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https://steamcommunity.com/sharedfiles/filedetails/?id=3040477301
I'll try that out, thanks
survivor icon tutorial of cst?
now figuring out how to make it work in parallel arrays would be a pain in the ass, but i have a suggestion:
1) assign each map a value (c1m1 = 11, c6m4 = 64)
2) those values can then be added together to specify which maps certain survivors can appear in. taking the example from above, 11 + 64 is 75. you would then just put "75" inside the parallel array and this would mean your chosen character will only appear there.
this might require writing more guides and instructions for other players but it would also further this mods customizability to insane levels.
but what do you think? 😁
Wait, by "rebuild sound cache" i meant that you dont have to do it if you are not editing the wavs of the custom vscript talkers, just in case I said that wrong
Are you talking about the voices in the custom vscript talkers?
If so, that one can be any length, but must rebuild sound cache after that
as for rescue voice, i got no idea. id say just go for it and figure out the voice later bc there is also the option of just muting every rescue voice
Im also wondering how to change the rescue call voice, because it would be pretty weird to hear the voice of the one who died but a different person comes out the closet
your other feature suggestions are way past my skill level unfortunately
honestly my idea was that once they ran out, there wont be anymore rescue closet survivors. but that can indeed be its own difficulty mod. maybe you could just set it to either loop through the list or stop takeovers. ur pick
if you do want to try it as a standalone mod, why not consider the rest of the features from my dream mod that ive mentioned over here a couple of pages back?
:D it would be INCREDIBLY fun
Thats a good idea, thanks, I can try that. What should happen if the closet one dies again? Who will takeover them?
Im guessing use the next closet fella, but after all closet fellas are dead, what to do?
Maybe on closet rescue, it will just grab a random character from the settings (if theyre not already in the team) so no need for the "closet" label in the takeover settings?
takeovers = ["closet", "random", "clone", "closet"]
• if you put "closet", it will find the next survivor rescued in the closet to takeover
this one works without crashing due to the issues i stated happen to others.
So if Im guessing right most of the the custom maps even if nothing is making themred in add ones are not all stable. man i wish valve would update the game
I tried your settings in buried deep, no problem for me, 18 custom survivors no crash
char_nums = [-1, -2, -3, -4, -5, -6, -7, -8, -9, -10, -11, -12, -13, -14, -15, -16, -17, -18, 19]
context_names = ["Yusuke", "Sara", "Haruka", "Blake", "Jeff", "Whitaker", "Survivor", "Pilot", "Mike", "Keith", "Amanda", "Hunter", "John", "Virgil", "Annie", "Gibbs", "Machinegunner", "Rifleman", "Sniper"]
takeover_chance = [100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]
bots_only = true
auto_start_takeover = true
try_auto_takeover_on_update = false
try_restore_on_update = false
manual_takeover_commands = ["!takeover", "/takeover"]
shuffle = false
debug = false
}
toggles = [true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true]
takeovers = ["clone", "clone", "clone", "clone", "clone", "clone", "clone", "clone", "clone", "clone", "clone", "clone", "clone", "clone", "clone", "clone", "clone", "clone", "clone"]
Yes, buried deep, you mentioned
I dont have sourcemod to go up to 27
Ok I tried buried deep with 18 survivors (most I can go without sourcemod), and 10 of them are custom survivors. It seems to work fine for me, no crash