Victoria 3

Victoria 3

Better Infamy, Treaties, and Claims
139 Comments
BeheadThoseWhoInsultKane Oct 29 @ 9:03am 
I am playing with this mod enabled rn
Fich Oct 29 @ 8:23am 
Is the mod playable rn?
SubparConscript Oct 28 @ 7:45am 
NGL a standalone 'Better Claims' mod sounds wonderful. I've been looking for one for a while though I'm going to give this one a try too.
Happy for your recovery! Looking forward to seeing the next patch
srand42  [author] Oct 15 @ 11:01am 
Thanks for letting me know. I tried to make it clear but I can look into improving it.
MasterOfGrey Oct 14 @ 6:11pm 
Then the information of which direction the states move in needs to be fixed/improved.
srand42  [author] Oct 14 @ 10:36am 
I do agree that it's a little counter-intuitive to select your own state for state reunification. But it's technically necessary to implement it this way, so it's also intentional. A key goal with the state transfer and reunification treaties was to be able to prevent "free" land transfers where the treaty can be immediately cancelled, eliminating per turn costs without penalties. However, if the target country's split state is selected for a state transfer, then the treaty immediately no longer has a valid state selection because it no longer exists. That makes it impossible to penalize immediately withdrawing from the treaty. The only solution was to create a separate treaty article for state reunification where your own country's split state is selected. This continues to exist after reunification and so allows penalties to be imposed for withdrawing early.
MasterOfGrey Oct 14 @ 4:04am 
Btw, the reunite state treaty article works backwards
srand42  [author] Oct 14 @ 12:58am 
I've been out of it. I just got over pneumonia, but I'm well now. My road map is:
(1) This week, finish the treaty content update I almost finished (just localization) & update for patch (apparently the mod works right now, so no need to wait).
(2) I will make an optional mod that removes the infamy weight changes. Some zero infamy treaty stuff will stay.
(3) My next content update will expand on claims mechanics.
(4) I can then release a "Better Claims" mod for anyone who just wants that..
I appreciate all the great feedback. Please keep sending it in. This helps me know what to work on. Thanks!
EarthWorks Oct 11 @ 2:42am 
update
MasterOfGrey Sep 30 @ 1:49am 
Have also done one for Subject Interaction Suite: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3577518455
MasterOfGrey Sep 29 @ 7:32pm 
I have made a compatibility patch for this mod and my Soft Pop Adjustments which is available here: https://steamcommunity.com/sharedfiles/filedetails/?id=3577410223

If you could list it in your mod description it would be greatly appreciated.
MasterOfGrey Sep 29 @ 7:00pm 
This definitely needs some updates for the latest patch - however, the changes I've looked at aren't *significant* and the mod probably shouldn't ruin anyone's game if it's used without updating.
Kaiser AVH Sep 29 @ 12:15pm 
Hi! Is this mod compatible with the latest patch?
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
Rossoserous Sep 26 @ 10:37pm 
hey is it possible to make a mod with just the claims part and nothing else?
Memir Masher Sep 24 @ 7:28am 
Seems functional in 1.10
Hass Sep 18 @ 6:03am 
Also, you have no localization for income_sharing_article in \treaty_articles\zzz_30_income_sharing.txt
Hass Sep 18 @ 5:43am 
Hi, could u replace russian yml with this one:
https://drive.google.com/drive/folders/1YeXhSJFEkX14u-e2LbWFoQsWnUQyLQzB
Description file is for mod description
forerunner398 Sep 4 @ 4:21pm 
Can you adjust how leverage is being gained here? Trade privs granting hundreds of leverage is a bit much.
HOANGQUAN Sep 2 @ 10:16am 
great mod but taking Chinese province is painful now
Ellidominus Aug 29 @ 11:12am 
Some countries go beserk with this Mod. Austria Claimed all South German States, attacked the Ottomans (3 or more states) and Papal states (2 states) and still doesn't go over Infamy limit.
Raving Monomaniac Aug 24 @ 10:01am 
I second @Azee 's opinion. If we could get a version of this mod that only has claims, that'd be grand.
stlemm Aug 21 @ 11:01pm 
In version 1.9.8, the base infamy for state conquest is set to 3, but with the population scaling multiplier it can rise up to 38. As a result, states with over 1 million population generate 99.9 infamy when conquered.
-Azee Aug 18 @ 9:40am 
could you make a mod that solely implements the claims aspect of this mod? I really like the claims and how they function, but I don't love that it takes me 37 infamy to conquer northern serbia as Wallachia. The zero infamy aspect is cool too and I think it would do well as a solo mod.
poke Aug 16 @ 6:48pm 
hello, could you add a tooltip for major unifications that guaranteeing peace prevents it, the tool tip only says this country does not have the variable, i was confused until i found out why i couldnt do it
stlemm Aug 15 @ 9:00am 
Is the +200% infamy generation for underdeveloped countries a mod conflict?
BeheadThoseWhoInsultKane Aug 15 @ 6:13am 
per my latest comment - EIC is indeed a minor power
Alpatrix Aug 15 @ 4:59am 
I feel like the claim natural borders doesnt really work that well imo i fell like it should be 3 states instead of 4
BeheadThoseWhoInsultKane Aug 13 @ 8:40pm 
I am using GSPA too, iirc EAC is minor power at the start, i'll double check. Should probably report that to Grey.
LuuBluum Aug 13 @ 10:38am 
Ah, figured out the issue: Grey's Soft Pop Adjustments seems to be incompatible due to both touching the country ranks file in differing ways.
BeheadThoseWhoInsultKane Aug 13 @ 1:48am 
Yes, In fact it does so quite liberally
Rossoserous Aug 12 @ 10:40pm 
does the AI use claim natural borders?
srand42  [author] Aug 12 @ 10:13pm 
I just tested, and colonies are unrecognized. Check for mod conflicts.
LuuBluum Aug 11 @ 8:43pm 
I was taking a look and... it seems that this mod, though it seems to want to make all colonial-type states into unrecognized powers, does not seem to actually do so? At least, on my latest game it looks like all those colonial countries are still very much recognized. Even using the "colonial administration" JE to spawn new ones in Africa still spawns them as recognized.
srand42  [author] Aug 11 @ 6:50pm 
@Commissar Ruthven I could work on another companion mod that has a lower per-state limit on infamy against recognized countries if that is of interest.
srand42  [author] Aug 11 @ 6:45pm 
The design intention is:
- Conquer State war goal against an unrecognized power will usually be less than 100 infamy even if over the 15 million population cap.
- Conquer State against recognized can go over 100 infamy.
- Return State war goal against a recognized power will usually be less than 100 infamy even if over the 15 million population cap.
The earlier comment was in response to a comment on China, which is unrecognized.

There are two goals with this design:
- Conquering recognized countries can more easily make a country a pariah because much more infamy is generated against recognized countries.
- Conquering recognized countries can potentially avoid this with claims.

For the second goal, the mod introduces new types of claims.
Commissar Ruthven Aug 5 @ 10:24pm 
Love this mod, and even the idea of less or more infamy for various things but might have gone a bit overboard on it and wish there was a companion mod for a lesser version of the infamy changes, primarily the greater infamy changes.
Eagle-Six Aug 4 @ 3:41am 
yeah this mod need re-balance,conquer a 75kpop land gained 11.7 infamy
Galadur Aug 3 @ 8:05am 
You missed my point, a few comments before mine the mod author clearly implies that only states with 15m population or more should be generating 100 infamy, and he also seems to imply the infamy is capped at 100, neither of these things are true tho, as not only is 100 infamy achieved at only 4m population (less than a third of what the author had said), but anything beyond 4m population actually exceeds 100 infamy, there are states I could take right now that would give me 130+ infamy, and if that was the intended design then that is fine, but based on the authors own comments it does not seem to be the intended design and im simply trying to make him aware of that the infamy gain might not be working as he intended.
BeheadThoseWhoInsultKane Aug 3 @ 7:46am 
You cannot perfectly model Concert of Europe, but Europe did not change the borders via annexation until after Italian Unification at which point it kinda fell off and declined until 1914.
Conquering Piedmont would be absolutely unacceptable to any Western European (and Britain) power. See Crimean War which was fought for less.
Galadur Aug 3 @ 7:34am 
I will say other than this presumably unintentionally high infamy cost for conquer state, im loving every bit of this mod, and I think it does a lot of things really well.
Galadur Aug 3 @ 7:33am 
The states do not need to have 15 million people to hit 100 infamy, I assume that was likely the intention but something with the math causes an entirely different result. Im currently playing Germany and if I wanted to conquer "Piedmont" which currently has around 3.9m pops, it would cost me 102 infamy, hovering over the tooltip the breakdown says
-Base Value : 3.00
-Multiplies by x11.10 due to population
(so base value x pop is roughly 33~
-Minor Power + 200%
This triples it to 100 or infamy or so

if this was only due to them being a minor power I might get it, the whole neutral country thing yadda yadda, but the modifier for a Great power is +175%, which means the different between conquering a minor nation state, and a great power is only a difference in infamy gain of 8.3%...
sobermannn Aug 1 @ 2:26pm 
this mod makes it impossible to gain investment rights from major countries, and Infamy from recognized small countries too high
Sulafet Jul 31 @ 9:31am 
And of course makes a multitude of strategies unviable...
srand42  [author] Jul 29 @ 5:00pm 
Those provinces have 15+ million people each if it generates 99.9 infamy at the start of the game. The great power with the most people at the start of the game has only about 60 million people. Being able to conquer one 15+ million population state at a time without becoming a pariah is already extremely powerful. Being able to take multiple states in 1836 for artificially low infamy costs capped at counting 1.5 million people in the state is unbalanced and busted.
Rhaiden Jul 28 @ 11:11am 
We seriously need a cap on infamy generation, really, +100 for a small province of China or India... it's really unplayable
srand42  [author] Jul 27 @ 2:58pm 
You made a peace pledge, so no offensive diplomatic plays can be started. Simply break the peace pledge first. I can improve the tooltip here.
DevilsShad0w Jul 27 @ 8:20am 
I am unable to start any diplo demand with any country. The condition that the tooltip says I dont meet is something like "This country doesn't have the required variable".
I am playing a Mexico save with other mods enabled as well (Power Blocs Expanded, Shocks to the System and BPM). I did however try to disable all the other mods and reload my save but still couldnt start a diplo demand. I tried to disable this mod (and had other mods enabled and everything went back to normal)
srand42  [author] Jul 26 @ 8:46pm 
That would be a bug in the base game. I could look at changing the Untrustworthy Country modifier behavior.
Rossoserous Jul 26 @ 8:06pm 
hey i think i found a bug with your mod (im pretty surer its your mod). after a civil war when other countries join in the country gets a "untrustworthy country" debuff multiple times so for example Russia has it stacked up multiple times.

not sure if there are other situations where it stacks