - RTS

Star Wars: Galactic Warfare v1.2
70 Comments
LOMSKIE Oct 29 @ 10:06pm 
can you add another way to farm the stones
okuxwa Oct 24 @ 8:41am 
dead af
king.w Oct 3 @ 1:52pm 
plz add capital ships
:steamhappy:
MaxenTheWeasel  [author] Oct 2 @ 6:53pm 
@okuxwa

Nuh uh
okuxwa Oct 2 @ 2:14pm 
dead mod
MaxenTheWeasel  [author] Sep 18 @ 8:41am 
@Man-Grindr

That is an intended feature. While Infantry is qutie fragile, they have the benefit of terrain maneubravility
Man-Grindr Sep 18 @ 1:40am 
this seems true for all infantry, is this intended because it makes maps irrelevant beyond water
Man-Grindr Sep 18 @ 1:36am 
B1 droids can move over impassable terrain IE: Hill borders. this makes them very powerful since they can simply ignore terrain on maps
MaxenTheWeasel  [author] Sep 14 @ 6:34pm 
@CJKuromorimine

Sorry, no starships, all air units are only fighters, bombers, gunships, air artillery and transports, most things are sorta trying to be in a scale 1:1, so even something as a corvette like the Rebel Corellian Corvette, would be massive. However when we get back to modding it again, I will consider the addition of more air units depending on the side

@JurisDocta

Not really subfaction, but I do plan once I return to work on it, to get the Imperial Remnant and the New Republic in here, they would have their slight differences compared to the Empire and Rebels
JurisDocta Sep 14 @ 3:08pm 
Will this mod add Legends subfactions (Remnants, Pentastar, Chiss, etc?)
CJKuromorimine Sep 8 @ 7:51am 
just want to ask, are we going to be getting some starships in furture updates? I can't wait to see the beloved Venator. Also it will be nice to have the LAAT that can transport the AT-TE's
MaxenTheWeasel  [author] Sep 7 @ 5:45pm 
@Hexon_Boi

Yes it does
Hexon_Boi Sep 7 @ 11:37am 
this mod have AI support?
Dominique901 Sep 4 @ 4:18pm 
Man we got battlefront 3 before we got gta 6 that's crazy
Boshty Aug 27 @ 5:38pm 
10/10 , would stomp out gungans under the AT-AT boots again :)
okuxwa Aug 21 @ 9:03am 
best mod ever
Terminator670 Aug 17 @ 2:53pm 
great mod. if at all possible. could you add the starships, so we can have space battles also
GraczPL Aug 15 @ 2:46am 
more factions first order new republic sith empire shadov collective
Gato Aug 12 @ 11:01pm 
Ah, alright, thanks.
MaxenTheWeasel  [author] Aug 12 @ 7:12pm 
@Gato

Neutral Light turrets need to be manned, the ones built too

Also, RW portrays an approximate of how much per second you get from all sources, even if they have an established delay time, like if you get 700 credits every 40 secs, it will try to find and display an approximate of how much per second is that. Nothing to do there, it's how the game works. We just didn't want the Credits to be gathered directly per second
Gato Aug 12 @ 6:22pm 
Also, it's not really clear how to gain more credits to build better units using the lab, 5000 credits when I'm getting +16 per whatever amount of time is a LOT.
Gato Aug 12 @ 6:15pm 
Light Turrets are neutral no matter if you build them or find them naturally...
SUSHIMAKI  [author] Aug 2 @ 11:26am 
Some parts of their buildings have an eery yellowish green glow. It is not team color. Team colored parts do change tough.
Hive Mind Aug 2 @ 10:27am 
The confederacy's buildings stay green regardless of what color you choose for them, unlike the other factions. I'm thinking it's unintentional and is in the works on a fix?
MaxenTheWeasel  [author] Jul 31 @ 11:05am 
@Retro

Some of the maps if I remember are:

-16p PolisMajor
-Wastelander's Canyon (4p & 5p versions) by MP97
-"War & Peace" 4p by MP97
-Clear Crates 4p by Tstis
-Fort of the dead 6p by SP
Retro Jul 31 @ 7:49am 
what maps did you 2 use to make the pictures?
Allen Blackwell Jul 30 @ 11:47am 
any likely hood of seeing the GAT and the MAF gunship for the CIS or trade fed in the future?
MaxenTheWeasel  [author] Jul 30 @ 11:18am 
A new update is in, adding 2 new units, and a handful or sprite reworks
SUSHIMAKI  [author] Jul 29 @ 12:51am 
Send more droids gathering it.
MidgetMan49 Jul 28 @ 7:09pm 
Is there a way to earn more nova crystals faster?
AKStormtrooper Jul 28 @ 12:08am 
Think the Empire has aquatic infantry, along with "swimming" AT-ATs
😜Я ДЕНИСС🤑😜 Jul 27 @ 5:27am 
The mod is very cool. :steamthumbsup: I would really like to see aqua units in the mod. The droids have an Aqua droid, and the Republic has a Clone SCUBA trooper. And it would also be interesting to see flamethrower units.
Gebibaboy Jul 25 @ 9:55pm 
Peak
InfamousJarbeafis Jul 25 @ 4:45pm 
amazing star wars mod 10/10
Bruticus09 Jul 25 @ 12:21pm 
Thx
MaxenTheWeasel  [author] Jul 25 @ 12:20pm 
A new update is here, and with suggested changes included :hellicon:
Nado Festag Pado~ Jul 24 @ 6:43pm 
@MaxenTheWeasel

I'm not as familiar with the Expanding Fronts mod but I think I've seen they have units like ARC Troopers and such before so I can't wait to see what you two add, might need to brush up on that mod's unit roster just to hype me up!
And hahaha, I can't blame you, I was never a big fan of the GB Air Cruisers, as powerful as they were, and the Republic and Gungan designs were probably my least favourite among them, kinda funny since I like their infantry as the Gungans attacks were unique since they weren't blaster-armed and the clones had some sick lines.
But yeah, as far as making it up goes, I say go crazy! I always enjoy seeing the cool stuff people come up with for Star Wars and it is a big galaxy out there so who's to say there aren't weapons we haven't seen yet! :lunar2019piginablanket:
okuxwa Jul 24 @ 5:13pm 
pls add imperial shuttle ship
Jtbcool Jul 24 @ 3:53pm 
Would it be possible to add a building that generates crystals and credits at a slow rate?
fedoracow Jul 24 @ 8:42am 
OMG IT FINALLY CAME THE MOD WE ALLWAYS WANTED OMG FOR THE REPUBLIC
MaxenTheWeasel  [author] Jul 24 @ 5:22am 
Nado Festag Pado~

We will be taking inspiration from Expanding Fronts mod from Galactic Battlegrounds, too, and we won't lie that some few units may be made-up too, like the Naboo Battlecruiser, it's actually inspired from the Naboo Bomber from "Battle For Naboo", but stronger frame and bigger and set as aerial artillery. We thought of the GB Air cruiser, but as much as me and Sushi are very biased towards Naboo, their GB Air cruiser looks ugly af like a clown face fr fr, so we came up with our own version of an air cruiser :lilacstare:
Nado Festag Pado~ Jul 23 @ 10:21pm 
@MaxenTheWeasel

Oooh, heck yeah! Glad to see my hunch was right but also I love Star Wars mods and stuff that give attention to more than just what gets highlighted in the mainstream. Thanks again for the work you and Sushi have put into this, can't wait to see how it expands because this has been such a refreshing RTS-based Star Wars experience! It's great to basically relieve Galactic Battlegrounds but with more modern conveniences and whatnot, plus learning about units like the AST that I don't think I've heard about before, always fun discovering cool new things in Star Wars to read about!
Thanks for the response as well!
AKStormtrooper Jul 23 @ 9:11pm 
This is not a collaboration I was expecting. I'm a bit curious if we'll see the Old Republic and Sith Empire factions (the factions from WAY before Episode 1), or if those 2 would be too powerful/hard to do.
Bruticus09 Jul 23 @ 11:24am 
I think that could be an option potentially
MaxenTheWeasel  [author] Jul 23 @ 8:48am 
Perhaps something can be done in the future, right now the way it is, is because AI likes to be trapped inside Tech 2, and how it currently is allows them to escape that loop.

1 solution I see to this is letting AI have its own AI-only tech-up which is very cheap or even free, but takes long, while for players could work as suggested: More expensive but shorter time
SUSHIMAKI  [author] Jul 23 @ 6:37am 
I do feel the same. It feels more like something mandatory to go for as soon as possible rather than a strategic decision. I would rather increase the price a bit and make it take a minute to research. Like its done in the Age of Empires series.
Bruticus09 Jul 22 @ 8:22pm 
I wanted to comment on the tech level up times being slightly painful
Bruticus09 Jul 22 @ 8:06pm 
Cool
MaxenTheWeasel  [author] Jul 22 @ 8:05pm 
Mod updated to version 1.1, some changes here and there, details in description
MaxenTheWeasel  [author] Jul 22 @ 5:14pm 
@AjaxInTheAct

An update will arrive between today or tomorrow, which adresses some issues and balancing. It also will add at least 1 new unit to the Empire, +2 Empire units being replaced for them for another. The replaced units will appear later again on the next faction to come: The Imperial Remnant (Eventually)