Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 2 Campaign: Second Strike
127 Comments
Gabe The Babe Sep 22 @ 3:15pm 
All you had to say was this mission was basically the cut Covenant Ship level from Halo 2 and I would have been sold. Excellent mod and incredible use of assets and ideas from other games while maintaining Halo 2's art style.
Semmehh Sep 20 @ 9:48pm 
Really fun little campaign mission, lot of passion, was a ton of fun
KatanaToraSan Sep 20 @ 11:11am 
the mod might need a update with the recent update that came to the game a couple days ago. update it when you can :)
Broon Sep 19 @ 8:03am 
Just wanted to say thank you man! This was fantastic. It really felt like a true Halo mission.

From the ODST drop, driving section, to the fight through the Forerunner structure, and finally the assault on the Covenant carrier - it had it all!

I can't give enough praise - AI pathfinding was top notch, the music and dialogue was seamless.

I played this and your first mission back to back, and its insane how this one improved on the previous.

Great work and keep it up!
200 Angry Locusts Sep 17 @ 1:55pm 
Needs an update, MCC just got patched
Tefzors Sep 17 @ 3:19am 
This is great, really enjoyed playing it. Felt like a classic Halo mission. I played on Heroic, wasn't challenging at all. I have to say, I was kind of soft locked towards the end. It wasn't very clear that I was 'destroying' the engine core, so I decided to head to the the end of the level before destroying the engine. I realised that I got to the start of the ship and of course, nothing was spawning. So I had to resort to a YT video showing that the engine takes like 15 Wraith Shots to explode. I shot it 5 times and wasn't clear if it was doing anything. I was able to backtrack throughout the entire ship back to the engine room again, and managed to complete the level normally.
NinjaHaloK7 Sep 16 @ 11:30am 
This feels like a true Halo CE mission but in Halo 2, I really love this because they're both my favourite (Halo) games!
Commander Sep 14 @ 9:41pm 
Alright so the mission is well done. Really well done actually. Got really heavy bungie vibes which I dig. The only issue is that some sections needed more enemies namely the gravity lift section and the ship itself. A final fight when trying to reach the pelican on foot. Played on heroic (not sure if it makes a difference) and felt it was too light on contact. If this was a personal choice rather than a pacing one then its wtv. Mission was great! Thanks for all the work modders like you do to keep the game going.
Weedierfox Sep 14 @ 12:58am 
Keep up the good work
Warboss Dakka Sep 9 @ 4:55am 
too long with not enough in it. kinda boring
Quagmirian  [author] Sep 7 @ 1:10pm 
@Bright and Shiny That's a Zebra shark. There are many more to find, plus another Easter egg
Bright and Shiny Sep 7 @ 11:49am 
and one down by the wraith phantom
Bright and Shiny Sep 7 @ 11:43am 
why is there a fish behind a blue glass window in the ship, (4 sleeping grunt room)?
logan Sep 4 @ 7:16am 
Perfect mod
deadbeat_hero Sep 3 @ 9:35pm 
This is insane. I audibly said 'woah' more than once while playing. The design is unique and memorable, and theres not a-lot of wasted space. The AI puts up a challenging fight, theres plenty of tools to go around... its all there in one level.... the scenery is what I would call "Awe-striking" It's certainly a contender against bungie's proper missions for halo 2. I cannot overstate how impressive this is, I definitely think this mod has something for everyone; be it new content like weapons and equipment, beautiful scenery, or just a new place to fight covienant. Everything about this is an improvement over the first level, and it really cranks the scenery up to 11. Definitely worth playing and replaying.
GamingEmperor Aug 30 @ 9:06pm 
The closest we'll ever get to playing the cut "Covenant Ship" level. Good level design, I never felt lost or confused, though the waypoints seem broken or inacurate. Could use some more enemies in some rooms as several areas feel a bit barren. All in all, great job.
DoodyMan2 Aug 30 @ 5:13pm 
touched me in the right places :steamhappy:
Qsfff Aug 29 @ 11:20pm 
So overall cool mission. Really good visuals. But rooms are too dark and empty. Shield meter at top makes it very difficult to keep track of shield charge. On killing reactor it is not clear what to do and if i am hitting correct thing so adding marker like on other objectives you did would be good. I had to go through entire ship again because of this.
Qsfff Aug 29 @ 9:17pm 
Shield meter at top is not cool.
Qsfff Aug 29 @ 9:12pm 
How grunt plasma rifle is different from normal one?
CptPylot Aug 27 @ 9:23am 
Hell yeah!! Its a great time!
josh117smith Aug 21 @ 6:43pm 
I got that unnamed Halo feeling while playing this
Hanzo_1228 Aug 20 @ 3:29pm 
infancia
bris kyle: jewish sniper Aug 17 @ 6:39am 
343 hire this man
bris kyle: jewish sniper Aug 17 @ 6:39am 
10/10 man. absolute banger, feels like i finally got to play that cut level. please keep making more!
Verbs Aug 16 @ 6:29pm 
This was amazing. I was skeptical after having played your first mission, but it was so much better and more enjoyable from just about every aspect. Definitely improved with this one. By far the best bit are the aesthetics. Love the rain, I didn't even know halo 2 supported rain!
NoelleHolidayFan1225 Aug 15 @ 11:22pm 
Great level, loved the visuals! Especially enjoyed the use of water flowing throughout the forerunner architecture. My only complaint is maybe the level design focuses too much on large open areas and therefor long-range engagements.
Some more time spent in closer quarters areas would have spiced up gameplay, but also some areas could've maybe used more clutter/cover to encourage close quarters combat. Thank you for the mod.
Rinuk 'Limurn Aug 13 @ 10:00pm 
This mod was absolutely fantastic. The feel of the level design is incredible. The cloudy skies, the thunder, the rain, absolutely wonderful. It feels like a perfect blending of both the original H1 forerunner structure design being grand and mysterious, and H2's brutalist forerunner architecture. The first section in the forerunner facility feels like a cozy return to peak halo level design, and feel. The section aboard the carrier is equally amazing. Enemy encounters were fun and well placed. Everything about this feel like it could have easily been from the original games, barring some minor feelings of being a bit too sparsely populated with props or enemies. Very much enjoyed this from start to finish!
Nine Aug 13 @ 9:58pm 
Seriously awesome custom mission. Just played it with my BF and we both agree that the aesthetic and art design is top notch. I'd love to see more like this of this quality from you in the future.

From the ambiance, the sounds being used, like the AA guns being blown up, the weather, the sounds of rushing water and the water textures being reflected? All excellent. Love the addition of the Spiker, too! The Grunt Plasma Rifle was a cute touch, as well. Art design felt like a fusion of CE and Halo 2. I can't give enough praise to this mod.

My only pain point (and it's not even pain, it's just preference), was Steve Vai's shrill, wailing guitar lol. All topped off with the pelican extraction. Very cool. Very Halo.

All in all, it was astoundingly high quality. Good job!
kizzy Aug 10 @ 2:39pm 
BULLSHITI GOT THE CUTSCENE WITH THE GHOST. AND I SPAWN IN THE CARRIER WITHOUT IT. WHERE IS MY GHOST D:
kizzy Aug 10 @ 2:35pm 
how do i get the ghost on the carrier
Mollifier Aug 6 @ 10:47am 
i think I get to the destroy the reactor part. I take a wraith, kill some troops and another wraith, but I dont know how to trigger destroying the core. I end up walking through the entire ship again with no enemies
Quagmirian  [author] Aug 6 @ 5:57am 
@Atomic_Anvil thanks. I have another 2 levels in the works at the moment, after that I might run out of ideas
Atomic_Anvil Aug 5 @ 8:10pm 
Hey just wanted to say that this and the first level you made have been awesome, its felt like a breath of fresh air to have something that feels like the original halo campaigns, rather than the god awful 343 stuff.

No idea what this Yoshi4448 guy is talking about, the level design feels great, the aesthetic is really cool, especially the alien ship sections, and the new weapons feel awesome. Love to see how you did the spiker btw, they always felt a little weak in halo 3, so making them just slightly stronger here felt absolutely perfect to me. all in all a great mod so far, my brother and I can't wait for level 3. I really hope this turns into a 7 or even 9 level campaign, that'd be sick!
Crema Aug 5 @ 5:41am 
Great H2 custom mission, probably one of the best. Loved the architecture and neat combat encounters. Thanks for your work, hope you make more!
Yoshi4448 Aug 3 @ 12:59am 
I'm not sure if I played the same map as everyone else. The map design was very beautiful but as a level the pacing was horrible once you board the carrier. I played with a friend and the marker system was bugged sadly and we got lost even though we explored everything. The cut scenes and voice acting are cool tho.
Matts Good Eye Aug 2 @ 9:12pm 
Extremly well done.
BigBoyDeadly Jul 28 @ 2:03pm 
Hey, Quag! I just sent you a steam message, plz check when you have time
Shigure Jul 24 @ 7:58am 
Seriously impressed with this! Amazing stuff!
Darksamus51 Jul 21 @ 12:10am 
This is without a doubt one of the best custom campaign missions that I have played. It genuinely felt like another mission that could have been part of the original game. Amazing vistas. I mean the whole level and scenery were built masterfully. There were many times that I would pass through somewhere and would gasp at how beautiful the ideas for level design were.
DURANDAL_SUBROUTINE_777 Jul 17 @ 6:17pm 
Sacred ring lighting gem :halounsc:
Jo291 Jul 16 @ 12:04pm 
Its peak.
SomeSkiddyJeremy Jul 15 @ 8:53pm 
part 3 when?
notqbus Jul 13 @ 5:01pm 
I really appreciate your effort and work in this. Playing your Mission-Mod was so Refreshing! Will recommend this to my peeps. Keep up the great work man!
Ryno Jul 13 @ 3:50pm 
Absolutely fantastic. If you had told me this was a cut Halo 2 level I'd believe you. It's classic Halo through and through. Beautiful, giant vistas and you nailed the classic CE Forerunner architecture. It also feels like a Halo 2.5 with the small details like the plasma nade stick sound and the energy sword light. Nice rewards for exploration, and the difficulty on Heroic felt just right. Again, fantastic work!
BigBoyDeadly Jul 12 @ 10:24pm 
Hey man, I'm trying to get a hold of you for an opportunity, if you can, plz add me on discord so I can run it by you, the name is either deadlybob54660 or tolucaboy. It's for a game I'm making. Hope to hear from you soon!
Drixid Jul 10 @ 2:28pm 
Another banger man. Absolutely loved the interiors for the forerunner site and the cruiser.
il.bro3 Jul 10 @ 7:05am 
cool concept
Finxd Jul 9 @ 4:37pm 
and it keeps getting better! this level is so good and well polished that it could even be part of original halo 2. i had such a fun time playing it, this might be the best halo 2 custom campaign level i have ever played, excited to see more :)
Pigma Jul 9 @ 12:47pm 
Also my first time commenting but this mod is the best halo media i have experienced in YEARS