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The friendly ai is using the same setups as the default ODST maps for the most part which is... not great lol I even restored cut behaviors for Installation 04's ODST allies but yeah they're still pretty useless. I was generally trying to keep things consistent with base game behaviors, but I'm open to suggestions.
Two personal criticisms, though: The bloom looks a little too intense on Corvette, and AI allies don't seem very useful on most maps (unless you babysit them). If you're open to suggestion on the latter, I could write up a discussion on it.
and also Installation 04 is set up to behave like Reach with boons enabled, vanilla-ish ODST without and I wanted to keep every other map consistent with that feeling. Maybe I'll add a button to swap in battle rifles, maybe but it won't be until the next batch of maps if I do. I don't personally enjoy its presence in ODST
Currently Outpost's weapon change system is broken. A last minute change that broke it after map compilation, it'll be fixed in a future patch. But as it stands on Outpost you can change the weapon racks whenever you want during the whole match, resulting in functionally infinite ammo. Also tied to this issue, power weapons don't drop on Outpost.
thanks for the awesome maps!
I'm planning a youtube tutorial series on setting up Firefight levels!
its just very interesting because i only do marksman/pp in reach! i never feel pigeonholed into that combo in odst. our experience differences are very funny
also youve done such an amazing job, you really have!! i wish i had your talent, there are so many maps id like to bring to firefight too, such as the pit, tempest and highlands.
I'm also very passionate about the Halo 3 sandbox! So much so that I spent over a year bringing Reach maps over because I hate the way Reach plays lol After spending hours and hours back in the day doing the Vidmaster I grew a bit tired of the PP/Automag combo.
sorry for the essays, im just very passionate about 3/odsts sandbox and genuinely find it to be very well rounded- unlike reach :)
a lot of it just comes down to positioning. if youre using for example the assault rifle and shotgun, grenades can be used to funnel enemies into desirable locations and split up crowds so you can focus on one elite with either the ar from distance, or shotgun up close. the assault rifle is generally quite well rounded and can do a lot against a crowd of enemies, shielded or not, while the smg is really good against drones but it can also pepper shields, also at a much larger distance than the assault rifle. the plasma rifles can do the same thing, and are incredibly effective weapons for team play as they allow you to rapidly shield strip crowds of enemies for your teammates to follow up on- at a much faster rate than the pistol too
Once I determine the best way to manage two sets of tags I will be releasing a vanilla version though.