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if my opinion is really important to you, then yes, the [UA] tag should be left as is, but this is only my opinion, because I understand that if you do not speak Ukrainian, you will not understand the transliteration of some names and will not see the meaning, that's how it is. Do as you see fit
my plans to get that submod done quickly got (and are still getting) heavily delayed by my work schedule becoming very very very busy. but its still on the way whenever I get some free time again
дякуву),по локалізації я не знаю,може хтось зробе,не займався перекладами,а з моддингом поки зав'язав
your mod shouldn't work without the original, but I think the weapon description is pretty good, if you know what I mean, and the UA tag is mandatory
Підкажіть чи варто чекати українську локалізацію?
Maybe also moving the [UA] tag from the name itself and instead have it appear it in the descriptions since I don't like seeing it pop up when i hold alt but i *do* like knowing what mod everything is from.
It is a shame that the majority of the weapons all have a generic description, but 140+ unique weapon descriptions would be a ridiculous amount of work for minor reward.
Thank you. And no, why would I do that, because I did it the way I wanted and I don't see any problems with immersion
i havn't ran into problems yet and i would think its more immersive
Thanks for the nice words, but I think I'm done, I added everything I wanted
Is clear that you cared to balance the mod, but even so if you were to fail like some armor/race/limb etc... mods understandably do, it wouldn't affect balance so much. You can get crazy with mods of weapons, and doesn't affect difficulty in my opinion as long there is an effort to balance them, the base game already has falling sun and is other elements what makes them shine.
I agree with you, I was thinking of changing it, there was just no need if it doesn't bother anyone. I fixed the mod, returning the 2 original meito. But again, I never indicated that the mod does not violate the balance, if we add at least one additional meito to the game, it will already change it. Again, our opponents or allies are equipped with meito, it does not just lie in the world, and does not come to us by mail, often we get it, in one way or another
man, i love the mod, i saw you added many npc with meitou weapons, each one, while i agree to be impossible to find 1 meitou variation of every weapon, i don't vibe with the red sabre boss having many different meitou to choose % aside the horsechopper, this can be potentially ligh gamebreaking, it means that if someone uninstall for x reason, if they killed the unique characters with meitou, if means that they are permanently locked of the mod weapon they dropped neither the original meitou item or the possibility of the base game, as npc unique don't respawn unless you go to great lenghts to choose that option when doing import that revives all unique npc and is pretty drastic and inmmersion breaking. Or editing them in the fcs to be no unique and importing then editing back, but still very inmersion breaking.
because you have a mod that also edits the spawning of NPC weapons, a friend had the same thing with the Shidan's Tweaks & Fixes mod.There's nothing I can do about it
you have a mod conflict, this mod should be higher than others in the list of mods that change weapons
"This mod adds 140+ new weapons to the game"