Rain World

Rain World

Arena Waves
68 Comments
Mert Jul 3 @ 10:50am 
does this work whit rain meadow?
Person_IDK Jul 1 @ 12:29pm 
@chromo for me batflies don't spawn at all
chromo  [author] Jul 1 @ 10:44am 
oh also i configured it so batflies replenish, so (theoretically) spears should never run out.
chromo  [author] Jul 1 @ 10:43am 
@Person_IDK if you grab batflies they turn into spears. i think every level has a batfly hive. or at least most of them do.
A Masked Critter Jul 1 @ 8:22am 
@Person_IDK, use the infinite spear mod for it if you want to use other slugcats
Person_IDK Jun 30 @ 1:46pm 
great mod though their is practically no spears in the mod so the really playable slug cat for this mod is spearmaster
Yan the stick figure Jun 28 @ 5:14pm 
ultrarain arenagrind
SpiffySuits Jun 28 @ 9:04am 
Thank you Cave.
admiringcave758 Jun 28 @ 7:41am 
@SpiffySuits they've already said that's a planned feature, and you can actually change spawns now by editing the .json file in the wavedata folder
windy Jun 28 @ 7:01am 
@volch.dan grocery dash
honoredleaf Jun 27 @ 9:34pm 
i need the difficulty scaling for waves next update
SpiffySuits Jun 27 @ 2:20pm 
Will there be an option to customize enemies in a wave? If so, I would appreciate it.:rwslugcat:
volch.dan Jun 27 @ 12:01pm 
<<Tidal<<
>>Wave>>
1x5x40x Jun 27 @ 7:01am 
круто
dazapling116 Jun 27 @ 6:07am 
wait this is peak
Autumnis Jun 27 @ 2:29am 
whys thehy sloppify the lzizard
chromo  [author] Jun 26 @ 4:12pm 
yes I will add that next update
Wipple Jun 26 @ 1:28pm 
thanks for the update! having lots of funs with the waves
would you considere the record idea? so you can know the best result with each slugcat and each arena?
chromo  [author] Jun 26 @ 12:16pm 
v1.0.1 update; check change notes
Kettu Jun 26 @ 7:05am 
nevermind, fixed the issue. it was caused by the unshackled co-op mod.
Kettu Jun 26 @ 6:28am 
I don't know what I might be doing wrong, but whenever I start playing the waves mode, it instantly kills me and ends the round no matter what lives I set it to. I am playing in singleplayer, if that might be the cause.
BloodyJamPaws Jun 25 @ 11:13pm 
CYBERGRIND :rwlizard:
Wipple Jun 25 @ 3:13pm 
THIS IS SO FUN! it would be so good to have a button on the wave menu to check past results from last games, you could fight to beat the wave record (different slugcat should have different record tabs maybe?)

thanks for this wonderful mod!
caesor Jun 25 @ 2:58pm 
no way i made a thread on this thank you! :smile:
superclone53 Jun 25 @ 12:55pm 
@chromo Ah I see. I'd also suggest nerfing wave 10 to maybe just 1 vulture instead of two, since as it stands now it's a huge spike in difficulty. It's why I don't play on maps where vultures can spawn simply because it's so difficult. Adding more waves with vultures in general would also be nice, to spice up the later waves.
superclone53 Jun 25 @ 11:42am 
@Wolfium I like that idea. It'd also help some maps such as Shafts since some creatures (mainly Green Lizards) have very limited movement and would either get stuck or die when on those maps.
Wolfium Jun 25 @ 9:56am 
It'd be nice if the creatures changed based on the "biome" of the arena.
Dj SoundBreaker Jun 25 @ 9:03am 
work with meadow?
sylnege Jun 25 @ 5:00am 
Umm... For some reason each time I start a new game I just die instantly, no matter the map, slugcat or number of lives I have. Any way to fix this?
AvaVilleYT Jun 24 @ 7:22pm 
can you give saint the ability to throw spears in this mode?
chromo  [author] Jun 24 @ 7:17pm 
i didn't think rocks would be able to go missing; i never played on a map with death pits. and also i guess i figured they're not strictly necessary for killing creatures, so i never thought of implementing a way for rocks to generate/respawn. I suppose i should consider that.

also I suppose i can add dropwigs. i'm not sure about adding centiwings since they don't attack you and instead run away until like a minute or two after they first see you. also I will add DLC creatures in the update I plan that adds significant customization to waves (and without the need to edit a json file)
E-train Jun 24 @ 5:18pm 
can this work with meadow/multiplayer?
admiringcave758 Jun 24 @ 3:10pm 
I second Lokriner's request
superclone53 Jun 24 @ 12:09pm 
Also I've noticed that, generally speaking, maps with acid/death pits tend to be easier, as the more difficult terrain makes it harder for creatures, and most creatures are quite limited in their movement capabilities, and the ones that are very mobile tend to be quite weak. Also I think the two vultures at Wave 10 is a bit of a difficulty spike imo, especially since they never appear again (I think). Maybe just one vulture.
To be fair, I was playing on a map that is heavily weighted to the player, so maybe it's a lot harder than I thought.
superclone53 Jun 24 @ 12:05pm 
Too easy. I got to 53 waves on Shafts as Spearmaster and only died because I was stupid and wasn't patient with a White Lizard (I even added stuff such as Train Lizards and Rot Cysts and it barely affected the difficulty). Add more different creatures (dropwigs and centiwings straight up do not appear) and also add options for Downpour/Watcher creatures. Also I agree with Lokriner: Rocks need to have a way to spawn (although I barely used rocks in my Spearmaster run).
Great concept, though. Maybe make creatures more aggressive as time goes on, to prevent camping.
Lokriner Jun 24 @ 10:24am 
I suggest, if possible, that spears become rocks overtime, and those rocks eventually dissapear, possibly as a difficulty check, because I did a run w hunter and vultures just became so cheesable from the sheer amount of spears on the ground, also cause I want a way to get rocks other than waiting for the scavs spawns. Great mod either way :rwslugcat:
mmm crunchy celery Jun 24 @ 10:22am 
as some one who uses arena mode for combat sprees fanatically I thank you for this, take my last steam points
A1ex Jun 23 @ 11:05pm 
Again you can always just edit the .json to add all creatures you want yourself, even modded ones.
fauxied Jun 23 @ 3:55pm 
THIS IS GENUIS LOVE THIS
tua Jun 23 @ 1:48pm 
this has to include watcher creatures but ik watcher content is not added
superclone53 Jun 23 @ 1:07pm 
Two more suggestions: Add a mode that enables Downpour/Watcher creatures (if you own said DLC) and a mode that adds a timer to each wave: if you don't finish in time, the next wave begins without the previous creatures dying. Maybe cap it to a certain number of waves at a time so players don't cheese it or cause immense lag.
superclone53 Jun 23 @ 11:38am 
One complaint I do have is that I wish Saint could ascend creatures since rn you'd only equip him as a challenge mode. It might make things too easy but it'd be more interesting imo.
timy Jun 23 @ 10:01am 
tried it with friends, 10/10 mod, not buggy, and the combat never ends! would recommend to people with friends:steamthumbsup:
Invisin Jun 23 @ 6:28am 
YIIIIPIIIIEEEEEEEE
A1ex Jun 22 @ 12:21pm 
Oh btw, waves can be customised by editing .json in the mod folder, specifically steamapps/workshop/content/312520/3505392871/wavedata
superclone53 Jun 22 @ 12:18pm 
Ooh this sounds interesting
Traveler Jun 22 @ 12:12pm 
Perfection, I don't care what no one says. This is an amazing edition to Arena
A1ex Jun 22 @ 11:21am 
I was about to suggest an option to set starting wave, but devconsole will suffice for now tbh. Glad to hear waves will be customisable, some arenas are just not built for certain creatures.
Stone Imp Jun 22 @ 11:12am 
this will be perfect for my ultrascug modpack
солёный Jun 22 @ 9:35am 
oh, and uh, will there be a leaderboard? (maybe I'm asking too much)