Kenshi
Більше Варіацій ЗброЇ - More Weapon Variations
52 Comments
brickhead Aug 22 @ 9:34am 
understood, i'll do it as you prefer.
NANOU  [author] Aug 21 @ 8:36pm 
brickhead,
if my opinion is really important to you, then yes, the [UA] tag should be left as is, but this is only my opinion, because I understand that if you do not speak Ukrainian, you will not understand the transliteration of some names and will not see the meaning, that's how it is. Do as you see fit
brickhead Aug 21 @ 12:39pm 
Just to clarify, is it alright to move the [UA] to the weapon descriptions instead of the names? The patch will require your mod to work ofc.

my plans to get that submod done quickly got (and are still getting) heavily delayed by my work schedule becoming very very very busy. but its still on the way whenever I get some free time again
Renebey.com Aug 19 @ 11:54am 
emeğine sağlık teşekkürler, fakat aşırı fazla silah çeşidi koymuşsun ve bunların arasında çok küçük belli belirsiz farklar var. Bu kadar çok birbirine benzer silah olunca da insanın kafası karışıyor. animasyon ve stat farkı belirgin olsa anlaşılır olabilir fakat hemen hepsi birbirine benzer statlara sahip olunca görüntü dışında bir anlamı olmuyor ve kafa karışıklığına neden oluyor.
Propwash Aug 16 @ 2:39pm 
Hey, i curently have IKA's Various Weapons and NWDM light installed, will these conflict with this mod? And this pertains more to your other mod "Weapon Retexure" but will those affect the two other weapon mods? I currently am using Radiant Weapon Retexture
NANOU  [author] Aug 16 @ 8:02am 
GoodGuy,
дякуву),по локалізації я не знаю,може хтось зробе,не займався перекладами,а з моддингом поки зав'язав
NANOU  [author] Aug 16 @ 7:55am 
brickhead,
your mod shouldn't work without the original, but I think the weapon description is pretty good, if you know what I mean, and the UA tag is mandatory
GoodGuy Aug 15 @ 5:14am 
Зацінив назви і лише по ним переконався що UA там не просто так)

Підкажіть чи варто чекати українську локалізацію?
KriegerKane Aug 13 @ 11:15am 
Hex, first of you have created a incredible Mod - I dont even want to think of 140+ Variations + Skinsfor the weapons! Thank you so much for it! I got a request but dont now if that is possible - and worth your time. Because of two weapon-quality (one adding a bunch of weapons themselves) mods I have like a million different weapon in my smithing list and combined with the vanilla-ui - it is more or less quadrruble entrys (I need to scroll ~1 Minutekn for the weapon-smithy. So I thought it would be an idea too implemet a variation of your mod which put the weapons in a seperate weapon-smithy (like luxury weapons does it) . If not that is okay - you put so much work and love into your mod. Thank you so much!
brickhead Aug 12 @ 11:53am 
I'm planning to do a patch that gives the weapons their own descriptions soonish, if thats alright with OP. Nothing fancy since I'm a mediocre writer but itd be good FCS practice for me.

Maybe also moving the [UA] tag from the name itself and instead have it appear it in the descriptions since I don't like seeing it pop up when i hold alt but i *do* like knowing what mod everything is from.
Terribilis Aug 6 @ 7:14am 
Hi, I've noticed that some NPCs (like dust bandits) no longer carry weapons, not all of them, just 1 or 2 per group. I think that might be causing them to take weapons from my unconscious characters... Is this intended, or is something bugged on my end? Other than that, I think the new weapons are awesome!
Models and textures are very solid. Well done!

It is a shame that the majority of the weapons all have a generic description, but 140+ unique weapon descriptions would be a ridiculous amount of work for minor reward.
Хенк Aug 4 @ 12:57am 
Респект
Shadow The Parrot Jul 29 @ 10:26am 
Honestly I would not mind if other mods did what you did, put on a tag to their items to be able to figure out which mod is this from again?
Consho Jul 28 @ 10:02am 
If I use your mod together with a mod that changes the variety of weapons in certain NPCs, such as the Holy Nation Weapon Variety mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=3297454859 ), will the NPCs spawn with the weapons from your mod and the variety from the other mod?
oleksandr Jul 23 @ 6:17pm 
Оце ти потужний слон. Вагався, чи знову зіграти в кенші. Тепер точно зіграю.
sick_Rik Jul 15 @ 12:24pm 
it was just a request. but the mod is great anyway
NANOU  [author] Jul 14 @ 8:50pm 
sick_Rik ,
Thank you. And no, why would I do that, because I did it the way I wanted and I don't see any problems with immersion
sick_Rik Jul 13 @ 11:31am 
Great mod!!! Could you upload a version in which the weapons just have their names without the [UA] tag?

i havn't ran into problems yet and i would think its more immersive
NANOU  [author] Jul 8 @ 5:07am 
Laughing Forest,
Thanks for the nice words, but I think I'm done, I added everything I wanted
Laughing Forest Jul 8 @ 2:52am 
Your mods have been quite keen mate. Any others coming up?
victor1957 Jul 4 @ 8:55pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2941036855 оружие великолепно, но не одними отрубленными конечностями окранитов сыта гарная шечка. пищу для души в виде различных музыкальных инструментов не помешало бы добавить в этот мир. :steamhappy:
robertoa7667 Jun 29 @ 3:36am 
If anything i think armor/skeleton race or even limb mod is stronger than weapons, and is harder to balance it, and i use many of both and have spent many days balancing them to my liking, and in base game, after armor, i think the second thing is stats, but even so the difference of benefit is enormous, i use mods to balance the armor and even the "toughtness", and while it feels more fair and realistic, is still quite the reality of it.

Is clear that you cared to balance the mod, but even so if you were to fail like some armor/race/limb etc... mods understandably do, it wouldn't affect balance so much. You can get crazy with mods of weapons, and doesn't affect difficulty in my opinion as long there is an effort to balance them, the base game already has falling sun and is other elements what makes them shine.
robertoa7667 Jun 29 @ 3:36am 
That's nice of you bro, to decide changing it so quick. If it's fixed then i suppose i will deactivate vanilla weapon distribution mod or at least try to make it work with yours. Yeah it changes balances but i think that in this case is pretty well, in my opinion more meitous don't drastically put odds in your favour, you should have seen how i meet that red sabre boss, i entered the place, said nope, not yet, my squad was starving and there was food there but not much, and he was the only one to follow me outside, idk if he was about to say something truly because he attacked me as soon as we got out, he didn't last even a second, i have x3 slots mod, and a squad of many people and animals around their 50-60. Even without the x3 he would have died easy. My bonedog quickly dispatched him. And i know that if he had help it would have been different, but for the numbers, not because a meitou.
NANOU  [author] Jun 28 @ 6:55pm 
robertoa7667,
I agree with you, I was thinking of changing it, there was just no need if it doesn't bother anyone. I fixed the mod, returning the 2 original meito. But again, I never indicated that the mod does not violate the balance, if we add at least one additional meito to the game, it will already change it. Again, our opponents or allies are equipped with meito, it does not just lie in the world, and does not come to us by mail, often we get it, in one way or another
robertoa7667 Jun 28 @ 6:02pm 
I will deactivate and definitely use it some time later when i explore much more, as if i try to look for those names to edit them in the fcs they will be photo memorized in my brain. I loved your mod instantly, if i write this much is to show that and express my frustration. Thanks for your work brother, as it is is pretty good already. Hope to see you in Kenshi 2.
robertoa7667 Jun 28 @ 6:02pm 
I think this mod would be great if you add a few more, as many of the vanilla unique npc with the meitou and give them the many % weapon options instead, i think they are 10? 11? unique npc in base game?. In my case the proper thing to do would be to look the originals myself and editing them at least, after all there are already some npc of your mod with meitou. But is my first playthrough and i don't want to know who has them until i at least explore and do more. I'm heavily modding my game while playing but i enjoy it and try to maintain as much of the original as i can. This mod fits my playstyle but conflitcs with that desire to maintain the important elements of the first game. The original meitou hunt. Is better to add more npc than changing the originals.
robertoa7667 Jun 28 @ 6:02pm 
yeah i was writing that, is not the one of shidan is a new one, vanilla distribution weapon or something like that, he changed many weapons to 1=back instead of (0=hip).

man, i love the mod, i saw you added many npc with meitou weapons, each one, while i agree to be impossible to find 1 meitou variation of every weapon, i don't vibe with the red sabre boss having many different meitou to choose % aside the horsechopper, this can be potentially ligh gamebreaking, it means that if someone uninstall for x reason, if they killed the unique characters with meitou, if means that they are permanently locked of the mod weapon they dropped neither the original meitou item or the possibility of the base game, as npc unique don't respawn unless you go to great lenghts to choose that option when doing import that revives all unique npc and is pretty drastic and inmmersion breaking. Or editing them in the fcs to be no unique and importing then editing back, but still very inmersion breaking.
NANOU  [author] Jun 28 @ 12:48pm 
robertoa7667,
because you have a mod that also edits the spawning of NPC weapons, a friend had the same thing with the Shidan's Tweaks & Fixes mod.There's nothing I can do about it
robertoa7667 Jun 28 @ 11:48am 
Why some redsabre spawn with a horse chopper in inventory? They spawn with one random weapon of the mod and a horsechopper in inventory. And the Red sabre boss did the same but with his respective Meitou versions
NANOU  [author] Jun 26 @ 3:33pm 
Duder,
you have a mod conflict, this mod should be higher than others in the list of mods that change weapons
Duder Jun 26 @ 2:24pm 
Not sure if this is just a load order issue on my part, but Dust Bosses, Bowmen and a few others seem to be spawning without a weapon from time to time. I have this loaded after any other weapon/inventory mods, but before reactive world. Doesn’t seem like those two should interact very much though. Loot tables go back to normal when uninstalled and imported.
Gguy Jun 18 @ 2:55pm 
Using this mod without the retexture one and all the weapons look phenominal. Didn't really feel like getting it in the first place, though, since they seem too dark and one-colored to me.
NANOU  [author] Jun 18 @ 6:54am 
Пулемётчики,
"This mod adds 140+ new weapons to the game"
Пулемётчики Jun 18 @ 6:32am 
Does this addon just change the variation of the same weapon? Or 140+ new weapons?
Demonicwish Jun 18 @ 3:50am 
dose this work with more manageable weapon weight mod
Mrklopio Jun 17 @ 2:25am 
Ты слишком хорош мужик:steamhappy:,прям облизать тебя хочеться
brake fluid taste tester Jun 16 @ 11:47am 
i saw that fragment axe falling sun and almost had a heart attack
Lato Jun 16 @ 12:28am 
They look great and actually aren't blacked out in the inv like most other mods. However the "UA" in the name does kinda break the RP. A small price to pay.
Bori_isuS Jun 15 @ 2:48pm 
One of the best looking weapon mods
Gguy Jun 15 @ 9:14am 
Those axes look sexy.
Claymore Roomba Jun 14 @ 7:29pm 
Blessed are you among those of the Great Desert.
DART VON FABLE Jun 14 @ 3:17pm 
Can i use this mod using other mod to add axes to kenshi?
Jack_badface Jun 14 @ 3:55am 
Crush. Kill. Destroy.
Leeum Jun 13 @ 11:37pm 
the ocranites wont stand a chance
Eyeless Deceiver Jun 13 @ 9:46am 
Very nice work.
Laughing Forest Jun 13 @ 6:49am 
Job well done mate. Can basically remove other weapon mods and go with yours now. Love it.
Asur Jun 13 @ 6:42am 
140+ weapons, lol, it's crazy, but as always cool!
scrson Jun 13 @ 5:21am 
Good work my friend
Cari Jun 13 @ 3:59am 
looks amazing