Don't Starve Together

Don't Starve Together

Checkmate Arsenal
88 Comments
ADM  [author] Sep 19 @ 8:16am 
@吃辣不嘶哈 Hi, sorry I translated this and I have no idea what you asked for. This mod add 3 items which drop from their respective shadow piece on last level. Hope this helps
吃辣不嘶哈 Sep 18 @ 7:54pm 
勾选了为什么进游戏不显示
ADM  [author] Sep 9 @ 4:25am 
@[雪旅]ifml_ice By this, do you mean making follower spiders not take AoE damage from the weapons effect ? Or is this something else ?
[雪旅]ifml_ice Sep 9 @ 3:22am 
Could Webb's immunity to friendly spiders be increased?
Maxi Aug 26 @ 9:13am 
It looks it works now, thank you for the fast fix! :)

(PS: I had the the mod, the client, and the operating system in english. I don't know what was the issue in my case.)
ADM  [author] Aug 26 @ 8:50am 
Pfew
影幻521(Fantasy) Aug 26 @ 8:50am 
very good:steamthumbsup:
no problem.
ADM  [author] Aug 26 @ 8:47am 
Okay it's probably fixed now ? Sorry but I can't test these crash because they're caused by locale language change I don't typically change them on my side.
影幻521(Fantasy) Aug 26 @ 8:31am 
UA ERROR stack traceback:
=[C] in function 'assert'
scripts/modutil.lua(35,1) in function 'GetModConfigData'
../mods/workshop-3490072866/scripts/shadowpiece_tuning.lua(7,1) in main chunk
=[C] in function 'require'
../mods/workshop-3490072866/modmain.lua(1,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(789,1) in function 'RunInEnvironment'
scripts/mods.lua(603,1) in function 'InitializeModMain'
scripts/mods.lua(577,1) in function 'LoadMods'
scripts/main.lua(391,1) in function 'ModSafeStartup'
scripts/main.lua(522,1) in function 'callback'
scripts/modindex.lua(103,1) in function 'BeginStartupSequence'
scripts/main.lua(521,1) in function 'callback'
scripts/modindex.lua(735,1)
=[C] in function 'GetPersistentString'
scripts/modindex.lua(709,1) in function 'Load'
scripts/main.lua(520,1) in main chunk
影幻521(Fantasy) Aug 26 @ 8:30am 
Still collapsing
1.1.7
ADM  [author] Aug 26 @ 8:21am 
Alright, how about now ? ^^'
影幻521(Fantasy) Aug 26 @ 8:19am 
The server cannot be created
The mod creation server crashed when enabled alone
Maxi Aug 26 @ 8:16am 
The 26 Aug @ 4:58pm update causes the "Dedicated server failed to start" message, with all mods disabled and making a new default world from scratch.

I can confirm that the above version is at fault, the previous version didn't caused this. I was playing today, the "outdated version" chat message appeared in the chat (when the new update were released a few minutes ago), restart the game, update, join back into the world, and then the failed to start message appeared. Try to make a new world, same message.
Sakura_kenshin Aug 26 @ 8:15am 
2025.8.26 23:14分更新mod后发现配置界面有中文了,但是开启此mod创建新存档无法正常启动存档
神恋 Aug 26 @ 8:08am 
Thank you very much for your positive update
ADM  [author] Aug 26 @ 7:52am 
@神恋 I see, thanks for the report I'll try to solve that quickly
神恋 Aug 26 @ 6:46am 
It crashed after today's update

[string "scripts/modutil.lua"]:35: modname must be supplied manually if calling GetModConfigData from outside of modmain or modworldgenmain. Use ModIndex:GetModActualName(fancyname) function [fancyname is name string from modinfo].
LUA ERROR stack traceback:
=[C] in function 'assert'
scripts/modutil.lua(35,1) in function 'GetModConfigData'
../mods/workshop-3490072866/scripts/shadowpiece_strings/strings.lua(86,1) in main chunk
ADM  [author] Aug 26 @ 6:45am 
@潇潇侠 Could you please send a crash log ?
潇潇侠 Aug 26 @ 6:39am 
I cant to start the world
ADM  [author] Aug 26 @ 2:56am 
@大蜥蜴 Alright downloaded it, thank you !
大蜥蜴 Aug 26 @ 2:47am 
@ADM https://steamcommunity.com/sharedfiles/filedetails/?id=3556299129
I modified the mod name temporarily (which caused launch issues, but this was only to provide the translation text). Here’s the translated version I worked on :steamhappy:feel free to integrate it into the official mod, and I’ll delete my version afterward.
ADM  [author] Aug 24 @ 8:51am 
@大蜥蜴 Yeah sure, absolutely : D
大蜥蜴 Aug 24 @ 7:30am 
Hi there! I want to create a complete Chinese translation for it, including item names, descriptions, and mod settings. Would you be interested in adding it to the official mod? It would help make your mod accessible to Chinese players.
Weexer Aug 17 @ 6:03am 
As an author of other popular magical weapons mod, I do give this one my appreciation :steamthis: I like it, well done.
ADM  [author] Aug 9 @ 5:13pm 
<3
Viblym Aug 9 @ 4:34pm 
I strongly recommend people try this, it's very vanilla friendly and the items can be used into post-rift worlds while maintaining the same utility. Also check out ADM's other stuff for some very nice Vanilla Friendly mods :p2cube:
ADM  [author] Aug 3 @ 2:54pm 
@Tieor I've added an optional config for changing how the item loot drop for getting blueprints instead and make them craftable. Enjoy.
Tieor Aug 3 @ 2:40am 
pretty good. why not drop rare blueprints?
Varrgas 2.0 Jul 31 @ 8:03pm 
An other Masterpiece if I can say :p
NICKY_BOBO Jul 14 @ 1:40pm 
thank you so much! That was a quick response, thanks!
ADM  [author] Jul 14 @ 1:30pm 
Yes, you can use the command c_shadowarsenal() to get all three. Otherwise their individual prefab name for c_give() is :

"shadowpiece_lance", "shadowpiece_staff", "shadowpiecehat"
NICKY_BOBO Jul 14 @ 1:27pm 
are these spawnable using console commands, if so what are the codes?
潇潇侠 Jul 13 @ 6:01am 
nice!
ADM  [author] Jul 6 @ 5:28am 
@BOOM! If your question is how to loot the items, each are obtainable from a different Shadow Piece when on their last phase
酸酸的柠檬 Jul 6 @ 2:47am 
咋做啊
ADM  [author] Jul 5 @ 5:24am 
@♨웃Hθmerθ Wallace웃♨ I'll consider it, alright :)
you people are seriously really GOOOOOOD modders, every mod is as balanced as is fun to play in one's game, and this one's no exception, finally i have a motivation to kill this annoyances more than 4 times.

Btw, little recomendation: Revenant Helm seems awesome but it be cool if the one can add a shortcut key to the special hablility of that helm, bc trying to AoE with Revenant Helm clicking on it and then on the target, within that short 3 sec span is kinda hard, so why not put for example... key "T" (of teleport lol) and BOOM you enter the special hability, like one "left click" to activate Nocturne Bat?
ADM  [author] Jun 25 @ 5:43am 
@Sof izh I tested just now and it still works, you're using some mod that's doing something wrong
Sof izh Jun 25 @ 5:16am 
Doesn't work when added to an existing world? I killed the figures twice, but I still get the regular loot, shadow sword and armor
SirYawns Jun 20 @ 7:05pm 
I really love how it gives a true sense of solid progression in bosses like using the bat on beequeen to make the fight a lot smoother and fun!
ADM  [author] Jun 20 @ 12:41pm 
@Noit Yes
Noit Jun 20 @ 11:26am 
Items take more damage as Vanda ages?
ADM  [author] Jun 14 @ 12:55pm 
@sanisan Yes, all three items have a lvl 2 shadow duelist buff, like the Night Armor and such
sanisan Jun 14 @ 12:48pm 
does it buff Maxwell's shadow duelists?
if so how much?
Brown Buns Jun 13 @ 10:24am 
Someone take the keyboard away from ADM hes out of control!
Alan31 Jun 12 @ 10:24am 
gay?

:rusthazmat::p2turret::7days:
glumpis mc lumpis Jun 12 @ 9:23am 
ok this is just strait up cool ... to bad i suck at boss killing
Jun 9 @ 7:55am 
我都怀疑你们是不是被克雷开了跑出来做mod
ADM  [author] Jun 8 @ 4:45am 
@111 The Shadow Strike with the reach is a right click, like with the Elding Spear. For the Shadow Snap it's a right click onto the item, like a Bush Hat. If you play with a controller it's the same as these comparative items but I don't use one so idk what they are.
111 Jun 8 @ 4:32am 
武器突刺按哪个键突刺按哪个键