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From the ODST drop, driving section, to the fight through the Forerunner structure, and finally the assault on the Covenant carrier - it had it all!
I can't give enough praise - AI pathfinding was top notch, the music and dialogue was seamless.
I played this and your first mission back to back, and its insane how this one improved on the previous.
Great work and keep it up!
Some more time spent in closer quarters areas would have spiced up gameplay, but also some areas could've maybe used more clutter/cover to encourage close quarters combat. Thank you for the mod.
From the ambiance, the sounds being used, like the AA guns being blown up, the weather, the sounds of rushing water and the water textures being reflected? All excellent. Love the addition of the Spiker, too! The Grunt Plasma Rifle was a cute touch, as well. Art design felt like a fusion of CE and Halo 2. I can't give enough praise to this mod.
My only pain point (and it's not even pain, it's just preference), was Steve Vai's shrill, wailing guitar lol. All topped off with the pelican extraction. Very cool. Very Halo.
All in all, it was astoundingly high quality. Good job!
No idea what this Yoshi4448 guy is talking about, the level design feels great, the aesthetic is really cool, especially the alien ship sections, and the new weapons feel awesome. Love to see how you did the spiker btw, they always felt a little weak in halo 3, so making them just slightly stronger here felt absolutely perfect to me. all in all a great mod so far, my brother and I can't wait for level 3. I really hope this turns into a 7 or even 9 level campaign, that'd be sick!