Halo: The Master Chief Collection

Halo: The Master Chief Collection

(UPDATED) Remember Reach - Halo 3: ODST Firefight Pack
59 Comments
Ryno  [author] Oct 6 @ 8:26am 
@LOL DUDE Yeah agreed on both fronts. The bloom ultimately is caused by a few light sources not being as bright as they should be causing the auto-exposure to adjust too much. I could bandaid fix it by adjusting the whole image but the whole level really needs to be re-lit but that's a time consuming process.

The friendly ai is using the same setups as the default ODST maps for the most part which is... not great lol I even restored cut behaviors for Installation 04's ODST allies but yeah they're still pretty useless. I was generally trying to keep things consistent with base game behaviors, but I'm open to suggestions.
LOL DUDE Oct 5 @ 11:41pm 
These are really clean ports! I'm surprised at how good they look and play in ODST. It's especially cool fighting the Flood in them.
Two personal criticisms, though: The bloom looks a little too intense on Corvette, and AI allies don't seem very useful on most maps (unless you babysit them). If you're open to suggestion on the latter, I could write up a discussion on it.
Ryno  [author] Oct 2 @ 6:02am 
Until Halo Studios brings mod support to Xbox (most likely never gonna happen) you can only play this on PC. MCC is currently on sale for $10 and it can run on really low end machines at least
Shrimp Oct 1 @ 7:27pm 
is there anyway to save these maps so i can play with someone on xbox? i would love to get these running on my series x, every time i try to join myself it says i dont have the files downloaded and i cant seem to get my file share to work.
Ryno  [author] Sep 21 @ 7:53pm 
the battle rifle poisoned our water supply, burned our crops, and set a plague upon our houses

and also Installation 04 is set up to behave like Reach with boons enabled, vanilla-ish ODST without and I wanted to keep every other map consistent with that feeling. Maybe I'll add a button to swap in battle rifles, maybe but it won't be until the next batch of maps if I do. I don't personally enjoy its presence in ODST
Lwzer Sep 21 @ 12:57pm 
why no battle rifle, i beg at least on one map. it would make the mod better in my opinion who doesnt love to use the battle rifle
Ryno  [author] Sep 19 @ 4:30pm 
Update is live
Ryno  [author] Sep 18 @ 8:37am 
Pushing an update out soon that will fix bugs and bring it to the latest MCC version
Roaming Lucario Sep 18 @ 6:34am 
The recent update broke this mod and many others.
Cable Sep 15 @ 3:41pm 
no kidding!! the flood in halo 2 and 3 were my favorite enemies to be honest, they gave zombie-like pressure while still having all-of-the-above mechanics as other enemies
Ryno  [author] Sep 15 @ 3:24pm 
@Cable of course! it feels so right and so wrong at the same time to see the flood on Reach lol
Cable Sep 15 @ 3:19pm 
i was BAFFLED when i saw the flood again, THANK you for putting them in
Ryno  [author] Sep 14 @ 4:05pm 
Please report any issues to the Bug Report pinned discussion.
Ryno  [author] Sep 14 @ 4:03pm 
Update is live. Two new maps. All previous maps are updated with a new weapon rack switch button. At the beginning of a round, before the initial wave, use the glowing Silenced SMG control panel if you wish to change the weapon racks to the standard ODST loadout (Silenced SMG, AutoMag). I recommend you create a custom gametype with the starting weapons as the SSMG and the AMAG if you wish to use this function.

Currently Outpost's weapon change system is broken. A last minute change that broke it after map compilation, it'll be fixed in a future patch. But as it stands on Outpost you can change the weapon racks whenever you want during the whole match, resulting in functionally infinite ammo. Also tied to this issue, power weapons don't drop on Outpost.
EmmiCake Sep 4 @ 7:35am 
i appreciate you and all modders who take time out of their day to make content and share it with others. it doesnt matter if it takes a week or a decade or never :)
thanks for the awesome maps!
Ryno  [author] Sep 4 @ 6:10am 
No it's fine, I appreciate your interest in the mod! Hopefully the addition of the weapon set change will hold you over until the completion of the mod. Estimated to be early next year at the latest. As of the next update half of the maps will be in.
EmmiCake Sep 3 @ 3:10pm 
i respect and appreciate that, i apologise for the bugging ill stop now!
Ryno  [author] Sep 3 @ 5:48am 
Next update is planned for on or around 9/14/25 btw
Ryno  [author] Sep 3 @ 5:43am 
Next update is adding an in-game button scripted to change the weapon racks to default ODST weapons. Full vanilla and other versions most likely won't happen until all of the maps are in. Don't really want to maintain two or more separate tagsets while this is still in active development. Unless a lot of people get vocal about it
EmmiCake Sep 2 @ 5:40am 
life without vanilla versions is unlivable
MG CYBERMAN1110 Sep 1 @ 1:02am 
awesome stuff, you should do odst maps for reach fire fights :steamhappy:
Ryno  [author] Jul 26 @ 5:06am 
@RopeRat no <3
RopeRat Jul 25 @ 11:14pm 
add BR weapon racks you nons <3
Ryno  [author] Jul 5 @ 5:27am 
Elites spawn by changing the wave properties in the custom game settings
Where do the elites spawn lol? I love fighting elites
matthewmcnaughton Jun 20 @ 7:29pm 
Awesome!
EmmiCake Jun 19 @ 1:38am 
🙏
Elite Jun 18 @ 6:19pm 
vanilla versions please!!! 🙏🙏🙏
colony Jun 16 @ 5:21pm 
Installation 04 was pretty fun, would love to see your mod's balancing on the vanilla ODST maps.
EmmiCake Jun 16 @ 1:42pm 
kiva* oops!
EmmiCake Jun 16 @ 1:42pm 
oh my gosh id love that. id love to make map mods like you and kiba.
Ryno  [author] Jun 16 @ 8:47am 
There's a couple of things I could try, it's all still a work in progress for sure. Lighting is unfortunately a time consuming process on Halo 3. More maps are planned, the entirety of the original Reach Firefight roster will be in. Certain multiplayer and campaign sections will also be made, and remixes of existing Reach maps in the Night style from ODST will also be in eventually.

I'm planning a youtube tutorial series on setting up Firefight levels!
zcxb Jun 16 @ 8:32am 
It's mostly just the lighting in halo 3 like u said. Is there a way to fix it? Yes the gear thing is like not casting a shadow. It's a good mod, just wondering if you could tweak it. If you would add more maps too from Halo reach, that would be great. It's fun. Also have you seen the halo 3 combat evolved mod? Maybe you could mess with that and mix them together, cause then we could have like a kinda halo 1 fire fight. I'd like to get into modding myself, but I do not know how you learned it.
Ryno  [author] Jun 16 @ 6:42am 
Tempest and Highlands are going to be a part of this mod! Both are in-game and are waiting to be setup for Firefight. There used to be a good Pit Firefight mod on here but I don't see it anymore, must not be updated.
EmmiCake Jun 16 @ 3:26am 
its nice to meet someone else whos passionate! i guess that factors into why i like things vanilla too- its what im used to and comfortable with :)

its just very interesting because i only do marksman/pp in reach! i never feel pigeonholed into that combo in odst. our experience differences are very funny

also youve done such an amazing job, you really have!! i wish i had your talent, there are so many maps id like to bring to firefight too, such as the pit, tempest and highlands.
Ryno  [author] Jun 15 @ 7:45pm 
So the only enemies I've re-balanced are the Elites, which normally are not a part of the base ODST experience. The only adjustment to the Brutes are the addition of the unused melee, and an increased rate of fire for the Brute PR. The ODST Elites are incredibly lacking, and mostly these new ones borrow from Halo 2 in terms of behavior. Some health and shields are using Reach values for the Elites only. All other enemies remain the same.

I'm also very passionate about the Halo 3 sandbox! So much so that I spent over a year bringing Reach maps over because I hate the way Reach plays lol After spending hours and hours back in the day doing the Vidmaster I grew a bit tired of the PP/Automag combo.
EmmiCake Jun 15 @ 4:12pm 
oh ill also say. youve also rebalanced the enemies to makes them harder, which generally only further serves to “meta”-fy the plasma/pistol combo. the beauty of odsts difficulty is you can dance around much more graciously than in reach!
EmmiCake Jun 15 @ 4:10pm 
odst isnt as lightning fast or streamlined as reach, and especially without infinite ammo crates and infamously tanky elites, it really lets the sandbox shine in a way its hard to appreciate on reach. in that game its just sit at the best camping spot with an ammo box and spam spam spam…

sorry for the essays, im just very passionate about 3/odsts sandbox and genuinely find it to be very well rounded- unlike reach :)
EmmiCake Jun 15 @ 4:08pm 
@Ryno its interesting you say that as personally i find any weapon combination, even in odst, to be viable on legendary. yes even smg, base assault rifle and base plasma rifle!

a lot of it just comes down to positioning. if youre using for example the assault rifle and shotgun, grenades can be used to funnel enemies into desirable locations and split up crowds so you can focus on one elite with either the ar from distance, or shotgun up close. the assault rifle is generally quite well rounded and can do a lot against a crowd of enemies, shielded or not, while the smg is really good against drones but it can also pepper shields, also at a much larger distance than the assault rifle. the plasma rifles can do the same thing, and are incredibly effective weapons for team play as they allow you to rapidly shield strip crowds of enemies for your teammates to follow up on- at a much faster rate than the pistol too
Ryno  [author] Jun 15 @ 5:26am 
I generally find the Silenced SMG and Automag an unneeded stepping stone in the sandbox. And on Legendary especially, you're pretty much always going to have the same two weapons: Automag and Plasma Pistol. I wanted to break that monotony and give viable weapons for Legendary, without them being the only thing that you would feel compelled to use.

Once I determine the best way to manage two sets of tags I will be releasing a vanilla version though.
Ryno  [author] Jun 15 @ 5:26am 
The idea with the AR/Magnum start is to provide weapons that aren't best in class, but still useful enough that if the player wanted they could only use those weapons until their ammo stores are depleted. The AR can shred groups of Grunts, Jackals, and Drones and can also strip Brute shields but a full clip on Heroic and above won't be enough to take one down completely. It's inaccurate unless fired in short controlled bursts, but doing so actually gives it quite a lot of range. The Magnum packs a punch but it's inaccuracy when fired wildly, small magazine, and close to mid-range with scope can make it lose out to a Carbine. But still provides a choice that can be used, as it can 4-5 shot most Brutes on Heroic.
AlphaBenson Jun 14 @ 7:42pm 
I'd really like to see this mod with the original Silenced SMG and Automag back as the starting weapons. I feel like they're pretty fundamental to what made ODST's firefight as solid as it was. With the Silenced SMG being the best flyswatter in the game, and the Automag's non-existent damage against shielded Brutes providing players with the incentive to seek out a second weapon dedicated to shield stripping.
Ryno  [author] Jun 14 @ 1:29pm 
Can you be more specific by broken? I'm aware of lighting issues on certain objects like the spinning gear (just a quirk of H3 making it bright in the shaded area) and certain objects like trees and rocks not casting shadows in some parts.
zcxb Jun 14 @ 1:05pm 
Lighting is broken on some of these, especially installation 04 on the shaded side of the forerunner structure.
THEEMADSPARTAN Jun 12 @ 11:55am 
This looks so surreal and im here for it!
Direbit Jun 10 @ 7:44am 
something i would absolutely love is to port *some* reach weapons into here like the dmr, focus rifle, needle rifle, and plasma repeater. and some more reach firefight maps ported into here. other than that, this is my absolute favorite halo mod of all time. :steamthumbsup: :steamthumbsup: :steamthumbsup:
Unholy Maniac Jun 9 @ 3:38pm 
would be neat to throw the reach jet pack in for the odst bullfrog nostalgia
𝓗𝓪𝓻𝓻𝓲 Jun 9 @ 3:21pm 
i busted it on the screen when i saw this
Ryno  [author] Jun 9 @ 9:35am 
That's very strange. Does it happen with any other ODST mod? Is your install of MCC unmodified, no .dll additions or reshade or anything? Trying to think of what could cause that. Just went through full rounds on each map using only the downloaded files.
Corbman Jun 9 @ 9:29am 
NUT