Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






(1) This week, finish the treaty content update I almost finished (just localization) & update for patch (apparently the mod works right now, so no need to wait).
(2) I will make an optional mod that removes the infamy weight changes. Some zero infamy treaty stuff will stay.
(3) My next content update will expand on claims mechanics.
(4) I can then release a "Better Claims" mod for anyone who just wants that..
I appreciate all the great feedback. Please keep sending it in. This helps me know what to work on. Thanks!
If you could list it in your mod description it would be greatly appreciated.
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
https://drive.google.com/drive/folders/1YeXhSJFEkX14u-e2LbWFoQsWnUQyLQzB
Description file is for mod description
- Conquer State war goal against an unrecognized power will usually be less than 100 infamy even if over the 15 million population cap.
- Conquer State against recognized can go over 100 infamy.
- Return State war goal against a recognized power will usually be less than 100 infamy even if over the 15 million population cap.
The earlier comment was in response to a comment on China, which is unrecognized.
There are two goals with this design:
- Conquering recognized countries can more easily make a country a pariah because much more infamy is generated against recognized countries.
- Conquering recognized countries can potentially avoid this with claims.
For the second goal, the mod introduces new types of claims.
Conquering Piedmont would be absolutely unacceptable to any Western European (and Britain) power. See Crimean War which was fought for less.
-Base Value : 3.00
-Multiplies by x11.10 due to population
(so base value x pop is roughly 33~
-Minor Power + 200%
This triples it to 100 or infamy or so
if this was only due to them being a minor power I might get it, the whole neutral country thing yadda yadda, but the modifier for a Great power is +175%, which means the different between conquering a minor nation state, and a great power is only a difference in infamy gain of 8.3%...
I am playing a Mexico save with other mods enabled as well (Power Blocs Expanded, Shocks to the System and BPM). I did however try to disable all the other mods and reload my save but still couldnt start a diplo demand. I tried to disable this mod (and had other mods enabled and everything went back to normal)
not sure if there are other situations where it stacks