Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Europe WWII Mod Map
44 Comments
Harjaniz Jul 16, 2018 @ 1:13am 
Hey everyone, I know this might not be the place, but does contain the people I am trying to reach.

I want to make a scenario using this mod, but I don´t quite know how to set up the mod in the scenario.

My idea was to make Operation Fall Gelb (Germany vs Netherlands, Belgium, France and the UK), but I need to give the Germans a headstart with some of the mod's units such as aircraft, tanks, etc.
However, I don't know how to load the mod into the editor, is this possible? Regards.
Hitoshi Misaki Dec 17, 2017 @ 8:58pm 
me
Nikox May 20, 2017 @ 5:05am 
Now both versions are updated to the same level. Doesn't matter if you use the 1.65 version or the Beta test version, we didn't update just the name.
AquaFox May 18, 2017 @ 7:25pm 
I do, but you dont have to update it if it takes up alot of your time.
Tokyo Dreamin’  [author] May 18, 2017 @ 7:24pm 
Does anyone still use this mod? It seems pretty popular and I am wondering if i should bother trying to update it
Nikox Mar 22, 2016 @ 6:00pm 
I uploaded the Beta Test of 1.67 version on Steam:

http://steamcommunity.com/sharedfiles/filedetails/?id=650225067
AquaFox Mar 16, 2016 @ 2:47pm 
that would be awesome thx!
Tokyo Dreamin’  [author] Mar 15, 2016 @ 6:05pm 
Yugoslavia is part of the minor nations faction, but I can make Yugoslavia more reocgnizable and script the partisan resistance led by Tito
AquaFox Mar 15, 2016 @ 2:49pm 
pls
AquaFox Mar 15, 2016 @ 2:49pm 
YUGOSLAVIA
Nikox Feb 19, 2016 @ 9:12pm 
Hi Space Communist,

On MODDB are uploaded the BETA TEST versions of the 1.67 release:

http://www.moddb.com/mods/1939-1945-second-great-war-mod/addons

The CTW version allows you to play CTW campaign with the mod and the use of the editor to create scenarios suitable for the mod.

WARNING!
The CTW version will be installed over your RON EE core files and it's not compatible with others mods.

We'll wait to have some feedback on the 1.67 Patch before to upload it on STEAM.

Post Scriptum:
Scenarios created with 1.67 version will work only with this version. so maybe is better to wait we upload the 1.67 on STEAM before to upload them.
TallestDavid Feb 4, 2016 @ 7:15pm 
how does one use this map?
Nikox Sep 29, 2015 @ 7:31am 
To play this scenario you need to select "solo game/multiplayer game" then "quick battle".
In the quick battle menu on your right open the scroll down "Game Rules" and select "Scenario", now from the "scenario" scroll down menu select "Europe WWII mod map", after it open the scroll down menu "Game Mods" and select "1939-1945 SGW mod". Now you can click on "Start".
cheese Mar 6, 2015 @ 7:13pm 
how do you play this mod? i dowloaded it and the WW2 mod but i dont how to play them?
JPGorbich Jan 25, 2015 @ 12:18pm 
What does the map setting need to be set to? I have mine on old world with the WWII 1939-45 mod on and the WWII map script selected, but then the game loads in old world. What am I doing wrong?
Tyrrant87 Jan 16, 2015 @ 3:47pm 
Is America bugged as shit for anyone else on this map?
Raza665 Dec 25, 2014 @ 3:52am 
I select the script in SP and select the mod, but nothing happens. Help pls?
Tokyo Dreamin’  [author] Dec 24, 2014 @ 11:05am 
Okay, done.
HotSpot Dec 24, 2014 @ 12:56am 
Ah, there we go. I didn't get the separate WW2 mod, derp.
Thank you!
Also, please change the description so that the mod link is a clickable hyperlink like this
Tokyo Dreamin’  [author] Dec 23, 2014 @ 2:45pm 
You need to start the scenario with the WWII mod
HotSpot Dec 22, 2014 @ 11:48pm 
How do I properly start a game using this scenario? I've tried selecting from game rules "scenario", and selecting the WW2 script, but the game starts in ancient age for whatever reason.
Eon2k Dec 22, 2014 @ 5:42am 
very nice
Tokyo Dreamin’  [author] Dec 18, 2014 @ 11:09am 
Once you subscribe to it, it should appear as scenario that you can choose in the multiplayer settings, then your friends install it and from there you should be able to play it.
Dra.Luxanna Dec 18, 2014 @ 9:31am 
How to play this map in multiplayer ?
Levvi Dec 17, 2014 @ 3:12am 
Russian church from Blizkrig ^^ nice.
Tokyo Dreamin’  [author] Dec 16, 2014 @ 1:32pm 
I played with SC under the name "darius273"
WhipnBip Dec 16, 2014 @ 11:14am 
I used to play with the SC clan back in the day
Tokyo Dreamin’  [author] Dec 14, 2014 @ 4:11pm 
Really? Did you know anyone in the SC clan?
AgentSea Dec 14, 2014 @ 2:20pm 
This is eerily similar to a scenario I made in collaboration with another person.
Tokyo Dreamin’  [author] Dec 12, 2014 @ 6:23pm 
Thanks
MetaMike Dec 12, 2014 @ 5:44pm 
Epic!
Nikox Dec 9, 2014 @ 5:29pm 
Commissar Pyrope,
the lonly way to can do it is by scrioting.
We are thinking to create a script for the mod, maybe for that time we'll have different governments for each country.
Tokyo Dreamin’  [author] Dec 9, 2014 @ 2:22pm 
Too bad, the Comintern/Axis/Allies split is the best. All three had different objectives and government structures. There isn't at all a way to make lower government forms do the same thing as the higher ones?
Nikox Dec 9, 2014 @ 6:47am 
Commissar Pyrope,
regarding the helicopters, it was my fault: I made a mistake loading another scenario with a similar name.
I apologize for it!
Nikox Dec 8, 2014 @ 11:05pm 
Commissar Pyrope,
it would be a nice solution if the attributes (patriot, decreased unit cost etc.) were more balanced.
I thought about six different kinds of governments giving one to each nation, but then the nations with republic and despotism had an handycapp fighting with countries with an higher government.
The mod is already unbalanced, but it's still playable.
If I'll change the governments too only few countries will be playable.
Tokyo Dreamin’  [author] Dec 8, 2014 @ 6:33pm 
Of course, they also made the Fascism tech nation-specific, so that only the Fascist nations could research it
Tokyo Dreamin’  [author] Dec 8, 2014 @ 6:30pm 
Removing despotism and replacing it with fascism would be good, I saw that done in a previous WWII mod
And also yes, it must be a glitch
Nikox Dec 8, 2014 @ 3:40pm 
Commissar Pyrope,

the number of available technologies and governments is fixed in RON and for governments is impossible to add or delete their attributes.
You can change just their names or the % numbers.

I saw apaches helicopters when I opened your scenario, maybe it was a glitch...
Tokyo Dreamin’  [author] Dec 8, 2014 @ 2:26pm 
}
if (city_captured_by(3,4,"Paris"))
{
run_once
{
declare_war(3,2);
declare_war(3,7);
make_alliance(3,4);
make_alliance(3,5);
city_assimilate(4,"Paris");
city_assimilate(4,"Dunkirk");
city_assimilate(4,"Cherbourg");
}
}
if (city_captured_by(8,4,"Warsaw"))
{
run_once
{
city_assimilate(1,"Vilnius");
city_assimilate(1,"Tallinn");
city_assimilate(1,"Riga");
}
}
Tokyo Dreamin’  [author] Dec 8, 2014 @ 2:18pm 
By the way, I feel you should make Socialism and Fascism separate government types rather than grouping them both under Militarism
Tokyo Dreamin’  [author] Dec 8, 2014 @ 2:08pm 
The only units I put on the map were citizens, they shouldn't be there
Trebgarta Dec 8, 2014 @ 1:28pm 
Gonna try it out :)

Ask me anything you want on scripting if you need any help.

Or if you have any questions at all.
Nikox Dec 8, 2014 @ 12:15am 
Post Scriptum

Till the new mod update (we'll upload the 1.65 patch before Christmas) it's better to create empty maps without units.
Then we'll explain what you should do to add mod units using the scenario editor.
And, pls, delete the helicopters ;)
Nikox Dec 7, 2014 @ 11:30pm 
Hi Commissar Pyrope,
I added your map to the scenario collection.
I suggest you to post a message in the mod page next time you create something suitable for the mod.
BTW, thanks for your effort!!