Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Divine General - The Strongest Shikigami || Big Raga Update
132 Comments
WHO_MADE_THAT_MESS Oct 4 @ 12:39pm 
@caleziria how do i make crush adaptation work cuz i havent figured it out how to since the last update
WHO_MADE_THAT_MESS Oct 4 @ 12:37pm 
they should give him an actual grab anim besides having one cuz it 15f, and buff oh shit move as giving it less frames cuz its easy to counter during use
Bee found emerald Oct 4 @ 7:19am 
After Some consideration either is a bug or a feature it kind of makes it balance And giving a People a fighting chance
Bee found emerald Oct 2 @ 10:57pm 
WHY THE HELL THE SECOND TIME THE SAME MOVE HIT MAHORAGA GET OPPONENT 50% EXTRA DAMAGE!?!
p4rty_hat19 Oct 2 @ 8:27pm 
it fucked up my mouse and somehow activated my autoclicker and opened 71 windows of photoshop
caleziria Oct 1 @ 5:07pm 
Ok being able to adapt all the time every time was crazy I admit, but consuming a fourth of burst for every adaptation is probably excessive. A fifth or something would be better. Or maybe make roar Regen burst faster.
ikari Sep 29 @ 8:39pm 
Absolute nerf to the adaptation. Being able to do about... 4 times? before running out of fuel is very uncomfortable. And the grip adaptation is very poor.
caleziria Sep 29 @ 8:08pm 
NVM LOL crush is insane some of the adaptations dont even need prompts to activate, like crush just gives all moves guard break and you dont have to do anything for that effect
Vuelle Sep 28 @ 6:18am 
grapple adapt is pretty mid atm
caleziria Sep 25 @ 9:50pm 
idk about you guys, but when i fought a maho it was really easy. maybe adaptation wasnt being used right or whatever but that shit is complicated i dont think most maho users are gonna be threats
EtherealEcho Sep 24 @ 5:14pm 
I think the most recent update allows his burst charge go into the negative
Bee found emerald Sep 24 @ 11:49am 
Flyswatter is 4f After haste
I think it was supposed to be 3f
WHO_MADE_THAT_MESS Sep 24 @ 6:37am 
after the update crush adaptation doesnt work for me or i just dont understand how it works properly, any help pls?
Stuppywaseized Sep 22 @ 2:41pm 
Learning which adaptations and when to use them is the key part of the character, against some one who's good, Mahoraga can become uncombo-able, unless they begin to use uncommon moves for their character. I personally think that when it comes to his abilities, damage, healing, and the other bullshit, yeah he is pretty balanced.
The only real problem is the shear amount of HP. To deal that much, while the opponent (the character and person behind the screen) slowly learns how to perfectly counter you, is nigh impossible. Mahoraga gets really powerful the longer the battle, but the battle is always in his favor because of the 2 HP bars.
I very much believe that in YOMI a fight should be decided by the person who has more skill, and can just read better, not the character just being stronger. Even in a rock-paper-scissors match-up a person who can god read should always be able to win. But Mahoraga just has too much HP for the reads to even matter.

In short, he has big HP
SeedlesS_420 Sep 20 @ 11:30am 
I am unable to kill him. Any suggestions on how I can?
Bee found emerald Sep 14 @ 4:49am 
Please get him a new throw and animation When he getting throw is very bug Sometimes he stuck
Bornana Sep 11 @ 5:10am 
this guy isn't meant to be used as a normal character, he's more like a boss character. of course he's gonna be OP
Torganllama Sep 10 @ 5:20pm 
yes you can parry
multihit moves can be beat by adaptation armor, also a non-fced move will break through a rushdown's assault eventually unless they break your armor
command grabs break a lot on armored characters its a common issue
yeah his airstall is pretty bad juke momentum should be fixed at some point
disliking or enjoying a yomi hustle mod is not indicative of someones character

i too an excited for future updates ! for any concerns or bugs or the like there is a yomi hustle mod discord server which raga has a wip thread for where you can ask questions
SCG_King Sep 10 @ 9:30am 
30k hp, cant parry his moves for some odd reason, hits like a truck, learn to balance
H^nT3R17 Sep 6 @ 6:00pm 
so one problem he is now just a punching bag against rush down characters because of him no longer being able to not get stunned he is now just a punching bag with a lot of health meaning ANY and ALL multi hit moves will stun lock big raga and he don't even have burst the thing that's replaced burst sucks because even if you use it. it takes burst meter and you still get hit and still get stunned the hole thing of mahoraga before was to be slow hard hitting and tanky with the ability to adapt now all he can do is be tanky slow adapt to take less damage from moves and the adapt to projectiles thing don't even work anymore i had gotten stun locked in a corner from a wizard after i spammed adapt to projectiles through out half the time all im saying is change it back or do something because the way he is now don't work. right now he is unplayable or im just really bad at the game
JAMBUILDER Sep 5 @ 10:56am 
You broke Izuna Drop.
ocean mayen Sep 2 @ 7:08pm 
he hits enemies to far away with basic moves and cant really combo for more than 3 specific moves
spaceforce14 Aug 28 @ 11:04am 
okey, i like the mod, is an interesting boss char, my only critics is his air movility. He can go to the roft of the map with doble jump and bicycle, regenerating a lot of heal without you having much option that wait him to get down. This char is suppose to be a tank and a snowball-char, so seing him run away in almost the end of the part fells kinda bad and not part of the desing. Again, i like the char, i just wish this problem get solve and we all can have fun.
Superomninova Aug 27 @ 2:52pm 
To those of you who hate this mod, cry some more. To those of you who enjoy this mod including myself gigachads.
Nobody Aug 26 @ 3:37am 
boring as hell to fight he just camps with regenerating overheal and the Wheel
Alto Clef's Ukulele Aug 26 @ 2:28am 
Very fun, very strong, i like! Excited for future updates
VoidedVirus1 Aug 22 @ 10:06pm 
Can you make it so you can pull up a list to what you have adapted to or what you've been hit by?
aniquilador1624 Aug 21 @ 8:41pm 
Kind of a pain to kill and I still don't know what mods are supported with the character adaptation but still a great mod
Razaazar Aug 17 @ 2:26pm 
This is a cool character, but is there anyway to kill it? I comboed it for almost the whole round and this dude didnt die. I'll try using my characters greatest moves only ig. maybe this will work, but idk since they take a while to actually be used, so i become vulnerable
codxy. Aug 14 @ 8:44pm 
I hate you with all my might, never make another character again you lousy excuse of a mod maker.
swag Aug 12 @ 1:49pm 
how do i use "oh shit"
exesivemoder Aug 10 @ 7:10am 
HELP MEEEEEE
Gokiller-33 Aug 10 @ 6:33am 
Pretty easy to kill with vanila
cozy Aug 9 @ 6:34pm 
killable, fun, balance worse
Cody Aug 9 @ 5:49pm 
unkillable, not fun, balance better
exesivemoder Aug 9 @ 3:15pm 
and how it works. i did some testing by hitting him with cowboys vertical slash over and over but it only got guarded a handful of times even when in melee form
exesivemoder Aug 9 @ 3:14pm 
*adaptations
exesivemoder Aug 9 @ 3:14pm 
i really need an explanation of the apaptations
Golang Aug 3 @ 10:57am 
I think someone should make a list of the character-specific adaptations via discussion...Also, does it not work in singleplayer?
Penut Amamiya Jul 30 @ 1:08am 
We need more larger characters like this
GameOne Jul 27 @ 5:54pm 
what characters can this guy adapt to? (talking about character-specific adaptation, the one unlocked at half hp)
Vuelle Jul 26 @ 10:11am 
as someone who has played this raga man a lot now, it definitely needs to be a bit more killable in the beginning. against competent opponents who counter me often, I usually end up at around 16k~ health before I make a single comeback and heal a bunch back over the next few moves, which are basically free due to how much space I create whenever I drop combo.

also "oh shit" is cool but basically useless due to how slow it is, how often I *won't* want to close distance, and how it's a guaranteed combo drop.
CheezBallz Jul 24 @ 7:49pm 
I hope more people make larger characters. I've seen some slightly larger from time to time but the animations look so good with the extra detail.
Appleberryz Jul 24 @ 2:28pm 
I feel like it's not abysmal because its hard to fight or anything such, its abysmal because of how boring it is to fight the character itself, feels like im just hitting a training dummy compared to an actual person.
redfantis77 Jul 24 @ 10:18am 
Its a cool mod, its just abysmal to fight. I have fought against a Divine general main, and someone who has never played this character. Both are abysmal to fight. If someone knows how to play this character you do not win. If they don't know how to play them you have a small chance. I do not recommend having this mod installed unless you are playing as them.
XenonTitan Jul 22 @ 12:53pm 
You have got to cut down on the amount of frames Oh Shit takes up just watched a guy get TO'd
「Renachi」 Jul 21 @ 4:49am 
Adding this to YOMIKaisen on god
Stewert Jul 18 @ 11:06am 
Chase needs to add a super jump and super fall bc his air combat leaves much to be desired as of right now
Helikopterek Jul 17 @ 12:11pm 
i beat this dude in mp using ninja and kiryu (probably one of the weakest characters on the workshop) so idk why people are saying this is overpowered
Zeni9000 Jul 17 @ 4:13am 
Big Raga the Opp Stoppa!!