Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(PS: I had the the mod, the client, and the operating system in english. I don't know what was the issue in my case.)
no problem.
=[C] in function 'assert'
scripts/modutil.lua(35,1) in function 'GetModConfigData'
../mods/workshop-3490072866/scripts/shadowpiece_tuning.lua(7,1) in main chunk
=[C] in function 'require'
../mods/workshop-3490072866/modmain.lua(1,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(789,1) in function 'RunInEnvironment'
scripts/mods.lua(603,1) in function 'InitializeModMain'
scripts/mods.lua(577,1) in function 'LoadMods'
scripts/main.lua(391,1) in function 'ModSafeStartup'
scripts/main.lua(522,1) in function 'callback'
scripts/modindex.lua(103,1) in function 'BeginStartupSequence'
scripts/main.lua(521,1) in function 'callback'
scripts/modindex.lua(735,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(709,1) in function 'Load'
scripts/main.lua(520,1) in main chunk
1.1.7
The mod creation server crashed when enabled alone
I can confirm that the above version is at fault, the previous version didn't caused this. I was playing today, the "outdated version" chat message appeared in the chat (when the new update were released a few minutes ago), restart the game, update, join back into the world, and then the failed to start message appeared. Try to make a new world, same message.
[string "scripts/modutil.lua"]:35: modname must be supplied manually if calling GetModConfigData from outside of modmain or modworldgenmain. Use ModIndex:GetModActualName(fancyname) function [fancyname is name string from modinfo].
LUA ERROR stack traceback:
=[C] in function 'assert'
scripts/modutil.lua(35,1) in function 'GetModConfigData'
../mods/workshop-3490072866/scripts/shadowpiece_strings/strings.lua(86,1) in main chunk
I modified the mod name temporarily (which caused launch issues, but this was only to provide the translation text). Here’s the translated version I worked on
"shadowpiece_lance", "shadowpiece_staff", "shadowpiecehat"
Btw, little recomendation: Revenant Helm seems awesome but it be cool if the one can add a shortcut key to the special hablility of that helm, bc trying to AoE with Revenant Helm clicking on it and then on the target, within that short 3 sec span is kinda hard, so why not put for example... key "T" (of teleport lol) and BOOM you enter the special hability, like one "left click" to activate Nocturne Bat?
if so how much?