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remove the health regen though, its kinda insane in the late game
why the hell does the active adaptation just magically disappear whenever you get hit / adapt? what's the point??
pls fix this character went Q tier
could be called as "charged/strong punch" whatever, but it would be like swipe move with 3 diff angles to pick with 15f+ but be visually as a charged punch cuz "punch" move for now doesnt feel that destructive and powerfull, so i want them to add punch with strong force,
All in all, just visually rework swipe move but instead of punching with wheel u use punch.
I think it was supposed to be 3f
The only real problem is the shear amount of HP. To deal that much, while the opponent (the character and person behind the screen) slowly learns how to perfectly counter you, is nigh impossible. Mahoraga gets really powerful the longer the battle, but the battle is always in his favor because of the 2 HP bars.
I very much believe that in YOMI a fight should be decided by the person who has more skill, and can just read better, not the character just being stronger. Even in a rock-paper-scissors match-up a person who can god read should always be able to win. But Mahoraga just has too much HP for the reads to even matter.
In short, he has big HP
multihit moves can be beat by adaptation armor, also a non-fced move will break through a rushdown's assault eventually unless they break your armor
command grabs break a lot on armored characters its a common issue
yeah his airstall is pretty bad juke momentum should be fixed at some point
disliking or enjoying a yomi hustle mod is not indicative of someones character
i too an excited for future updates ! for any concerns or bugs or the like there is a yomi hustle mod discord server which raga has a wip thread for where you can ask questions